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path: root/src/mesa/main/texformat.c
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* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-281-27/+25
* Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom2009-01-201-0/+48
* mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao2009-01-061-1/+1
* Unify ARB_depth_texture and SGIX_depth_textureIan Romanick2008-10-011-5/+4
* mesa: Silence compiler warnings on Windows.Michal Krol2008-09-211-2/+2
* move _mesa_format_to_type_and_comps() to texformat.cBrian2008-09-211-0/+171
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell2008-09-211-8/+18
* mesa: Support for MESA_FORMAT_S8_Z24 textureJakob Bornecrantz2008-09-041-0/+24
* Initial work for GL_EXT_texture_sRGB.Brian Paul2006-08-031-0/+168
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-061-51/+57
* plug in _mesa_texstore_z24_s8()Brian Paul2005-10-011-1/+1
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-0/+76
* Remove a bunch texel fetch functions that can be handled by the newBrian Paul2005-09-151-123/+130
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-081-3/+4
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-9/+58
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+2
* Another pass at implementing byte-swapped texture formats.Brian Paul2004-05-131-55/+58
* yank bgr233 texformat. minor comment updates.Brian Paul2004-05-121-22/+0
* Added big-endian texture formats.Brian Paul2004-05-121-196/+180
* Removed the old teximage code.Brian Paul2004-04-271-183/+0
* transfer routines for compressed formats (avoid SEGFAULT, also prepare for ex...Daniel Borca2004-04-271-6/+6
* s,CHAN_BITS/8,sizeof(GLchan),Brian Paul2004-04-221-7/+7
* fix some include file glitchesBrian Paul2004-04-221-1/+1
* New glTexImage code.Brian Paul2004-04-221-223/+526
* Some initial RGB and RGBA floating point texture formats.Brian Paul2004-01-241-7/+101
* Initial support for floating point and signed texture formats.Brian Paul2004-01-231-102/+207
* more texture compressionDaniel Borca2003-11-211-2/+16
* texture compressionDaniel Borca2003-10-291-2/+52
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-23/+57
* some texture compression odds & endsBrian Paul2003-04-031-3/+94
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+3
* updated email addressesBrian Paul2002-10-291-2/+2
* Header file clean-up:Brian Paul2002-10-241-6/+2
* new texture compression infrastructureBrian Paul2002-09-271-48/+3
* updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul2002-09-211-1/+45
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+1
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+2
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-3/+150
* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-9/+86
* Fixed a texture conversion problem: sometimes need to produce an intermediateBrian Paul2001-04-201-22/+22
* replaced IntFormat GL_BGRA with GL_RGBA, fixes problems calling _mesa_base_te...Brian Paul2001-04-041-4/+4
* More texture image changes.Brian Paul2001-04-041-39/+26
* Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes2001-03-301-4/+4
* More texture format updates. Drivers now need only plug an appropriateGareth Hughes2001-03-281-71/+64
* fixed RGBA/RGB typoBrian Paul2001-03-271-2/+2
* Updates required for DRI drivers on mesa-3-5-branch.Gareth Hughes2001-03-271-36/+63
* Remove old code, fix a few comments.Gareth Hughes2001-03-181-6/+5
* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-0/+566