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path: root/src/mesa/main/state.c
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* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-3/+3
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-211-3/+6
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-4/+4
* mesa: Initialize all the viewportsIan Romanick2014-01-201-5/+8
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-4/+4
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-0/+3
* mesa: Restore gl_array_object::NewArrayFredrik Höglund2013-11-071-0/+1
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: skip _MaxElement computation unless driver needs strict bounds checkingMarek Olšák2013-05-111-1/+3
* mesa: remove unused gl_array_object::NewArrayMarek Olšák2013-05-111-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove DD_TRI_LIGHT_TWOSIDE flagBrian Paul2013-04-171-27/+0
* mesa: remove DD_TRI_UNFILLED flagBrian Paul2013-04-171-9/+0
* mesa: remove DD_TRI_SMOOTH flagBrian Paul2013-04-171-2/+0
* mesa: remove DD_TRI_STIPPLE flagBrian Paul2013-04-171-2/+0
* mesa: remove DD_TRI_OFFSET flagBrian Paul2013-04-171-23/+0
* mesa: remove DD_POINT_ATTEN flagBrian Paul2013-04-171-8/+0
* mesa: remove DD_POINT_SMOOTH flagBrian Paul2013-04-171-2/+0
* mesa: remove DD_LINE_STIPPLE flagBrian Paul2013-04-171-8/+0
* mesa: remove DD_SEPARATE_SPECULAR flagBrian Paul2013-04-171-15/+0
* mesa: remove unused DD_LINE_SMOOTH flagBrian Paul2013-04-171-2/+0
* mesa: move updating clamp control derived state out of mesa_update_state_lockedMarek Olšák2013-04-061-36/+0
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-061-1/+11
* mesa: refactor clamping controls, get rid of _ClampReadColorMarek Olšák2013-04-061-26/+3
* mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.Kenneth Graunke2012-10-051-1/+2
* mesa: use gl_program cast wrappersBrian Paul2012-07-181-10/+5
* mesa: move gl_array_attrib::NewState to gl_array_object::NewArraysBrian Paul2012-04-201-1/+1
* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-191-5/+6
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-191-2/+0
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
* mesa: remove unused DD_TRI_CULL_FRONT_BACKBrian Paul2012-03-121-8/+2
* mesa: remove unused DD_FLATSHADEBrian Paul2012-03-121-2/+0
* mesa: remove unused DD_TRI_TWOSTENCILBrian Paul2012-03-121-6/+0
* mesa: define _MESA_NEW_SEPARATE_SPECULARBrian Paul2012-03-121-2/+2
* mesa: Make sure _TexEnvProgram points at the current ff fragment programIan Romanick2012-01-241-0/+9
* mesa: include arrayobj.h to silence implicit function declaration warningBrian Paul2012-01-201-0/+1
* mesa: Fix and speedup gl_array_object::_MaxElement computation.Mathias Fröhlich2012-01-201-125/+1
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-111-0/+10
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-291-40/+43
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-1/+1
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-281-1/+1
* mesa: Fix detection of whether an ARB_vp is enabled for two sided lighting.Eric Anholt2011-10-201-1/+1
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-10-181-3/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-2/+4
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-2/+4