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* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-1/+5
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* finally get rid of ctx->Texture._ReallyEnabled fieldBrian Paul2002-10-081-11/+3
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* removed ctx->Polygon._OffsetAny - not really neededBrian Paul2002-10-021-8/+6
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* new texture compression infrastructureBrian Paul2002-09-271-4/+1
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* hook-up dispatch for glActiveStencilFaceEXT()Brian Paul2002-09-061-3/+1
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* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-1/+6
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+1
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul2002-06-301-1/+5
| | | | glMultiDrawElementsEXT().
* remove an unneeded statement in update_polygon(), added a commentBrian Paul2002-06-251-3/+5
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* fix a commentBrian Paul2002-06-161-2/+2
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-20/+37
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* replaced hard-coded 4 with NUM_TEXTURE_TARGETSBrian Paul2002-06-061-2/+2
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* Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul2002-05-291-3/+1
| | | | Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
* dispatch offsets for ARB_window_posBrian Paul2002-05-271-18/+7
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* bring in changes from dri tcl branchKeith Whitwell2002-04-091-2/+2
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* GL_ARB_point_parameters supportBrian Paul2002-04-021-2/+5
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* Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul2002-03-291-3/+3
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* rename ResizeBuffersMESA to ResizeBuffersBrian Paul2002-03-161-3/+3
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* More suport for t&l driversKeith Whitwell2002-02-131-11/+31
| | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls
* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-16/+16
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* minor dispatach table changesBrian Paul2001-12-141-3/+3
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* vertex program check-inBrian Paul2001-12-141-1/+29
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* dispatch changes to minimize hassle with XFree86 libGLBrian Paul2001-12-041-17/+17
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-181-2/+19
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* API dispath updatesBrian Paul2001-11-181-17/+17
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* more compiler warning fixesKarl Schultz2001-09-181-3/+3
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* Consolidated source files. Since the re-org a number of source filesBrian Paul2001-06-181-10/+1
| | | | only had one or two functions left in them.
* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-4/+6
| | | | | compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
* infrastructure for GL_ARB_multisampleBrian Paul2001-05-291-1/+4
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* Set 'prefer_float_colors' true, now that tnl uses them natively.Keith Whitwell2001-05-101-2/+2
| | | | Apply Jeff Epler's optimization to ci spans as well, remove old code.
* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-7/+7
| | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
* Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.Keith Whitwell2001-03-291-6/+1
| | | | Added some switchable debug to s_context.c
* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-22/+1
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-8/+8
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-8/+8
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* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-201-1/+6
| | | | Added some const keywords in the s/w texturing code.
* Fixed conform problems with recent material tracking change.Keith Whitwell2001-02-161-62/+54
| | | | | | Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.
* added debug assertions to be sure drivers initialize all required function ↵Brian Paul2001-02-121-4/+72
| | | | pointers
* Overhaul of texture image handling.Brian Paul2001-02-061-4/+156
| | | | | | | | | | 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
* removed the unused/broken GL_PGI_misc_hints extensionBrian Paul2001-01-241-4/+1
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* Still need 'DD_TRI_CULL_FRONT_BACK'Keith Whitwell2001-01-081-3/+3
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* Major rework of tnl moduleKeith Whitwell2000-12-261-45/+27
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Polygon._OffsetAny wasn't being computedBrian Paul2000-12-161-2/+5
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* Initial work on GL_MESA_sprite_point extension.Brian Paul2000-12-081-1/+8
| | | | Still need to resolve clipping issues, finalize the spec.
* Pass scale and bias values to _mesa_scale_and_bias_rgba().Brian Paul2000-11-281-2/+13
| | | | Implemented post-convolution scale and bias operation.
* Added MaxClipPlanes and MaxLights to gl_constants struct so T&LBrian Paul2000-11-271-2/+2
| | | | drivers can report non-default numbers of lights and clip planes.
* Support for swappable t&l modules, including an example one in the FXKeith Whitwell2000-11-241-205/+12
| | | | driver (enable with FX_ALLOW_VTXFMT=t).
* Committing in .Jouk Jansen2000-11-221-24/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-79/+74
| | | | | | | Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.