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* replaced gl_ prefix with _mesa_ prefix on depth funcsBrian Paul2000-02-021-5/+5
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* changes in hardware depth buffer supportBrian Paul1999-12-101-7/+5
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* updated for hardware stencil supportBrian Paul1999-12-101-118/+386
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* Clearing stencil buffer now observes the stencil write maskBrian Paul1999-12-041-79/+104
| | | | Optimized gl_depth_stencil_span/pixels() functions
* added support for separate read/draw buffers per contextBrian Paul1999-11-241-23/+24
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* first big check-in of new Mesa 3.3 codeBrian Paul1999-11-111-16/+17
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* changes to silence MSVC warningsBrian Paul1999-11-081-6/+3
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* clean-up to reduce MSVC warningsBrian Paul1999-11-051-49/+49
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* removed GL_ prefix from memory macrosBrian Paul1999-10-131-3/+3
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* now using GL_MALLOC, GL_FREEBrian Paul1999-10-101-3/+3
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* Fixed includes & added a few hooks for the DRI.kw-mesa-1Keith Whitwell1999-10-081-1/+7
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* More Win32 build compliance fixupsTed Jump1999-09-191-1/+2
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* Large patch:Keith Whitwell1999-09-181-2/+2
| | | | | | | | | | - FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives.
* Initial revisionjtg1999-08-191-0/+1107