| Commit message (Collapse) | Author | Age | Files | Lines |
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Implement the mesa parts of ARB_clip_control.
So far no driver enables this.
v3:
Restrict getting clip control state to the availability
of ARB_clip_control.
Move to transformation state.
Handle clip control state with the GL_TRANSFORM_BIT.
Move _FrontBit update into state.c.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
v3: Put ARB_copy_image.xml in the right place alphebetically in the
makefile and properly prefix the commit message
v4: Fixed some line wrapping and added a check for null
v5: Check for incomplete renderbuffers
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
v6: Update dispatch_sanity for the addition of CopyImageSubData
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This hash table is used in core Mesa, the GLSL compiler, and the i965
driver, which makes it a good candidate for the new src/util module.
It's much faster than program/hash_table.[ch] (see commit 6991c2922f5
for data), and José's u_hash_table.c has a comment saying Gallium should
probably consider switching to a linear probing hash table at some point.
So this seems like the best candidate for a shared data structure.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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Patch adds new implementation dependent value required by the
GL_ARB_explicit_uniform_location extension. Default value for user
assignable locations is calculated as sum of MaxUniformComponents
for each stage.
v2: fix descriptor in get_hash_params.py (Petri)
v3: simpler formula for calculating initial value (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Like AMD_performance_monitor, this extension provides an interface for
applications (and OpenGL-based tools) to access GPU performance
counters. Since the exact performance counters available vary between
vendors and hardware generations, the extension provides an API the
application can use to get the names, types, and minimum/maximum
values of all available counters.
Applications create performance queries based on available query
types, and begin/end measurement collection. Multiple queries can be
measuring simultaneously.
v2: Whitespace changes
v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2.
v4: Whitespace changes, static_dispatch="false" for all functions, fix
dispatch_sanity test for GLES2 functions
Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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KHR_debug
Also update dispatch sanity removing ARB_debug_output checks and
removing KHR_debug placeholders as the checks have already been added
V2: Make sure we exit case statements with conditional breaks rather than
just dropping through.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes 'make check' failure introduced with commit
119ffa7307d62e7310ce3902fded662ee4021c92.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75503
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*
I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.
V2: formatting improvement
V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch
V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
compatibility).
* Trivial reformating
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Define API connections to extension entry points added in previous
commits. Update entry points to use floating point arguments as
required by the extension.
Add get tokens for ARB_viewport_array state.
v2: Include review feedback.
v3 (idr): Fix 'make check'. Add missing Get infrastructure (some was
culled from other pathces).
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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And uncomment the relevant lines of the dispatch sanity test.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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- add xml file for extension
- add reference in gl_API.xml
- add pointer to device driver function table (dd.h)
- update dispatch_sanity.cpp
Reviewed-by: Brian Paul <[email protected]>
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Stub in glTextureView API call to go with the
glTextureView API xml definition.
Includes dispatch test for glTextureView
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Cc: "10.0" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Rico Schüller <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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New functions added by GL_ARB_sample_shading:
glMinSampleShadingARB()
New enums:
GL_SAMPLE_SHADING_ARB
GL_MIN_SAMPLE_SHADING_VALUE_ARB
V2: Update comments.
Create new GL4x.xml.
Remove redundant code in get.c.
Update the API_XML list in Makefile.am.
Add extra_gl40_ARB_sample_shading predicate to get.c.
V3:
Fix make check failure.
Add checks for desktop GL.
Use GLfloat in place of GLclampf in glMinSampleShading().
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ken Graunke <[email protected]>
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Add XML file for the dispatch code generator, update the
dispatch_sanity test and add stub definition for the new entry point.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes 'make check' failures introduced with commit
80964226e9b8a05c39157f9305c06c0b2861e080.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70900
Signed-off-by: Vinson Lee <[email protected]>
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After some discussions about the correct way to update
_mesa_program_state_string, I decided to make a unit test for the
function. It turns out that the function didn't work quite the way I
thought. The unit test proves that the code was already correct.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: Anuj Phogat <[email protected]>
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This extension never saw any real use so remove it.
v2: also update tests/num_strings.cpp for 'make check'
Reviewed-by: Ian Romanick <[email protected]>
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Clean up inconsistency in enum decoration:
- Use the undecorated enums where possible.
- MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB remains decorated, since it
has no undecorated equivalent in GL4.
Signed-off-by: Chris Forbes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70054
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This provides an interface for applications (and OpenGL-based tools) to
access GPU performance counters. Since the exact performance counters
available vary between vendors and hardware generations, the extension
provides an API the application can use to get the names, types, and
minimum/maximum values of all available counters. Counters are also
organized into groups.
Applications create "performance monitor" objects, select the counters
they want to track, and Begin/End monitoring, much like OpenGL's query
API. Multiple monitors can be in flight simultaneously.
v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt
to fix overallocation of bitsets (caught by Christoph). Incomplete.
v3: Significantly rework core data structures. Store counters in groups
rather than in a global list. Use their array index in the group's
counter list as the ID rather than trying to store a globally unique
counter ID. Use bitsets for active counters within a group, and
also track which groups are active so that's easy to query.
v4: Remove _mesa_ prefix on static functions; detect out of memory
conditions in new_performance_monitor(); make BeginPerfMonitor hook
return a boolean rather than setting m->Active or raising an error.
Switch to GLuint/unsigned for NumGroups, NumCounters, and
MaxActiveCounters (which also means switching a bunch of temporary
variable types). All suggested by Brian Paul. Also, remove
commented out code at the bottom of the block. Finally, fix the
dispatch sanity test (noticed by Ian Romanick).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]> [v3]
Reviewed-by: Ian Romanick <[email protected]>
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It's been unused for a long time. I stopped digging through git history
as of 2009.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes 'make check' failures.
Reviewed-by: Ian Romanick <[email protected]>
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Allow user-generated names for glBindFramebufferEXT on desktop GL.
Disallow its use altogether for core profiles.
Names bound with glBindFramebuffer in desktop OpenGL are still
(incorrectly) shared across the share group instead of being
per-context. This gets us a bit closer to being strictly conformant.
v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Jordan Justen <[email protected]> [v1]
Cc: [email protected]
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Allow user-generated names for glBindRenderbufferEXT on desktop GL.
Disallow its use altogether for core profiles.
v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Jordan Justen <[email protected]> [v1]
Cc: [email protected]
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Almost all of the functions between the ARB and the EXT share the same
GLX protocol because the functionality is, essentially, identical.
However, there are some differences between the extensions:
- In the ARB extension, names must come from glGenBuffers.
- In the ARB extension, framebuffer objects are not shared (but they are
in the EXT).
For these reasons, glBindFramebuffer and glBindRenderbuffer have
different GLX protocol opcodes than their EXT counterparts. Currently
these functions alias each other in the dispatch table. This makes it
impossible to be truly spec conformant.
This patch enables fixing the conformance issue by splitting
glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer /
glBindRenderbufferEXT into separate dispatch table entries.
Patches will be available shortly to:
- Fix the conformance issue.
- Stop advertising the EXT in OpenGL 3.1 (or core profiles).
HOWEVER, this does represent a compatibility break between the loader
(libGL or the Xserver GLX module) and the driver. Mesa drivers compiled
without this change will request a single dispatch table entry for
glBindFramebuffer and glBindFramebufferEXT. Since the updated loader
has different entries for each, the request will fail, and the driver
will die in a fire.
Drivers built with the change should continue to load fine on loaders
without the change. In this case, the driver will separately ask for
entries for glBindFramebuffer and glBindFramebufferEXT, and the loader
will tell it the same location. Since the loader in the server's GLX
module is not (yet) updated, this should not be a problem. We also do
not advertise the ARB extension from the server, so, again, this should
not be a problem for the server.
HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no
longer load with libGL build hereafter. That means this patch will need
to be back ported to the 8.0 branch.
v2 (idr): Added missing GLX protocol opcodes for the EXT functions and
corrected the opcodes for the ARB functions. Updated GLX indirect_api
unit test and dispatch sanity unit test.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Bartosz Zawistowski <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v1]
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Commit bab755a made the implementation a no-op, and it was only ever
enabled by software rasterizers.
v2: Move the spec into docs/specs/OLD since it's now obsolete
(squashed patch from Andreas Boll)
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <[email protected]>
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Adds XML for the extension, dispatch_sanity enabling, and the two new
entrypoints. These are both implemented by calling the shared
teximagemultisample() with immutable=GL_TRUE.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes this build error with make check.
CC collision.o
In file included from ../../../../../src/mesa/main/hash_table.h:34:0,
from collision.c:31:
../../../../../src/mesa/main/compiler.h:51:53: fatal error: c99_compat.h: No such file or directory
Signed-off-by: Vinson Lee <[email protected]>
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Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Adds new enums, dispatch machinery, and stubs for the 4 new entrypoints.
V2: - Drop placeholder
- Align enum values
- Remove explicit exec=mesa; it *is* the dispatch flavor we want,
but it's also the default. I misunderstood how this worked before;
after actually reading the generator it makes good sense.
V3: - Squash in stubs for new entrypoints, and dispatch_sanity tweaks,
so we don't get build breakage between those patches.
V4: - Fix various remaining whitespace issues
Signed-off-by: Chris Forbes <[email protected]>
[1/3 V2] Reviewed-by: Matt Turner <[email protected]>
[V3] Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This patch implements a stub for GL_EXT_discard_framebuffer with
required checks listed by the extension specification. This extension
is required by GLBenchmark 2.5 when compiled with OpenGL ES 2.0
as the rendering backend.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-and-tested-by: Chad Versace <[email protected]>
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Christoph implemented this, so we should expect it to be present now.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60082
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I want to drive the Save dispatch table setup from this same function.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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