Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions | Brian Paul | 2009-04-14 | 1 | -18/+9 |
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* | mesa: added _mesa_read_shader() function to read shaders from files | Brian Paul | 2009-03-06 | 1 | -0/+51 |
| | | | | Useful for debugging to override an application's shader. | ||||
* | mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861 | Brian Paul | 2008-10-16 | 1 | -15/+6 |
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* | mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861 | Brian Paul | 2008-10-10 | 1 | -1/+12 |
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* | GLSL: Implement GL_OBJECT_TYPE_ARB query | Ian Romanick | 2008-09-29 | 1 | -2/+10 |
| | | | | | | | The GL_OBJECT_TYPE_ARB query is handled directly in _mesa_GetObjectParamterivARB because it is only supported in the extension version of the shanding language API. glGetProgramiv and glGetShaderiv should not accept this enum. | ||||
* | mesa: remove debug code | Brian Paul | 2008-09-21 | 1 | -1/+0 |
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* | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul | 2008-09-21 | 1 | -0/+1 |
| | | | | The old implementation could overwrite the caller's param buffer. | ||||
* | mesa: remove debug codemesa_7_1_rc3 | Brian Paul | 2008-07-08 | 1 | -1/+0 |
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* | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul | 2008-07-08 | 1 | -5/+2 |
| | | | | The old implementation could overwrite the caller's param buffer. | ||||
* | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | 2008-07-03 | 1 | -4/+4 |
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* | Fix a number of MINGW32 issues | Zhang | 2007-07-21 | 1 | -4/+4 |
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* | silently ignore DeleteProgram/Shader(id=0) | Brian | 2007-03-15 | 1 | -13/+19 |
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* | alloc an extra byte in _mesa_ShaderSourceARB() to silence a valgrind warning | Brian | 2007-03-13 | 1 | -4/+9 |
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* | fix mem leak in _mesa_ShaderSourceARB() | Brian | 2007-02-26 | 1 | -0/+2 |
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* | Massive re-org of GLSL-related API functions. | Brian | 2006-12-19 | 1 | -0/+667 |
Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else. |