| Commit message (Collapse) | Author | Age | Files | Lines |
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This may break the SUNOS4 build, but it's no longer relevant.
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This may break the SUNOS4 build, but it's no longer relevant.
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If the texture priority field is 0.125 set the PROG_PARAM_BIT_CYL_WRAP
flag. The gallium state tracker will look for this flag.
This feature is only for testing purposes and may be remove at some
point. But if it's useful we could write a GL/Mesa extension to
expose it properly.
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GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
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This was a workaround for a compiler warning that was showing a real
error. The real error was later fixed.
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It does nothing else while being less useful than exit() because it lacks
attributes that real exit() has.
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Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
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For some env modes (like modulate or replace) we don't have to clamp
because we know the results will be in [0,1].
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When no textures are enabled, the key size is 4 bytes. If unit[0] is
enabled, the key size is 16 bytes.
Inspired by a patch from Chris Wilson.
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This reverts commit 4b08e7498230eac30eea1721f33994b30999acd4.
Don't know what I was thinking there.
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It would be nice if there were a #pragma or something to disable the warnings:
main/texenvprogram.c:87: warning: type of bit-field ‘Source’ is a GCC extension
main/texenvprogram.c:88: warning: type of bit-field ‘Operand’ is a GCC extension
but there doesn't appear to be a way to do that.
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By rearranging the bitfields within the key we can reduce the size
of the key from 644 to 196 bytes, reducing the cost of both the
hashing and equality tests.
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We need to clamp/saturate after each texenv stage, not just the last one.
Fixes glean texEnv failure for softpipe (and probably other fragment program-
based drivers).
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The _TriangleCaps bit is deprecated, not updated when we require, and
is set based on state that hasn't been updated at that point in
_mesa_update_state_locked().
Fixes incorrect clear color in glsl/twoside.c with meta_clear_tris.
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I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.
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There's really no need for two negation fields. This came from the
GL_NV_fragment_program extension. The new, unified Negate bitfield applies
after the absolute value step.
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Use MAX_COMBINER_TERMS instead of 4.
Rename some vars.
Update comments.
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add new entrypoints, new texture format, etc
translate in texenvprogram.c for drivers using the mesa-generated tex env
fragment program
also handled in swrast, but not tested (cannot work due to negative texel
results not handled correctly)
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s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/
s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/
Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it.
Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
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If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if
the instruction is a texture fetch with shadow compare.
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This is the big merge of the gallium-0.2 branch into master.
gallium-master-merge was just the staging area for it.
Both gallium-0.2 and gallium-master-merge are considered closed now.
Conflicts:
progs/demos/Makefile
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
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Merge commit 'origin/gallium-0.2' into gallium-master-merge
Conflicts:
Makefile
docs/relnotes-7.4.html
docs/relnotes.html
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/main/imports.c
src/mesa/main/mtypes.h
src/mesa/main/texcompress.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_draw.c
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Conflicts:
src/mesa/main/ffvertex_prog.c
src/mesa/main/texenvprogram.c
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As advised by gcc -pedantic.
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get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state
validation before vertex shader validation (see comments in state.c) so in
get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to
date yet.
This fixes a glean glsl1 test failure.
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The problem we're solving only occured when there was a user-defined
vertex shader but no fragment shader. Check for that case now.
Fixes glean api2 vertex array failure.
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This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f.
This change broke other things...
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We were accidentally using the fixed-function logic when a vertex shader was
being used.
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