| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously, the user could send in a pointer that was not created
by mesa. When we dereferenced that pointer, there would be an
exception.
Now we keep a set of pointers and verify that the pointer
exists in that set before dereferencing it.
Note: This fixes several crashing gles3conform tests.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We sometimes need a rendering context when deleting renderbuffers.
Pass it explicitly instead of trying to grab a current context
(which might be NULL). The next patch will make use of this.
Note: this is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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This adds the mesa core + texture + fbo support for the
texture cube map array extension.
v2:
add comment to _mesa_num_tex_faces related to cube map arrays (Brian)
drop wrong comment cut-n-paste (Brian)
fix / 6 maximum check issue (Kenneth)
coalsece some array case statements (Kenneth)
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In a few cases, remove unneeded casts.
And fix a few other const-correctness issues.
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, this function only handled 2D textures.
The fallback texture is used when we try to sample from an incomplete
texture object. GLSL says sampling an incomplete texture should return
(0,0,0,1).
v2: use a 1-texel texture image, per José.
Reviewed-by: Jose Fonseca <[email protected]>
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This cleans up the reference counting of shared context state.
The next patch will use this to fix an actual bug.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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Since commit 82b9661894315362f857192439bdcbc9db090387 and
34eae1c72a9b3a8eb0634cda52fca0208cd2f40d vbo support
is mandatory for all drivers. So, remove the remaining
FEATURE_ARB_vertex_buffer_object guards.
Signed-off-by: Mathias Froehlich <[email protected]>
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This is an OpenGL ES specific extension. External textures are textures that
may be sampled from, but not be updated (no glTexSubImage* and etc.). The
image data are taken from an EGLImage.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No GLSL or driver support yet.
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Add dummy static inline definitions to syncobj.h when FEATURE_ARB_sync
is 0, and remove most FEATURE_ARB_sync tests.
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Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
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This object can be shared with another context, so we cannot just
delete it when the owning context is being destroyed.
Ensuring that buffer objects are properly refcounted guarantees
NullBufferObj is destroyed when all references to it are removed.
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Always use _mesa_reference_buffer_object, and never call
ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the
null buffer object.
This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox.
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As shown in mfeatures.h, this allows users of dlist.h to work without
knowing if the feature is available.
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I believe this resolves the outstanding issues WRT sync object
deletetion. I have also added a large comment at the top of syncobj.c
describing the expected memory management behavior. I'm still a
little uncertain about the locking on ctx->Shared.
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The ARB version requires VAOs to be per-context while the Apple extension
was ambiguous.
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Refcounting of the null/default buffer object isn't perfect yet so be
extra safe.
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Since shared array objects may point to the null/default buffer object,
the null/default buffer object should be part of the shared state.
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