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src
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mesa
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main
/
texenvprogram.c
Commit message (
Expand
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Author
Age
Files
Lines
*
mesa: add TexShadow field to prog_instruction
Brian Paul
2009-02-20
1
-6
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+13
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Merge commit 'origin/gallium-master-merge'
Brian Paul
2009-02-10
1
-19
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+163
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mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-09
1
-19
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+166
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*
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
1
-4
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+19
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mesa: Do not specify types in bitfields.
José Fonseca
2008-12-30
1
-2
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+2
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mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...
Brian Paul
2008-12-17
1
-1
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+13
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mesa: fix fixed-function test in get_fp_input_mask() - again.
Brian Paul
2008-12-17
1
-3
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+5
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mesa: add missing cases for texture array targets
Brian Paul
2008-12-17
1
-6
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+10
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Revert "mesa: fix vertex program test in get_fp_input_mask()"
Brian Paul
2008-12-17
1
-1
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+3
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mesa: fix vertex program test in get_fp_input_mask()
Brian Paul
2008-12-17
1
-3
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+1
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Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2008-11-20
1
-1
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+6
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul
2008-11-05
1
-0
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+12
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*
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mesa: note that texcoords are generated by setup routines when pointsprite en...
Keith Whitwell
2008-10-20
1
-0
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+12
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*
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-10-15
1
-2
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+12
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*
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mesa: new _mesa_set_vp_override() function for driver-override of vertex program
Brian Paul
2008-10-10
1
-2
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+12
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*
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-10-10
1
-16
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+106
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*
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mesa: replace GLuint with GLbitfield to be clearer about usage
Brian Paul
2008-10-07
1
-14
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+16
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*
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mesa: protect against segfault in get_fp_input_mask()
Keith Whitwell
2008-10-07
1
-1
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+4
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*
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mesa: handle vertex program enabled case also in texenvprogram.c
Keith Whitwell
2008-10-04
1
-5
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+4
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*
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mesa: avoid generating constant vertex attributes in fixedfunc programs
Keith Whitwell
2008-10-03
1
-5
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+89
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*
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mesa: shrink texenvprogram state key struct
Keith Whitwell
2008-10-03
1
-5
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+7
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*
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mesa: fix temp register allocation problems.
Brian Paul
2008-09-26
1
-0
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+15
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*
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mesa: increase MAX_INSTRUCTIONS
Brian Paul
2008-09-25
1
-4
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+2
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*
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mesa: fix swizzle failure, fix typo
Brian Paul
2008-09-25
1
-3
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+5
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*
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mesa: fix temp register allocation problems.
Brian Paul
2008-10-02
1
-0
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+15
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*
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mesa: increase MAX_INSTRUCTIONS
Brian Paul
2008-09-26
1
-4
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+2
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*
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mesa: fix swizzle failure, fix typo
Brian Paul
2008-09-26
1
-3
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+5
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*
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mesa: get fixed-function program generation working again
Keith Whitwell
2008-09-12
1
-0
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+3
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Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-11
1
-153
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+59
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*
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mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-05-31
1
-5
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+5
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*
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use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...
Brian
2008-01-18
1
-1
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+1
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*
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set SamplerUnit[] entry in load_texture() just to be safe
Brian
2007-12-14
1
-0
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+4
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*
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set program->SamplersUsed bit when using a texture instruction
Brian
2007-12-14
1
-1
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+3
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*
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Update texenvprogram.c code to use prog_cache.c routines.
Brian
2007-10-31
1
-128
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+7
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*
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Remove ctx field from texenvprog_cache
Brian
2007-10-29
1
-12
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+11
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*
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Refactor _mesa_UpdateTexEnvProgram()
Brian
2007-10-29
1
-32
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+36
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*
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Disable the else clause which assigns the default fragment program to ctx->Fr...
Brian
2007-10-29
1
-0
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+2
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*
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properly init dst reg's CondMask/Swizzle fields
Brian
2007-10-23
1
-2
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+2
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*
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bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...
Brian
2007-10-23
1
-3
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+6
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*
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Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...
Brian
2007-10-02
1
-1
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+2
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*
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include programopt.h
Brian
2007-09-25
1
-0
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+1
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*
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Disable vertex shader fog, compute fog in fragment shader.
Brian
2007-09-25
1
-5
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+11
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*
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temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
Brian
2007-09-18
1
-0
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+1
*
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mesa: remove the unused _mesa_UpdateTexEnvProgram() function
Brian Paul
2009-02-10
1
-36
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+0
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*
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mesa: updated fragment shader codegen for GL_NV_texture_env_combine4
Brian Paul
2009-01-23
1
-31
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+90
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mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
1
-4
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+19
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*
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mesa: fix shadow sampling unit issue.
Xiang, Haihao
2008-11-20
1
-1
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+6
*
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set SamplerUnit[] entry in load_texture() just to be safe
Brian
2008-09-24
1
-0
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+4
*
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use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...
Brian
2008-09-24
1
-1
/
+1
*
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set program->SamplersUsed bit when using a texture instruction
Brian
2008-09-24
1
-1
/
+4
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