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path: root/src/mesa/main/shaderobj.c
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* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-3/+5
| | | | | | | | | | | | | | | Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-14/+14
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* mesa: Fix printf-like warnings.Vinson Lee2010-09-021-6/+6
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* mesa: move null ptr check (fdo bug 29843)Brian Paul2010-08-271-2/+2
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* mesa: fix double-underscore namingBrian Paul2010-08-271-4/+4
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* i965: Start building 965 FS backend.Eric Anholt2010-08-261-11/+21
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* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
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* glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-131-0/+2
| | | | | This lets drivers override ir_to_mesa with their own codegen, or at least have a native alternative.
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-9/+7
| | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
* mesa: add geometry shader fields to gl_shader_programBrian Paul2010-07-021-0/+5
| | | | | | | These 3 fields are per shader-program. Copy them into the geometry program at link time for convenient access later. Also, add some missing glGetProgramiv() queries.
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-1/+3
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* mesa: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
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* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3
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* mesa: refactor shader api / object codeBrian Paul2010-06-101-0/+386
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.