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path: root/src/mesa/main/state.c
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* mesa: shrink VERT_ATTRIB bitfields to 32 bitsMarek Olšák2017-11-251-1/+1
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesaMarek Olšák2017-06-221-2/+12
* mesa: make _mesa_set_varying_vp_inputs a no-op in GL core profileMarek Olšák2017-06-221-0/+4
* mesa: don't execute most of _mesa_update_state_locked for GL core profileMarek Olšák2017-06-221-46/+58
* mesa: simplify handling the return value of update_programMarek Olšák2017-06-221-3/+2
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-30/+3
* mesa: don't update draw buffer bounds in _mesa_update_stateMarek Olšák2017-06-221-3/+0
* mesa: replace ctx->Polygon._FrontBit with a helper functionMarek Olšák2017-06-221-18/+0
* mesa: replace ctx->VertexProgram._TwoSideEnabled with a helper functionMarek Olšák2017-06-221-19/+0
* mesa: replace _mesa_update_stencil() with helper functionsMarek Olšák2017-06-221-3/+0
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-091-1/+4
* mesa: stop passing state bitfield to UpdateState()Timothy Arceri2017-06-091-5/+2
* mesa: remove useless check in _mesa_update_pixel()Samuel Pitoiset2017-06-071-1/+1
* mesa: remove _CurrentFragmentProgram from gl_pipeline_objectTimothy Arceri2017-05-111-8/+0
* mesa: remove dd_function_table::BindProgramMarek Olšák2017-03-291-48/+7
* mesa: don't use _NEW_TEXTURE mainly in mesa/mainMarek Olšák2017-03-291-5/+5
* mesa: inline _mesa_update_textureMarek Olšák2017-03-291-2/+5
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-231-31/+19
* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-061-12/+8
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-6/+6
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-171-2/+2
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-23/+23
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-261-5/+5
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-13/+13
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-5/+5
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-261-6/+5
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-261-6/+5
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-271-1/+13
* mesa: replace gl_context->Multisample._Enabled with _mesa_is_multisample_enab...Bas Nieuwenhuizen2016-03-241-17/+0
* mesa: use default geometry's samples when there are no attachmentsIlia Mirkin2016-02-021-1/+1
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-231-4/+50
* mesa: don't rebind constant buffers after every state change if GS is activeMarek Olšák2015-06-161-9/+3
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-051-1/+1
* main: Refactor _mesa_update_draw_buffer_bounds.Laura Ekstrand2015-05-141-1/+1
* main: Refactor _mesa_update_framebuffer.Laura Ekstrand2015-05-141-1/+1
* mesa/cs: Add compute support to update_program().Paul Berry2015-05-021-0/+21
* main: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
* mesa: Remove the _WindowMap from gl_viewport_attrib.Mathias Froehlich2015-04-051-25/+0
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
* mesa: Implement ARB_clip_control.Mathias Fröhlich2014-10-241-0/+16
* mesa: Refactor viewport transform computation.Mathias Fröhlich2014-10-241-4/+5
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-191-5/+0
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-7/+7
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-3/+3
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-211-3/+6
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-4/+4
* mesa: Initialize all the viewportsIan Romanick2014-01-201-5/+8
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-4/+4