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* Fix invalid extern "C" around header inclusion.Mark Janes2015-03-052-4/+0
| | | | | | | | | | | System headers may contain C++ declarations, which cannot be given C linkage. For this reason, include statements should never occur inside extern "C". This patch moves the C linkage statements to enclose only the declarations within a single header. Reviewed-by: Jose Fonseca <[email protected]>
* glapi: add ARB_gpu_shader_fp64 (v2)Dave Airlie2015-02-191-35/+35
| | | | | | | | | | | | | | | Just add the xml file covering this extension, and dummy interface files in mesa, and fix up sanity tests. v2: Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian) use 40 instead of 43 for dispatch_sanity.cpp (Chris) uncomment PU sanity tests. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glapi: add GL_EXT_polygon_offset_clampIlia Mirkin2015-02-021-0/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* main: Added entry point for glTextureBuffer.Laura Ekstrand2015-01-081-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glTextureStorage[23]DMultisample.Laura Ekstrand2015-01-081-0/+2
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glGenerateTextureMipmap.Laura Ekstrand2015-01-081-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glCompressedTextureSubImage*D.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glGetCompressedTextureImage.Laura Ekstrand2015-01-081-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glGetTextureImage.Laura Ekstrand2015-01-081-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for CopyTextureSubImage*D.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glGetTextureParameteriv, Iiv, and Iuiv.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glGetTextureParameterfv.Laura Ekstrand2015-01-081-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glGetTextureLevelParameteriv, fv.Laura Ekstrand2015-01-081-0/+2
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glTextureParameteriv, Iiv, Iuiv.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glTextureParameterfv.Laura Ekstrand2015-01-081-0/+2
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glTextureParameterf.Laura Ekstrand2015-01-081-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for BindTextureUnit.Laura Ekstrand2015-01-081-0/+1
| | | | | | | | | | | | | | | | | | | The following preparations were made in texstate.c and texstate.h to better facilitate the BindTextureUnit function: Dylan Noblesmith: mesa: add _mesa_get_tex_unit() mesa: factor out _mesa_max_tex_unit() This is about to appear in a lot more places, so reduce boilerplate copy paste. add _mesa_get_tex_unit_err() checking getter function Reduce boilerplate across files. Laura Ekstrand: Made note of why BindTextureUnit should throw GL_INVALID_OPERATION if the unit is out of range. Added assert(unit > 0) to _mesa_get_tex_unit. Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glTextureSubImage*D.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry points for glTextureStorage*D.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Added entry point for glCreateTextures.Laura Ekstrand2015-01-081-0/+3
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Implement ARB_clip_control.Mathias Fröhlich2014-10-241-0/+3
| | | | | | | | | | | | | | | Implement the mesa parts of ARB_clip_control. So far no driver enables this. v3: Restrict getting clip control state to the availability of ARB_clip_control. Move to transformation state. Handle clip control state with the GL_TRANSFORM_BIT. Move _FrontBit update into state.c. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* glapi: add GL_ARB_conditional_render_invertedTobias Klausmann2014-08-191-0/+4
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* mesa: Add GL API support for ARB_copy_imageJason Ekstrand2014-08-111-1/+1
| | | | | | | | | | | | | | | | | This adds the API entrypoint, error checking logic, and a driver hook for the ARB_copy_image extension. v2: Fix a typo in ARB_copy_image.xml and add it to the makefile v3: Put ARB_copy_image.xml in the right place alphebetically in the makefile and properly prefix the commit message v4: Fixed some line wrapping and added a check for null v5: Check for incomplete renderbuffers Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Neil Roberts <[email protected]> v6: Update dispatch_sanity for the addition of CopyImageSubData
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-0413-727/+0
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-0/+1
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glapi: add indexed blend functions (GL 4.0)Tapani Pälli2014-07-281-5/+5
| | | | | | | | | | | This makes some of the UE4 engine demos (Stylized, Mobile Temple) render correctly, tested on Intel Haswell machine. Signed-off-by: Tapani Pälli <[email protected]> Acked-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
* mesa/main: add ARB_clear_texture entrypointsIlia Mirkin2014-07-231-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-8/+0
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* mesa: add new enum MAX_UNIFORM_LOCATIONSTapani Pälli2014-06-161-0/+1
| | | | | | | | | | | | | Patch adds new implementation dependent value required by the GL_ARB_explicit_uniform_location extension. Default value for user assignable locations is calculated as sum of MaxUniformComponents for each stage. v2: fix descriptor in get_hash_params.py (Petri) v3: simpler formula for calculating initial value (Ian) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* tests: Add new enum strings for ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-0/+8
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add core support for the GL_INTEL_performance_query extension.Petri Latvala2014-05-021-0/+25
| | | | | | | | | | | | | | | | | | | | | Like AMD_performance_monitor, this extension provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Applications create performance queries based on available query types, and begin/end measurement collection. Multiple queries can be measuring simultaneously. v2: Whitespace changes v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2. v4: Whitespace changes, static_dispatch="false" for all functions, fix dispatch_sanity test for GLES2 functions Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add INTEL_performance_query enums to tests/enum_strings.cppPetri Latvala2014-05-021-0/+18
| | | | | Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-1/+49
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+8
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: make ARB_debug_output functions an alias ofTimothy Arceri2014-03-081-15/+6
| | | | | | | | | | | | | KHR_debug Also update dispatch sanity removing ARB_debug_output checks and removing KHR_debug placeholders as the checks have already been added V2: Make sure we exit case statements with conditional breaks rather than just dropping through. Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add GL_ARB_buffer_storage to dispatch_sanity.cpp.Vinson Lee2014-02-251-0/+3
| | | | | | | | | Fixes 'make check' failure introduced with commit 119ffa7307d62e7310ce3902fded662ee4021c92. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75503 Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-43/+43
| | | | | | | | | | | | | | | | | | | | | | | | | Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa/cs: Add dispatch API stubs for ARB_compute_shader.Paul Berry2014-02-051-2/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Add ARB_viewport_array plumbingCourtney Goeltzenleuchter2014-01-201-10/+10
| | | | | | | | | | | | | | | | Define API connections to extension entry points added in previous commits. Update entry points to use floating point arguments as required by the extension. Add get tokens for ARB_viewport_array state. v2: Include review feedback. v3 (idr): Fix 'make check'. Add missing Get infrastructure (some was culled from other pathces). Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-151-2/+2
| | | | | | | And uncomment the relevant lines of the dispatch sanity test. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Add infrastructure for GL_ARB_clear_buffer_objectPi Tabred2013-12-181-2/+2
| | | | | | | | | - add xml file for extension - add reference in gl_API.xml - add pointer to device driver function table (dd.h) - update dispatch_sanity.cpp Reviewed-by: Brian Paul <[email protected]>
* mesa: Add API definitions for ARB_texture_viewCourtney Goeltzenleuchter2013-12-131-1/+1
| | | | | | | | | | Stub in glTextureView API call to go with the glTextureView API xml definition. Includes dispatch test for glTextureView Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-251-4/+4
| | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* tests: Fix make check for out of tree builds.Rico Schüller2013-11-111-0/+1
| | | | | | Cc: "10.0" <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Rico Schüller <[email protected]>
* glapi: Add infrastructure for ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-6/+6
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add new functions and enums required by GL_ARB_sample_shadingAnuj Phogat2013-11-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | New functions added by GL_ARB_sample_shading: glMinSampleShadingARB() New enums: GL_SAMPLE_SHADING_ARB GL_MIN_SAMPLE_SHADING_VALUE_ARB V2: Update comments. Create new GL4x.xml. Remove redundant code in get.c. Update the API_XML list in Makefile.am. Add extra_gl40_ARB_sample_shading predicate to get.c. V3: Fix make check failure. Add checks for desktop GL. Use GLfloat in place of GLclampf in glMinSampleShading(). Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ken Graunke <[email protected]>
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-1/+1
| | | | | | | | Add XML file for the dispatch code generator, update the dispatch_sanity test and add stub definition for the new entry point. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add GL_NV_vdpau_interop functions to dispatch_sanity.cpp.Vinson Lee2013-10-261-0/+12
| | | | | | | | Fixes 'make check' failures introduced with commit 80964226e9b8a05c39157f9305c06c0b2861e080. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70900 Signed-off-by: Vinson Lee <[email protected]>
* mesa/tests: Add simple, dumb test for _mesa_program_state_stringIan Romanick2013-10-222-1/+48
| | | | | | | | | | | After some discussions about the correct way to update _mesa_program_state_string, I decided to make a unit test for the function. It turns out that the function didn't work quite the way I thought. The unit test proves that the code was already correct. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: Anuj Phogat <[email protected]>
* mesa: remove remnants of GL_MESA_shader_debugBrian Paul2013-10-221-3/+0
| | | | | | | | This extension never saw any real use so remove it. v2: also update tests/num_strings.cpp for 'make check' Reviewed-by: Ian Romanick <[email protected]>