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path: root/src/mesa/main/texenvprogram.c
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-021-4/+19
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| * mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-4/+19
* | mesa: Do not specify types in bitfields.José Fonseca2008-12-301-2/+2
* | mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...Brian Paul2008-12-171-1/+13
* | mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
* | mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
* | Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
* | mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
* | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-201-1/+6
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| * mesa: fix shadow sampling unit issue.Xiang, Haihao2008-11-201-1/+6
| * set SamplerUnit[] entry in load_texture() just to be safeBrian2008-09-241-0/+4
| * use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...Brian2008-09-241-1/+1
| * set program->SamplersUsed bit when using a texture instructionBrian2008-09-241-1/+4
| * Remove ctx field from texenvprog_cacheBrian2008-09-241-4/+4
| * include programopt.hBrian2008-09-241-0/+1
| * Disable vertex shader fog, compute fog in fragment shader.Brian2008-09-241-5/+11
| * temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2008-09-241-0/+1
| * mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-09-231-5/+5
| * mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell2008-09-211-137/+27
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-051-0/+12
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| * | mesa: note that texcoords are generated by setup routines when pointsprite en...Keith Whitwell2008-10-201-0/+12
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-10-151-2/+12
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| * | mesa: new _mesa_set_vp_override() function for driver-override of vertex programBrian Paul2008-10-101-2/+12
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-10-101-16/+106
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| * | mesa: replace GLuint with GLbitfield to be clearer about usageBrian Paul2008-10-071-14/+16
| * | mesa: protect against segfault in get_fp_input_mask()Keith Whitwell2008-10-071-1/+4
| * | mesa: handle vertex program enabled case also in texenvprogram.cKeith Whitwell2008-10-041-5/+4
| * | mesa: avoid generating constant vertex attributes in fixedfunc programsKeith Whitwell2008-10-031-5/+89
| * | mesa: shrink texenvprogram state key structKeith Whitwell2008-10-031-5/+7
| * | mesa: fix temp register allocation problems.Brian Paul2008-09-261-0/+15
| * | mesa: increase MAX_INSTRUCTIONSBrian Paul2008-09-251-4/+2
| * | mesa: fix swizzle failure, fix typoBrian Paul2008-09-251-3/+5
* | | mesa: fix temp register allocation problems.Brian Paul2008-10-021-0/+15
* | | mesa: increase MAX_INSTRUCTIONSBrian Paul2008-09-261-4/+2
* | | mesa: fix swizzle failure, fix typoBrian Paul2008-09-261-3/+5
* | | mesa: get fixed-function program generation working againKeith Whitwell2008-09-121-0/+3
* | | Merge branch 'gallium-0.1' into gallium-0.2Keith Whitwell2008-09-111-153/+59
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| * mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-311-5/+5
| * use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...Brian2008-01-181-1/+1
| * set SamplerUnit[] entry in load_texture() just to be safeBrian2007-12-141-0/+4
| * set program->SamplersUsed bit when using a texture instructionBrian2007-12-141-1/+3
| * Update texenvprogram.c code to use prog_cache.c routines.Brian2007-10-311-128/+7
| * Remove ctx field from texenvprog_cacheBrian2007-10-291-12/+11
| * Refactor _mesa_UpdateTexEnvProgram()Brian2007-10-291-32/+36
| * Disable the else clause which assigns the default fragment program to ctx->Fr...Brian2007-10-291-0/+2
| * properly init dst reg's CondMask/Swizzle fieldsBrian2007-10-231-2/+2
| * bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...Brian2007-10-231-3/+6
| * Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...Brian2007-10-021-1/+2
| * include programopt.hBrian2007-09-251-0/+1
| * Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-251-5/+11