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path: root/src/mesa/main/shaderobj.h
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* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-0/+3
| | | | | Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-2/+2
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* mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul2010-10-261-12/+0
| | | | This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
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* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
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* mesa: Add missing header to shaderobj.h.Vinson Lee2010-10-151-0/+1
| | | | Include compiler.h for ASSERT symbol.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-15/+15
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* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-081-0/+31
| | | | | Changes in v2: - No longer adds tessellation enums
* i965: Start building 965 FS backend.Eric Anholt2010-08-261-0/+5
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* glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
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* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-2/+22
| | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
* mesa: refactor shader api / object codeBrian Paul2010-06-101-0/+78
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.