Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix a few more glitches from last big check-in | Brian Paul | 2003-07-23 | 1 | -9/+3 |
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* | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | 2003-07-17 | 1 | -575/+170 |
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* | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul | 2003-06-13 | 1 | -0/+14 |
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* | glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB). | Brian Paul | 2003-05-28 | 1 | -10/+11 |
| | | | | Removed VertexAttrib*ARB() stubs. | ||||
* | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. | Brian Paul | 2003-05-01 | 1 | -1/+3 |
| | | | | Misc vertex array / vertex program changes. | ||||
* | Implemented GL_EXT_depth_bounds_test. | Brian Paul | 2003-04-21 | 1 | -4/+0 |
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* | alias ARB/NV program functions where possible | Brian Paul | 2003-04-21 | 1 | -40/+45 |
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* | Added arbprogram.c to Makefiles. | Brian Paul | 2003-04-17 | 1 | -1/+72 |
| | | | | | Added display list support for GL_NV_fragment_program. Assorted clean-ups. | ||||
* | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | 2003-04-08 | 1 | -1/+27 |
| | | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | ||||
* | Basic infrastructure for GL_ARB_vertex_buffer_object. | Brian Paul | 2003-03-29 | 1 | -3/+21 |
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* | proper dispatch for NV_fragment_program functions | Brian Paul | 2003-03-29 | 1 | -2/+2 |
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* | Fix up some fragment program texture enable issues. | Brian Paul | 2003-03-15 | 1 | -9/+18 |
| | | | | Implemented TXD instruction. | ||||
* | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | 2003-03-01 | 1 | -6/+6 |
| | | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | ||||
* | First batch of code for GL_NV_fragment_program. | Brian Paul | 2003-01-14 | 1 | -3/+18 |
| | | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | ||||
* | a few dispatch pointers weren't set (glGenTexturesEXT for example) | Brian Paul | 2002-11-06 | 1 | -3/+18 |
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* | Header file clean-up: | Brian Paul | 2002-10-24 | 1 | -5/+1 |
| | | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | ||||
* | surround vertex program code with #if FEATURE_NV_vertex_program/#endif | Brian Paul | 2002-10-16 | 1 | -1/+5 |
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* | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul | 2002-10-08 | 1 | -11/+3 |
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* | removed ctx->Polygon._OffsetAny - not really needed | Brian Paul | 2002-10-02 | 1 | -8/+6 |
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* | new texture compression infrastructure | Brian Paul | 2002-09-27 | 1 | -4/+1 |
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* | hook-up dispatch for glActiveStencilFaceEXT() | Brian Paul | 2002-09-06 | 1 | -3/+1 |
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* | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | 2002-09-06 | 1 | -1/+6 |
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* | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | 2002-07-09 | 1 | -2/+1 |
| | | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | ||||
* | Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵ | Brian Paul | 2002-06-30 | 1 | -1/+5 |
| | | | | glMultiDrawElementsEXT(). | ||||
* | remove an unneeded statement in update_polygon(), added a comment | Brian Paul | 2002-06-25 | 1 | -3/+5 |
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* | fix a comment | Brian Paul | 2002-06-16 | 1 | -2/+2 |
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* | Implemented GL_NV_texture_rectangle extension. | Brian Paul | 2002-06-15 | 1 | -20/+37 |
| | | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | ||||
* | replaced hard-coded 4 with NUM_TEXTURE_TARGETS | Brian Paul | 2002-06-06 | 1 | -2/+2 |
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* | Added GL_NV_point_sprite functions: glPointParameteri[v]NV(). | Brian Paul | 2002-05-29 | 1 | -3/+1 |
| | | | | Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs). | ||||
* | dispatch offsets for ARB_window_pos | Brian Paul | 2002-05-27 | 1 | -18/+7 |
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* | bring in changes from dri tcl branch | Keith Whitwell | 2002-04-09 | 1 | -2/+2 |
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* | GL_ARB_point_parameters support | Brian Paul | 2002-04-02 | 1 | -2/+5 |
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* | Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask. | Brian Paul | 2002-03-29 | 1 | -3/+3 |
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* | rename ResizeBuffersMESA to ResizeBuffers | Brian Paul | 2002-03-16 | 1 | -3/+3 |
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* | More suport for t&l drivers | Keith Whitwell | 2002-02-13 | 1 | -11/+31 |
| | | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls | ||||
* | set _NeedEyeCoords to zero if vertex program is enabled | Brian Paul | 2002-01-12 | 1 | -1/+8 |
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* | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | 2001-12-18 | 1 | -16/+16 |
| | | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | ||||
* | minor dispatach table changes | Brian Paul | 2001-12-14 | 1 | -3/+3 |
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* | vertex program check-in | Brian Paul | 2001-12-14 | 1 | -1/+29 |
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* | dispatch changes to minimize hassle with XFree86 libGL | Brian Paul | 2001-12-04 | 1 | -17/+17 |
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* | added test implementation of GL_ARB_window_pos | Brian Paul | 2001-11-18 | 1 | -2/+19 |
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* | API dispath updates | Brian Paul | 2001-11-18 | 1 | -17/+17 |
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* | more compiler warning fixes | Karl Schultz | 2001-09-18 | 1 | -3/+3 |
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* | Consolidated source files. Since the re-org a number of source files | Brian Paul | 2001-06-18 | 1 | -10/+1 |
| | | | | only had one or two functions left in them. | ||||
* | Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture | Brian Paul | 2001-06-15 | 1 | -4/+6 |
| | | | | | compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens. | ||||
* | infrastructure for GL_ARB_multisample | Brian Paul | 2001-05-29 | 1 | -1/+4 |
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* | Set 'prefer_float_colors' true, now that tnl uses them natively. | Keith Whitwell | 2001-05-10 | 1 | -2/+2 |
| | | | | Apply Jeff Epler's optimization to ci spans as well, remove old code. | ||||
* | Remove ENABLE_* flags, ctx->_Enabled. | Keith Whitwell | 2001-03-29 | 1 | -7/+7 |
| | | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled. | ||||
* | Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT. | Keith Whitwell | 2001-03-29 | 1 | -6/+1 |
| | | | | Added some switchable debug to s_context.c | ||||
* | Split driver struct into swrast/tnl/core components. | Keith Whitwell | 2001-03-19 | 1 | -22/+1 |
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