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mesa
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shaderobj.h
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Author
Age
Files
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*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
1
-0
/
+3
*
mesa: s/INLINE/inline/
Brian Paul
2011-10-01
1
-2
/
+2
*
mesa: replace #defines with new gl_shader_type enum
Brian Paul
2010-11-23
1
-2
/
+2
*
mesa: remove the unused _mesa_is_fragment_shader_active() function
Brian Paul
2010-10-26
1
-12
/
+0
*
mesa: added _mesa_is_fragment_shader_active() helper
Brian Paul
2010-10-23
1
-0
/
+12
*
mesa: minor reformatting, clean-ups
Brian Paul
2010-10-23
1
-8
/
+10
*
mesa: Add missing header to shaderobj.h.
Vinson Lee
2010-10-15
1
-0
/
+1
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-15
/
+15
*
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
2010-09-08
1
-0
/
+31
*
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
1
-0
/
+5
*
glsl2: remove stray semicolon
Brian Paul
2010-08-11
1
-1
/
+1
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-2
/
+22
*
mesa: refactor shader api / object code
Brian Paul
2010-06-10
1
-0
/
+78