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path: root/src/mesa/main/state.c
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* mesa: remove DD_POINT_SMOOTH flagBrian Paul2013-04-171-2/+0
* mesa: remove DD_LINE_STIPPLE flagBrian Paul2013-04-171-8/+0
* mesa: remove DD_SEPARATE_SPECULAR flagBrian Paul2013-04-171-15/+0
* mesa: remove unused DD_LINE_SMOOTH flagBrian Paul2013-04-171-2/+0
* mesa: move updating clamp control derived state out of mesa_update_state_lockedMarek Olšák2013-04-061-36/+0
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-061-1/+11
* mesa: refactor clamping controls, get rid of _ClampReadColorMarek Olšák2013-04-061-26/+3
* mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.Kenneth Graunke2012-10-051-1/+2
* mesa: use gl_program cast wrappersBrian Paul2012-07-181-10/+5
* mesa: move gl_array_attrib::NewState to gl_array_object::NewArraysBrian Paul2012-04-201-1/+1
* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-191-5/+6
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-191-2/+0
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
* mesa: remove unused DD_TRI_CULL_FRONT_BACKBrian Paul2012-03-121-8/+2
* mesa: remove unused DD_FLATSHADEBrian Paul2012-03-121-2/+0
* mesa: remove unused DD_TRI_TWOSTENCILBrian Paul2012-03-121-6/+0
* mesa: define _MESA_NEW_SEPARATE_SPECULARBrian Paul2012-03-121-2/+2
* mesa: Make sure _TexEnvProgram points at the current ff fragment programIan Romanick2012-01-241-0/+9
* mesa: include arrayobj.h to silence implicit function declaration warningBrian Paul2012-01-201-0/+1
* mesa: Fix and speedup gl_array_object::_MaxElement computation.Mathias Fröhlich2012-01-201-125/+1
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-111-0/+10
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-291-40/+43
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-1/+1
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-281-1/+1
* mesa: Fix detection of whether an ARB_vp is enabled for two sided lighting.Eric Anholt2011-10-201-1/+1
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-10-181-3/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-2/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-2/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-2/+4
* mesa: Add a context flag indicating whether two-sided lighting should happen.Eric Anholt2011-09-211-1/+17
* mesa: Use ColorLogicOpEnabled instead of _LogicOpEnabledIan Romanick2011-09-191-16/+0
* mesa: update multisample state on _NEW_BUFFERSChristoph Bumiller2011-08-301-1/+1
* mesa: comments and 80-column wrappingBrian Paul2011-06-221-6/+21
* mesa: update comments in update_program_enables()Brian Paul2011-06-221-1/+4
* mesa: update/fix comments in update_program()Brian Paul2011-06-221-17/+16
* mesa: consolidate code in _mesa_update_array_max_element()Brian Paul2011-04-061-31/+2
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-1/+39
* mesa: remove _MESA_NEW_TRANSFER_STATEBrian Paul2011-03-231-1/+1
* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-121-8/+4
* Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_...Eric Anholt2011-03-121-9/+4
* mesa: Track a computed _CurrentFragmentProgram for current gl_shader_programEric Anholt2011-03-111-4/+9
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-03-111-4/+8
* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-111-3/+3
* vbo: bind arrays only when necessaryMarek Olšák2011-02-141-0/+2
* mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricapsRoland Scheidegger2010-11-101-4/+0
* Track separate programs for each stageIan Romanick2010-10-271-7/+9
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-16/+16