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path:
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src
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mesa
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main
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shaderobj.c
Commit message (
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Author
Age
Files
Lines
...
*
mesa: free object labels when deleting
Timothy Arceri
2013-09-04
1
-0
/
+3
*
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
2013-06-12
1
-0
/
+1
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
2013-04-17
1
-1
/
+0
*
mesa: Set transform feedback's default buffer mode to INTERLEAVED_ATTRIBS
Matt Turner
2012-11-27
1
-0
/
+2
*
mesa: remove FEATURE_ARB_shader_objects and related defines.
Oliver McFadden
2012-09-15
1
-2
/
+0
*
Remove useless checks for NULL before freeing
Matt Turner
2012-09-05
1
-6
/
+3
*
mesa: move variable declaration out of loop to fix MSVC build
Brian Paul
2012-06-12
1
-1
/
+2
*
mesa: Free uniforms correclty.
Antoine Labour
2012-06-12
1
-1
/
+2
*
mesa: add support for ARB_blend_func_extended (v4)
Dave Airlie
2012-04-13
1
-0
/
+6
*
mesa: Fix leak of uniform storage records on shader program link/free.
Eric Anholt
2012-01-18
1
-0
/
+2
*
mesa: Remove the dead Varyings list in the program.
Eric Anholt
2012-01-05
1
-5
/
+0
*
linker: Use app-specified fragment data location during linking
Ian Romanick
2011-11-08
1
-0
/
+6
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
1
-1
/
+0
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-3
/
+9
*
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
2011-10-07
1
-2
/
+0
*
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Ian Romanick
2011-10-07
1
-1
/
+0
*
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
2011-10-07
1
-1
/
+0
*
mesa: Remove unused gl_shader_program::Attributes
Ian Romanick
2011-10-04
1
-6
/
+0
*
mesa: Add gl_shader_program::AttributeBindings
Ian Romanick
2011-10-04
1
-0
/
+9
*
mesa: Ensure that gl_shader_program::InfoLog is never NULL
Ian Romanick
2011-08-02
1
-5
/
+6
*
mesa: Remove the CompileShader driver hook; it's just a no-op.
Kenneth Graunke
2011-03-17
1
-1
/
+0
*
mesa: Don't try to remove an internal shader_program from the hash.
Eric Anholt
2011-03-11
1
-2
/
+4
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-6
/
+6
*
mesa: Directly include mfeatures.h in files that perform feature tests.
Vinson Lee
2011-01-07
1
-0
/
+1
*
mesa: Include mtypes.h in files that use gl_context struct.
Vinson Lee
2011-01-05
1
-0
/
+1
*
mesa: replace #defines with new gl_shader_type enum
Brian Paul
2010-11-23
1
-4
/
+5
*
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
1
-3
/
+5
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-14
/
+14
*
mesa: Fix printf-like warnings.
Vinson Lee
2010-09-02
1
-6
/
+6
*
mesa: move null ptr check (fdo bug 29843)
Brian Paul
2010-08-27
1
-2
/
+2
*
mesa: fix double-underscore naming
Brian Paul
2010-08-27
1
-4
/
+4
*
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
1
-11
/
+21
*
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
2010-08-18
1
-0
/
+6
*
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
1
-0
/
+2
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-9
/
+7
*
mesa: add geometry shader fields to gl_shader_program
Brian Paul
2010-07-02
1
-0
/
+5
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
1
-1
/
+3
*
mesa: Remove unnecessary header.
Vinson Lee
2010-06-26
1
-1
/
+0
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-3
/
+3
*
mesa: refactor shader api / object code
Brian Paul
2010-06-10
1
-0
/
+386
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