Commit message (Collapse) | Author | Age | Files | Lines | |
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* | renamed stencil functions | Brian Paul | 2000-04-11 | 1 | -14/+16 |
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* | clip depth/stencil spans to window bounds | Brian Paul | 2000-04-11 | 1 | -43/+64 |
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* | replaced gl_ prefix with _mesa_ prefix on depth funcs | Brian Paul | 2000-02-02 | 1 | -5/+5 |
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* | changes in hardware depth buffer support | Brian Paul | 1999-12-10 | 1 | -7/+5 |
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* | updated for hardware stencil support | Brian Paul | 1999-12-10 | 1 | -118/+386 |
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* | Clearing stencil buffer now observes the stencil write mask | Brian Paul | 1999-12-04 | 1 | -79/+104 |
| | | | | Optimized gl_depth_stencil_span/pixels() functions | ||||
* | added support for separate read/draw buffers per context | Brian Paul | 1999-11-24 | 1 | -23/+24 |
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* | first big check-in of new Mesa 3.3 code | Brian Paul | 1999-11-11 | 1 | -16/+17 |
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* | changes to silence MSVC warnings | Brian Paul | 1999-11-08 | 1 | -6/+3 |
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* | clean-up to reduce MSVC warnings | Brian Paul | 1999-11-05 | 1 | -49/+49 |
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* | removed GL_ prefix from memory macros | Brian Paul | 1999-10-13 | 1 | -3/+3 |
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* | now using GL_MALLOC, GL_FREE | Brian Paul | 1999-10-10 | 1 | -3/+3 |
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* | Fixed includes & added a few hooks for the DRI.kw-mesa-1 | Keith Whitwell | 1999-10-08 | 1 | -1/+7 |
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* | More Win32 build compliance fixups | Ted Jump | 1999-09-19 | 1 | -1/+2 |
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* | Large patch: | Keith Whitwell | 1999-09-18 | 1 | -2/+2 |
| | | | | | | | | | | - FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives. | ||||
* | Initial revision | jtg | 1999-08-19 | 1 | -0/+1107 |