Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa: replace #defines with new gl_shader_type enum | Brian Paul | 2010-11-23 | 1 | -2/+2 |
* | mesa: remove the unused _mesa_is_fragment_shader_active() function | Brian Paul | 2010-10-26 | 1 | -12/+0 |
* | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | 2010-10-23 | 1 | -0/+12 |
* | mesa: minor reformatting, clean-ups | Brian Paul | 2010-10-23 | 1 | -8/+10 |
* | mesa: Add missing header to shaderobj.h. | Vinson Lee | 2010-10-15 | 1 | -0/+1 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -15/+15 |
* | mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) | Luca Barbieri | 2010-09-08 | 1 | -0/+31 |
* | i965: Start building 965 FS backend. | Eric Anholt | 2010-08-26 | 1 | -0/+5 |
* | glsl2: remove stray semicolon | Brian Paul | 2010-08-11 | 1 | -1/+1 |
* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -2/+22 |
* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 1 | -0/+78 |