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* mesa: add support for semaphore object creation/import/delete v3Andres Rodriguez2018-01-301-0/+17
| | | | | | | | | | Used by EXT_semmaphore and EXT_semaphore_fd v2: Removed unnecessary dummy callback initialization v3: Fixed attempting to free the DummySemaphoreObject Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: use simple mtx in core mesaTimothy Arceri2017-11-091-6/+6
| | | | | | | | | Results from x11perf -copywinwin10 on Eric's SKL: 4.33338% ± 0.905054% (n=40) Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Yogesh Marathe <[email protected]>
* mesa: check default buffer object creation was successfulTimothy Arceri2017-08-081-0/+9
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add NULL checking to free_shared_state()Timothy Arceri2017-08-081-29/+59
| | | | | | | | This will allow us to call this function from _mesa_alloc_shared_state() in the case that we run out of memory part way through allocating the state. Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add support for memory object creation/import/deleteAndres Rodriguez2017-08-061-0/+17
| | | | | | | | | | | | | | | | | | | | | | Used by EXT_external_objects and EXT_external_objects_fd V2 (Timothy Arceri): - Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT() fails. - C99 tidy ups - remove void cast (Constantine Kharlamov) V3 (Timothy Arceri): - rename mo -> memObj - check that the object is not NULL before initializing - add missing "EXT" in function error message V4 (Timothy Arceri): - remove checks for (memory objecy id == 0) and catch in _mesa_lookup_memory_object() instead. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: implement ARB_bindless_textureSamuel Pitoiset2017-06-141-0/+6
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-061-2/+2
| | | | | | | | | | | | | | | | Set the flag via the _mesa_init_gl_program() and NewProgram() helpers. In i965 we currently check for the existance of gl_shader_program to decide if this is an ARB assembly style program or not. Adding a flag makes the code clearer and will help removes a dependency on gl_shader_program in the i965 codegen functions. Also this will allow use to skip initialising sampler units for linked shaders, we currently memset it to zero again during linking. Reviewed-by: Eric Anholt <[email protected]>
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-3/+2
| | | | | | | | | | Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-3/+2
| | | | | | | Here we move the only field in gl_vertex_program to the ARB program fields in gl_program. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: implement a display list / glBitmap texture atlasBrian Paul2016-02-171-0/+15
| | | | | | | | | | | | | | | | | | | | | This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitmap images from the display lists and put them into a texture atlas. To render the bitmaps for a glCallLists() command, we render a set of textured quads where each quad is textured with one bitmap image. Actually, the rendering part has to be done by the Mesa driver or Mesa/gallium state tracker. Note that GLUT demos that use glutBitmapCharacter() don't benefit from this. v2, per Nicolai Hähnle: - check the max tex rect size is at least 1024. - add comment in dd.h that texture_rectangle is required. - in _mesa_DeleteLists(), try to delete the atlas before the list(s) Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Fix locking of GLsync objects.Steinar H. Gunderson2016-02-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | GLsync objects had a race condition when used from multiple threads (which is the main point of the extension, really); it could be validated as a sync object at the beginning of the function, and then deleted by another thread before use, causing crashes. Fix this by changing all casts from GLsync to struct gl_sync_object to a new function _mesa_get_and_ref_sync() that validates and increases the refcount. In a similar vein, validation itself uses _mesa_set_search(), which requires synchronization -- it was called without a mutex held, causing spurious error returns and other issues. Since _mesa_get_and_ref_sync() now takes the shared context mutex, this problem is also resolved. Fixes bug #92757, found while developing Nageru, my live video mixer (due for release at FOSDEM 2016). v2: Marek: silence warnings, fix declaration after code Signed-off-by: Steinar H. Gunderson <[email protected]> Cc: "11.0 11.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-081-0/+5
| | | | | | | | | | | | | | | Before, we were unconditionally assigning the TargetIndex field in _mesa_BindTexture(), even if it was already set properly. Now we initialize TargetIndex wherever we initialize the Target field, in _mesa_initialize_texture_object(), finish_texture_init(), etc. v2: also update the meta_copy_image code. In make_view() the view_tex_obj->Target field was set, but not the TargetIndex field. Also, remove a second, redundant assignment to view_tex_obj->Target. Add sanity check assertions too. Reviewed-by: Anuj Phogat <[email protected]> Tested-by: Mark Janes <[email protected]>
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-031-1/+1
| | | | | | | Nothing overrides it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-031-1/+1
| | | | | | | Nothing overrides it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-051-1/+0
| | | | | | | These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
| | | | | | | | We've been using a mix of these two macros for a while now. Let's just use the later everywhere. It seems to be the convention used by other open-source projects. Acked-by: Ilia Mirkin <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-3/+3
| | | | Acked-by: Eric Anholt <[email protected]>
* util/hash_set: Rework the API to know about hashingJason Ekstrand2015-01-151-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | Previously, the set API required the user to do all of the hashing of keys as it passed them in. Since the hashing function is intrinsically tied to the comparison function, it makes sense for the hash set to know about it. Also, it makes for a somewhat clumsy API as the user is constantly calling hashing functions many of which have long names. This is especially bad when the standard call looks something like _mesa_set_add(ht, _mesa_pointer_hash(key), key); In the above case, there is no reason why the hash set shouldn't do the hashing for you. We leave the option for you to do your own hashing if it's more efficient, but it's no longer needed. Also, if you do do your own hashing, the hash set will assert that your hash matches what it expects out of the hashing function. This should make it harder to mess up your hashing. This is analygous to 94303a0750 where we did this for hash_table Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* util: Move main/set to util/hash_setJason Ekstrand2015-01-151-1/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-1/+1
| | | | | | | | | | | NewBufferObject took a "target" parameter, which it blindly passed to _mesa_initialize_buffer_object(), which ignored it. Not much point in passing it around. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Use a recursive mutex for the texture lock.Kenneth Graunke2014-08-201-1/+1
| | | | | | | | | | | | | | | This avoids problems with things like meta operations calling functions that want to take the lock while the lock is already held. Basically, the point is to guard against API reentrancy across threads...not to guard against ourselves. Dave Airlie opposed this change, but it makes master usable again and no one proposed a better solution. We can revert this if/when someone does. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Chris Forbes <[email protected]>
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-041-1/+1
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix geometry shader memory leaksBrian Paul2014-07-091-0/+1
| | | | | | | Spotted by Charmaine Lee. Cc: "10.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-8/+8
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-4/+2
| | | | | | | | | | | | | | | | | | | OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
* mesa: use _mesa_validate_shader_target() more frequently.Paul Berry2014-01-211-2/+2
| | | | | | | | | | | | | This patch replaces code in _mesa_new_shader() and delete_shader_cb() that checks the type of a shader with calls to _mesa_validate_shader_target(). This has two advantages: it allows for a more thorough check (since _mesa_validate_shader_target() doesn't permit shader targets that aren't supported by the back-end), and it reduces the amount of code that will need to be modified when adding new shader stages. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main: Fix delete_shader_cb() for geometry shadersPaul Berry2013-08-011-1/+2
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: add texobj support for ARB_texture_multisampleChris Forbes2013-03-021-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the new texture targets, and per-image state for GL_TEXTURE_SAMPLES and GL_TEXTURE_FIXED_SAMPLE_LOCATIONS. V2: - Allow multisample texture targets in glInvalidateTexSubImage too. This was already partly there, but I missed it the first time around since the interaction is defined in a newer extension. Fixed weird indentation. - Allow multisample array textures in glFramebufferTextureLayer. This was overlooked as the tests originally only used 2d multisample textures. V3: - Set min/mag filters sensibly for multisample textures. This can't actually be changed by the user, so it's more sensible to initialize it correctly than to hack around it being bogus later. V4: - Tidy up initial min/mag filter setup. Setup in _mesa_initialize_texture_object was bogus, but benign since finish_texture_init() clobbered everything with correct values. For V4, just do the setup in finish_texture_init(). V5: - Don't break glPopAttrib(GL_TEXTURE_BIT) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: validate that sync objects were created by mesaJordan Justen2012-12-061-5/+7
| | | | | | | | | | | | | | Previously, the user could send in a pointer that was not created by mesa. When we dereferenced that pointer, there would be an exception. Now we keep a set of pointers and verify that the pointer exists in that set before dereferencing it. Note: This fixes several crashing gles3conform tests. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: pass context parameter to gl_renderbuffer::Delete()Brian Paul2012-11-301-1/+2
| | | | | | | | | | We sometimes need a rendering context when deleting renderbuffers. Pass it explicitly instead of trying to grab a current context (which might be NULL). The next patch will make use of this. Note: this is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)Dave Airlie2012-11-091-0/+1
| | | | | | | | | | | | | | | This adds the mesa core + texture + fbo support for the texture cube map array extension. v2: add comment to _mesa_num_tex_faces related to cube map arrays (Brian) drop wrong comment cut-n-paste (Brian) fix / 6 maximum check issue (Kenneth) coalsece some array case statements (Kenneth) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: remove array size so the static assert can workBrian Paul2012-10-291-1/+1
| | | | | | | | With the explit NUM_TEXTURE_TARGETS array size, the assertion that Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements were missing. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove FEATURE_ATI_fragment_shader define.Oliver McFadden2012-09-151-8/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_ARB_sampler_objects define.Oliver McFadden2012-09-151-8/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_ARB_(fragment|vertex)_program defines.Oliver McFadden2012-09-151-10/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_EXT_framebuffer_object define.Oliver McFadden2012-09-151-4/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden2012-09-151-4/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use gl_program cast wrappersBrian Paul2012-07-181-4/+6
| | | | | | | In a few cases, remove unneeded casts. And fix a few other const-correctness issues. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix _mesa_get_fallback_texture() to handle all texture targetsBrian Paul2012-02-151-3/+5
| | | | | | | | | | | | Previously, this function only handled 2D textures. The fallback texture is used when we try to sample from an incomplete texture object. GLSL says sampling an incomplete texture should return (0,0,0,1). v2: use a 1-texel texture image, per José. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: use new _mesa_reference_shared_state() functionBrian Paul2012-02-011-18/+30
| | | | | | | | | This cleans up the reference counting of shared context state. The next patch will use this to fix an actual bug. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-101-1/+1
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* mesa: Remove remaining FEATURE_ARB_vertex_buffer_object guards.Mathias Fröhlich2011-12-281-6/+0
| | | | | | | | | Since commit 82b9661894315362f857192439bdcbc9db090387 and 34eae1c72a9b3a8eb0634cda52fca0208cd2f40d vbo support is mandatory for all drivers. So, remove the remaining FEATURE_ARB_vertex_buffer_object guards. Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+1
| | | | | | | | | This is an OpenGL ES specific extension. External textures are textures that may be sampled from, but not be updated (no glTexSubImage* and etc.). The image data are taken from an EGLImage. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-231-1/+1
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: 80-column wrapping and whitespace fixesBrian Paul2011-04-131-3/+3
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