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path: root/src/mesa/main/shaderobj.h
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* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-0/+3
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-2/+2
* mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul2010-10-261-12/+0
* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
* mesa: Add missing header to shaderobj.h.Vinson Lee2010-10-151-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-15/+15
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-081-0/+31
* i965: Start building 965 FS backend.Eric Anholt2010-08-261-0/+5
* glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-2/+22
* mesa: refactor shader api / object codeBrian Paul2010-06-101-0/+78