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* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-5/+7
| | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+6
| | | | | | | | Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB.
* fix a few more glitches from last big check-inBrian Paul2003-07-231-9/+3
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-575/+170
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* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+14
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* glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB).Brian Paul2003-05-281-10/+11
| | | | Removed VertexAttrib*ARB() stubs.
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-1/+3
| | | | Misc vertex array / vertex program changes.
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-4/+0
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* alias ARB/NV program functions where possibleBrian Paul2003-04-211-40/+45
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* Added arbprogram.c to Makefiles.Brian Paul2003-04-171-1/+72
| | | | | Added display list support for GL_NV_fragment_program. Assorted clean-ups.
* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-1/+27
| | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
* Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul2003-03-291-3/+21
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* proper dispatch for NV_fragment_program functionsBrian Paul2003-03-291-2/+2
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* Fix up some fragment program texture enable issues.Brian Paul2003-03-151-9/+18
| | | | Implemented TXD instruction.
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-6/+6
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+18
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* a few dispatch pointers weren't set (glGenTexturesEXT for example)Brian Paul2002-11-061-3/+18
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* Header file clean-up:Brian Paul2002-10-241-5/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-1/+5
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* finally get rid of ctx->Texture._ReallyEnabled fieldBrian Paul2002-10-081-11/+3
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* removed ctx->Polygon._OffsetAny - not really neededBrian Paul2002-10-021-8/+6
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* new texture compression infrastructureBrian Paul2002-09-271-4/+1
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* hook-up dispatch for glActiveStencilFaceEXT()Brian Paul2002-09-061-3/+1
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* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-1/+6
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+1
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul2002-06-301-1/+5
| | | | glMultiDrawElementsEXT().
* remove an unneeded statement in update_polygon(), added a commentBrian Paul2002-06-251-3/+5
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* fix a commentBrian Paul2002-06-161-2/+2
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-20/+37
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* replaced hard-coded 4 with NUM_TEXTURE_TARGETSBrian Paul2002-06-061-2/+2
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* Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul2002-05-291-3/+1
| | | | Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
* dispatch offsets for ARB_window_posBrian Paul2002-05-271-18/+7
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* bring in changes from dri tcl branchKeith Whitwell2002-04-091-2/+2
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* GL_ARB_point_parameters supportBrian Paul2002-04-021-2/+5
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* Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul2002-03-291-3/+3
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* rename ResizeBuffersMESA to ResizeBuffersBrian Paul2002-03-161-3/+3
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* More suport for t&l driversKeith Whitwell2002-02-131-11/+31
| | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls
* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-16/+16
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* minor dispatach table changesBrian Paul2001-12-141-3/+3
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* vertex program check-inBrian Paul2001-12-141-1/+29
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* dispatch changes to minimize hassle with XFree86 libGLBrian Paul2001-12-041-17/+17
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-181-2/+19
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* API dispath updatesBrian Paul2001-11-181-17/+17
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* more compiler warning fixesKarl Schultz2001-09-181-3/+3
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* Consolidated source files. Since the re-org a number of source filesBrian Paul2001-06-181-10/+1
| | | | only had one or two functions left in them.
* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-4/+6
| | | | | compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
* infrastructure for GL_ARB_multisampleBrian Paul2001-05-291-1/+4
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* Set 'prefer_float_colors' true, now that tnl uses them natively.Keith Whitwell2001-05-101-2/+2
| | | | Apply Jeff Epler's optimization to ci spans as well, remove old code.
* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-7/+7
| | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.