| Commit message (Collapse) | Author | Age | Files | Lines |
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The new code-generated version of _mesa_create_exec_table() populates
the entire dispatch table (except for dynamic functions) by itself; it
no longer calls separate functions to initialize parts of the dispatch
table. This patch removes those no-longer-needed functions.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Some of the functions that we store in the dispatch table are declared
as non-static in their .c files and are inserted into the dispatch
table directly by _mesa_create_exec_table(). Other functions are
declared as static, and are inserted into the dispatch table by a
dedicated function that lives in the same .c file
(e.g. _mesa_loopback_init_api_table() in api_loopback.c).
This patch makes all of these functions non-static, and creates
appropriate prototypes for them, so that in future patches we can
populate the entire dispatch table using a single code-generated
function.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This allows the GLES1.1 dispatch sanity test to be run on all builds,
even builds that do not include GLES1 support.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.
In principle, this shouldn't be necessary. It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.
This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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glapi/dispatch.h is a core Mesa header file. Move the header file to
main/ to make this clear. It also becomes clear after this change that
IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
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Conflicts:
src/mesa/main/dd.h
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_mesa_TexGend calls _mesa_TexGenfv, which uses the params argument
as an array.
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_mesa_TexGenf calls _mesa_TexGenfv, which uses the params argument
as an array.
(cherry picked from commit ca5a7aadb4361e7d053aea8687372cd44cbd8795)
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_mesa_TexGeni calls _mesa_TexGeniv, which uses the params argument
as an array.
(cherry picked from commit d55fb7c835b56951f05a058083e7eda264ba192e)
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_mesa_TexGenf calls _mesa_TexGenfv, which uses the params argument
as an array.
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_mesa_TexGeni calls _mesa_TexGeniv, which uses the params argument
as an array.
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They are needed by OpenGL ES overlay.
Signed-off-by: Chia-I Wu <[email protected]>
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As shown in mfeatures.h, this allows users of texgen.h to work without
knowing if the feature is available.
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New gl_texgen struct allows quite a bit of code reduction.
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m_xform.c is omitted from gallium builds but _mesa_transform_vector() is
still needed.
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(cherry picked from commit 27049189d6221fefe43eb55846efaa51742dcdf4)
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