Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -0/+3 |
| | | | | | Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build. | ||||
* | mesa: s/INLINE/inline/ | Brian Paul | 2011-10-01 | 1 | -2/+2 |
| | | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]> | ||||
* | mesa: replace #defines with new gl_shader_type enum | Brian Paul | 2010-11-23 | 1 | -2/+2 |
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* | mesa: remove the unused _mesa_is_fragment_shader_active() function | Brian Paul | 2010-10-26 | 1 | -12/+0 |
| | | | | This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609. | ||||
* | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | 2010-10-23 | 1 | -0/+12 |
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* | mesa: minor reformatting, clean-ups | Brian Paul | 2010-10-23 | 1 | -8/+10 |
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* | mesa: Add missing header to shaderobj.h. | Vinson Lee | 2010-10-15 | 1 | -0/+1 |
| | | | | Include compiler.h for ASSERT symbol. | ||||
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -15/+15 |
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* | mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) | Luca Barbieri | 2010-09-08 | 1 | -0/+31 |
| | | | | | Changes in v2: - No longer adds tessellation enums | ||||
* | i965: Start building 965 FS backend. | Eric Anholt | 2010-08-26 | 1 | -0/+5 |
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* | glsl2: remove stray semicolon | Brian Paul | 2010-08-11 | 1 | -1/+1 |
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* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -2/+22 |
| | | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h | ||||
* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 1 | -0/+78 |
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/. |