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src
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mesa
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shaderobj.h
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Author
Age
Files
Lines
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+6
*
mesa: remove unneeded #includes of main/compiler.h
Brian Paul
2018-01-17
1
-1
/
+0
*
mesa: rework how we free gl_shader_program_data
Timothy Arceri
2017-11-09
1
-0
/
+3
*
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
2017-06-08
1
-0
/
+4
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-3
/
+0
*
mesa: create new gl_shader_program_data struct
Timothy Arceri
2016-11-19
1
-0
/
+5
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-1
/
+2
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-5
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-0
/
+7
*
mesa/main: Update _mesa_new_shader.
Jose Fonseca
2016-06-16
1
-1
/
+1
*
mesa: Use unreachable() instead of a default case.
Matt Turner
2015-11-24
1
-5
/
+5
*
mesa: validate precision of varyings during ValidateProgramPipeline
Tapani Pälli
2015-11-12
1
-0
/
+3
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
1
-0
/
+3
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
1
-0
/
+3
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-0
/
+3
*
mesa: add inline conversion functions for ARB_shader_subroutine (v2)
Dave Airlie
2015-07-23
1
-0
/
+101
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
1
-0
/
+4
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-1
/
+1
*
mesa: make _mesa_reference_shader_program() an inline function
Brian Paul
2015-01-05
1
-1
/
+12
*
mesa: Make _mesa_init_shader_program static
Ian Romanick
2014-10-24
1
-3
/
+0
*
mesa: Remove context parameter from _mesa_init_shader_program
Ian Romanick
2014-10-24
1
-1
/
+1
*
mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Ian Romanick
2014-10-24
1
-2
/
+1
*
mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.
Matt Turner
2014-09-24
1
-7
/
+0
*
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
2014-02-05
1
-0
/
+2
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-3
/
+3
*
main: Remove unused function _mesa_shader_index_to_type().
Paul Berry
2013-12-30
1
-15
/
+0
*
glsl: Don't return bad values from _mesa_shader_type_to_index.
Paul Berry
2013-12-17
1
-1
/
+1
*
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
2013-07-02
1
-2
/
+2
*
mesa: remove outdated version lines in comments
Rico Schüller
2013-06-05
1
-1
/
+0
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
1
-0
/
+3
*
mesa: s/INLINE/inline/
Brian Paul
2011-10-01
1
-2
/
+2
*
mesa: replace #defines with new gl_shader_type enum
Brian Paul
2010-11-23
1
-2
/
+2
*
mesa: remove the unused _mesa_is_fragment_shader_active() function
Brian Paul
2010-10-26
1
-12
/
+0
*
mesa: added _mesa_is_fragment_shader_active() helper
Brian Paul
2010-10-23
1
-0
/
+12
*
mesa: minor reformatting, clean-ups
Brian Paul
2010-10-23
1
-8
/
+10
*
mesa: Add missing header to shaderobj.h.
Vinson Lee
2010-10-15
1
-0
/
+1
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-15
/
+15
*
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
2010-09-08
1
-0
/
+31
*
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
1
-0
/
+5
*
glsl2: remove stray semicolon
Brian Paul
2010-08-11
1
-1
/
+1
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-2
/
+22
*
mesa: refactor shader api / object code
Brian Paul
2010-06-10
1
-0
/
+78