| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa/glsl/i965: remove Driver.NewShader() | Timothy Arceri | 2016-12-30 | 1 | -3/+0 |
* | mesa: create new gl_shader_program_data struct | Timothy Arceri | 2016-11-19 | 1 | -0/+5 |
* | mesa/glsl: delete previously linked shaders earlier when linking | Timothy Arceri | 2016-11-03 | 1 | -1/+2 |
* | glsl/main: remove unused params and make function static | Timothy Arceri | 2016-06-30 | 1 | -5/+1 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -0/+7 |
* | mesa/main: Update _mesa_new_shader. | Jose Fonseca | 2016-06-16 | 1 | -1/+1 |
* | mesa: Use unreachable() instead of a default case. | Matt Turner | 2015-11-24 | 1 | -5/+5 |
* | mesa: validate precision of varyings during ValidateProgramPipeline | Tapani Pälli | 2015-11-12 | 1 | -0/+3 |
* | mesa: remove Driver.DeleteShaderProgram | Marek Olšák | 2015-10-03 | 1 | -0/+3 |
* | mesa: remove Driver.NewShaderProgram | Marek Olšák | 2015-10-03 | 1 | -0/+3 |
* | mesa: remove Driver.DeleteShader | Marek Olšák | 2015-10-03 | 1 | -0/+3 |
* | mesa: add inline conversion functions for ARB_shader_subroutine (v2) | Dave Airlie | 2015-07-23 | 1 | -0/+101 |
* | mesa: add tessellation shader enums | Fabian Bieler | 2015-07-23 | 1 | -0/+4 |
* | mesa: Use assert() instead of ASSERT wrapper. | Matt Turner | 2015-02-23 | 1 | -1/+1 |
* | mesa: make _mesa_reference_shader_program() an inline function | Brian Paul | 2015-01-05 | 1 | -1/+12 |
* | mesa: Make _mesa_init_shader_program static | Ian Romanick | 2014-10-24 | 1 | -3/+0 |
* | mesa: Remove context parameter from _mesa_init_shader_program | Ian Romanick | 2014-10-24 | 1 | -1/+1 |
* | mesa: Silence unused parameter warning in _mesa_clear_shader_program_data | Ian Romanick | 2014-10-24 | 1 | -2/+1 |
* | mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes. | Matt Turner | 2014-09-24 | 1 | -7/+0 |
* | mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements. | Paul Berry | 2014-02-05 | 1 | -0/+2 |
* | mesa: Clean up nomenclature for pipeline stages. | Paul Berry | 2014-01-08 | 1 | -3/+3 |
* | main: Remove unused function _mesa_shader_index_to_type(). | Paul Berry | 2013-12-30 | 1 | -15/+0 |
* | glsl: Don't return bad values from _mesa_shader_type_to_index. | Paul Berry | 2013-12-17 | 1 | -1/+1 |
* | mesa: renumber shader indices according to their placement in pipeline | Marek Olšák | 2013-07-02 | 1 | -2/+2 |
* | mesa: remove outdated version lines in comments | Rico Schüller | 2013-06-05 | 1 | -1/+0 |
* | mesa: Restore 78-column wrapping of license text in C-style comments. | Kenneth Graunke | 2013-04-23 | 1 | -3/+4 |
* | mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability. | Kenneth Graunke | 2013-04-23 | 1 | -1/+1 |
* | mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text. | Kenneth Graunke | 2013-04-23 | 1 | -1/+1 |
* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -0/+3 |
* | mesa: s/INLINE/inline/ | Brian Paul | 2011-10-01 | 1 | -2/+2 |
* | mesa: replace #defines with new gl_shader_type enum | Brian Paul | 2010-11-23 | 1 | -2/+2 |
* | mesa: remove the unused _mesa_is_fragment_shader_active() function | Brian Paul | 2010-10-26 | 1 | -12/+0 |
* | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | 2010-10-23 | 1 | -0/+12 |
* | mesa: minor reformatting, clean-ups | Brian Paul | 2010-10-23 | 1 | -8/+10 |
* | mesa: Add missing header to shaderobj.h. | Vinson Lee | 2010-10-15 | 1 | -0/+1 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -15/+15 |
* | mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) | Luca Barbieri | 2010-09-08 | 1 | -0/+31 |
* | i965: Start building 965 FS backend. | Eric Anholt | 2010-08-26 | 1 | -0/+5 |
* | glsl2: remove stray semicolon | Brian Paul | 2010-08-11 | 1 | -1/+1 |
* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -2/+22 |
* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 1 | -0/+78 |