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* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* main: Remove unused function _mesa_shader_index_to_type().Paul Berry2013-12-301-15/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* glsl: Don't return bad values from _mesa_shader_type_to_index.Paul Berry2013-12-171-1/+1
| | | | | | | | | | This will avoid compiler warnings in the patch that follows. There should be no user-visible effect because the change only affects the behaviour when an invalid enum is passed to _mesa_shader_type_to_index(), and that can only happen if there is a bug elsewhere in Mesa. Reviewed-by: Brian Paul <[email protected]>
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-2/+2
| | | | | | | | | See my explanation in mtypes.h. v2: don't do this in gallium v3: also updated the comment at the gl_shader_type definition Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-0/+3
| | | | | Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-2/+2
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* mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul2010-10-261-12/+0
| | | | This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
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* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
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* mesa: Add missing header to shaderobj.h.Vinson Lee2010-10-151-0/+1
| | | | Include compiler.h for ASSERT symbol.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-15/+15
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* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-081-0/+31
| | | | | Changes in v2: - No longer adds tessellation enums
* i965: Start building 965 FS backend.Eric Anholt2010-08-261-0/+5
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* glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
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* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-2/+22
| | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
* mesa: refactor shader api / object codeBrian Paul2010-06-101-0/+78
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.