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path:
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src
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mesa
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main
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shaderobj.c
Commit message (
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Author
Age
Files
Lines
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-2
/
+0
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
1
-4
/
+4
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-17
/
+0
*
mesa/shaderobj: Fix races on refcounts
Chad Versace
2016-12-28
1
-10
/
+4
*
mesa: reset linked_stages bitmask when re-linking
Timothy Arceri
2016-12-01
1
-0
/
+2
*
mesa: use special checksums for unset checksums and fixed-func shaders
Marek Olšák
2016-11-22
1
-0
/
+3
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-20
/
+26
*
mesa: create new gl_shader_program_data struct
Timothy Arceri
2016-11-19
1
-0
/
+39
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-13
/
+10
*
mesa/main: add support for ARB_compute_variable_groups_size
Samuel Pitoiset
2016-10-07
1
-0
/
+2
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-1
/
+1
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-3
/
+3
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-4
/
+4
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-3
/
+29
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
1
-3
/
+3
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-4
/
+2
*
glsl: Use Geom.VerticesOut == -1 to specify unset
Ian Romanick
2016-06-01
1
-1
/
+1
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-3
/
+7
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
1
-4
/
+0
*
glsl: Initialize gl_shader_program::EmptyUniformLocations.
Matt Turner
2016-03-01
1
-0
/
+2
*
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
1
-2
/
+2
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-2
/
+2
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
1
-5
/
+4
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
1
-3
/
+1
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-5
/
+3
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+1
*
mesa: Remove debugging code from _mesa_reference_*.
Matt Turner
2015-09-25
1
-12
/
+0
*
mesa: reference built-in uniforms into gl_uniform_storage
Martin Peres
2015-06-04
1
-2
/
+2
*
mesa/glsl: build list of program resources during linking
Tapani Pälli
2015-04-16
1
-0
/
+6
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-2
/
+2
*
mesa: make _mesa_reference_shader_program() an inline function
Brian Paul
2015-01-05
1
-3
/
+3
*
mesa: Remove context parameter from dd_function_table::NewShaderProgram
Ian Romanick
2014-10-24
1
-1
/
+1
*
mesa: Make _mesa_init_shader_program static
Ian Romanick
2014-10-24
1
-3
/
+3
*
mesa: Remove context parameter from _mesa_init_shader_program
Ian Romanick
2014-10-24
1
-2
/
+2
*
mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Ian Romanick
2014-10-24
1
-3
/
+2
*
mesa: Add some missing clean-up to _mesa_clear_shader_program_data
Ian Romanick
2014-10-24
1
-1
/
+14
*
util: Move ralloc to a new src/util directory.
Kenneth Graunke
2014-08-04
1
-1
/
+1
*
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
Iago Toral Quiroga
2014-06-30
1
-0
/
+1
*
mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean
Iago Toral Quiroga
2014-06-23
1
-1
/
+1
*
mesa: Init Geom.UsesEndPrimitive in shader programs.
Iago Toral Quiroga
2014-06-20
1
-0
/
+1
*
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
2014-03-10
1
-1
/
+6
*
main: Avoid double-free of shader Label
Carl Worth
2014-02-14
1
-0
/
+1
*
mesa: use _mesa_validate_shader_target() more frequently.
Paul Berry
2014-01-21
1
-2
/
+2
*
mesa: Store gl_shader_stage enum in gl_shader objects.
Paul Berry
2014-01-08
1
-0
/
+1
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-2
/
+2
*
mesa: free object labels when deleting
Timothy Arceri
2013-09-04
1
-0
/
+3
*
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
2013-06-12
1
-0
/
+1
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
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