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* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-1/+27
| | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
* Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul2003-03-291-3/+21
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* proper dispatch for NV_fragment_program functionsBrian Paul2003-03-291-2/+2
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* Fix up some fragment program texture enable issues.Brian Paul2003-03-151-9/+18
| | | | Implemented TXD instruction.
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-6/+6
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-3/+18
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* a few dispatch pointers weren't set (glGenTexturesEXT for example)Brian Paul2002-11-061-3/+18
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* Header file clean-up:Brian Paul2002-10-241-5/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-1/+5
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* finally get rid of ctx->Texture._ReallyEnabled fieldBrian Paul2002-10-081-11/+3
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* removed ctx->Polygon._OffsetAny - not really neededBrian Paul2002-10-021-8/+6
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* new texture compression infrastructureBrian Paul2002-09-271-4/+1
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* hook-up dispatch for glActiveStencilFaceEXT()Brian Paul2002-09-061-3/+1
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* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-1/+6
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+1
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul2002-06-301-1/+5
| | | | glMultiDrawElementsEXT().
* remove an unneeded statement in update_polygon(), added a commentBrian Paul2002-06-251-3/+5
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* fix a commentBrian Paul2002-06-161-2/+2
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-20/+37
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* replaced hard-coded 4 with NUM_TEXTURE_TARGETSBrian Paul2002-06-061-2/+2
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* Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul2002-05-291-3/+1
| | | | Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
* dispatch offsets for ARB_window_posBrian Paul2002-05-271-18/+7
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* bring in changes from dri tcl branchKeith Whitwell2002-04-091-2/+2
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* GL_ARB_point_parameters supportBrian Paul2002-04-021-2/+5
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* Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul2002-03-291-3/+3
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* rename ResizeBuffersMESA to ResizeBuffersBrian Paul2002-03-161-3/+3
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* More suport for t&l driversKeith Whitwell2002-02-131-11/+31
| | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls
* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-16/+16
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* minor dispatach table changesBrian Paul2001-12-141-3/+3
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* vertex program check-inBrian Paul2001-12-141-1/+29
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* dispatch changes to minimize hassle with XFree86 libGLBrian Paul2001-12-041-17/+17
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-181-2/+19
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* API dispath updatesBrian Paul2001-11-181-17/+17
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* more compiler warning fixesKarl Schultz2001-09-181-3/+3
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* Consolidated source files. Since the re-org a number of source filesBrian Paul2001-06-181-10/+1
| | | | only had one or two functions left in them.
* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-4/+6
| | | | | compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
* infrastructure for GL_ARB_multisampleBrian Paul2001-05-291-1/+4
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* Set 'prefer_float_colors' true, now that tnl uses them natively.Keith Whitwell2001-05-101-2/+2
| | | | Apply Jeff Epler's optimization to ci spans as well, remove old code.
* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-7/+7
| | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
* Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.Keith Whitwell2001-03-291-6/+1
| | | | Added some switchable debug to s_context.c
* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-22/+1
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-8/+8
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-8/+8
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* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-201-1/+6
| | | | Added some const keywords in the s/w texturing code.
* Fixed conform problems with recent material tracking change.Keith Whitwell2001-02-161-62/+54
| | | | | | Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.
* added debug assertions to be sure drivers initialize all required function ↵Brian Paul2001-02-121-4/+72
| | | | pointers
* Overhaul of texture image handling.Brian Paul2001-02-061-4/+156
| | | | | | | | | | 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
* removed the unused/broken GL_PGI_misc_hints extensionBrian Paul2001-01-241-4/+1
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* Still need 'DD_TRI_CULL_FRONT_BACK'Keith Whitwell2001-01-081-3/+3
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