Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014 | Kristian Høgsberg | 2010-05-26 | 1 | -3/+236 |
| | | | | | | | | The es1 and es2 dispath table initialization code is generated from the API XML files and we can't easily share the dispatch table code setup. Keep the _mesa_init_shader_dispatch() part of the patch, but roll back the static-ization of shader entrypoints so es1 and es2 dispatch initialization still works. | ||||
* | mesa: make a bunch of shader API functions static | Brian Paul | 2010-05-25 | 1 | -234/+3 |
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* | mesa: unsigned int uniform functions (GL3) | Brian Paul | 2010-05-25 | 1 | -0/+25 |
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* | mesa: Move GLES2 shader stubs to main/shaders.c | Kristian Høgsberg | 2010-04-27 | 1 | -0/+11 |
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* | Fix shader object reference counting and hash table deallocation. | Brian | 2006-12-20 | 1 | -5/+0 |
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* | Massive re-org of GLSL-related API functions. | Brian | 2006-12-19 | 1 | -0/+241 |
Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else. |