| Commit message (Expand) | Author | Age | Files | Lines |
* | util: Move ralloc to a new src/util directory. | Kenneth Graunke | 2014-08-04 | 1 | -1/+1 |
* | glsl: Store info about geometry shaders that emit vertices to non-zero streams. | Iago Toral Quiroga | 2014-06-30 | 1 | -0/+1 |
* | mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean | Iago Toral Quiroga | 2014-06-23 | 1 | -1/+1 |
* | mesa: Init Geom.UsesEndPrimitive in shader programs. | Iago Toral Quiroga | 2014-06-20 | 1 | -0/+1 |
* | mesa/glsl: introduce a remap table for uniform locations | Tapani Pälli | 2014-03-10 | 1 | -1/+6 |
* | main: Avoid double-free of shader Label | Carl Worth | 2014-02-14 | 1 | -0/+1 |
* | mesa: use _mesa_validate_shader_target() more frequently. | Paul Berry | 2014-01-21 | 1 | -2/+2 |
* | mesa: Store gl_shader_stage enum in gl_shader objects. | Paul Berry | 2014-01-08 | 1 | -0/+1 |
* | mesa: Clean up nomenclature for pipeline stages. | Paul Berry | 2014-01-08 | 1 | -2/+2 |
* | mesa: free object labels when deleting | Timothy Arceri | 2013-09-04 | 1 | -0/+3 |
* | glsl: Add gl_shader_program::UniformLocationBaseScale | Ian Romanick | 2013-06-12 | 1 | -0/+1 |
* | mesa: Restore 78-column wrapping of license text in C-style comments. | Kenneth Graunke | 2013-04-23 | 1 | -3/+4 |
* | mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability. | Kenneth Graunke | 2013-04-23 | 1 | -1/+1 |
* | mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text. | Kenneth Graunke | 2013-04-23 | 1 | -1/+1 |
* | mesa: remove #include "mfeatures.h" from numerous source files | Brian Paul | 2013-04-17 | 1 | -1/+0 |
* | mesa: Set transform feedback's default buffer mode to INTERLEAVED_ATTRIBS | Matt Turner | 2012-11-27 | 1 | -0/+2 |
* | mesa: remove FEATURE_ARB_shader_objects and related defines. | Oliver McFadden | 2012-09-15 | 1 | -2/+0 |
* | Remove useless checks for NULL before freeing | Matt Turner | 2012-09-05 | 1 | -6/+3 |
* | mesa: move variable declaration out of loop to fix MSVC build | Brian Paul | 2012-06-12 | 1 | -1/+2 |
* | mesa: Free uniforms correclty. | Antoine Labour | 2012-06-12 | 1 | -1/+2 |
* | mesa: add support for ARB_blend_func_extended (v4) | Dave Airlie | 2012-04-13 | 1 | -0/+6 |
* | mesa: Fix leak of uniform storage records on shader program link/free. | Eric Anholt | 2012-01-18 | 1 | -0/+2 |
* | mesa: Remove the dead Varyings list in the program. | Eric Anholt | 2012-01-05 | 1 | -5/+0 |
* | linker: Use app-specified fragment data location during linking | Ian Romanick | 2011-11-08 | 1 | -0/+6 |
* | Delete code made dead by previous uniform related patches | Ian Romanick | 2011-11-07 | 1 | -1/+0 |
* | mesa: Rewrite the way uniforms are tracked and handled | Ian Romanick | 2011-11-07 | 1 | -3/+9 |
* | mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram | Ian Romanick | 2011-10-07 | 1 | -2/+0 |
* | mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram | Ian Romanick | 2011-10-07 | 1 | -1/+0 |
* | mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram | Ian Romanick | 2011-10-07 | 1 | -1/+0 |
* | mesa: Remove unused gl_shader_program::Attributes | Ian Romanick | 2011-10-04 | 1 | -6/+0 |
* | mesa: Add gl_shader_program::AttributeBindings | Ian Romanick | 2011-10-04 | 1 | -0/+9 |
* | mesa: Ensure that gl_shader_program::InfoLog is never NULL | Ian Romanick | 2011-08-02 | 1 | -5/+6 |
* | mesa: Remove the CompileShader driver hook; it's just a no-op. | Kenneth Graunke | 2011-03-17 | 1 | -1/+0 |
* | mesa: Don't try to remove an internal shader_program from the hash. | Eric Anholt | 2011-03-11 | 1 | -2/+4 |
* | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke | 2011-01-31 | 1 | -6/+6 |
* | mesa: Directly include mfeatures.h in files that perform feature tests. | Vinson Lee | 2011-01-07 | 1 | -0/+1 |
* | mesa: Include mtypes.h in files that use gl_context struct. | Vinson Lee | 2011-01-05 | 1 | -0/+1 |
* | mesa: replace #defines with new gl_shader_type enum | Brian Paul | 2010-11-23 | 1 | -4/+5 |
* | glsl: Slightly change the semantic of _LinkedShaders | Ian Romanick | 2010-10-14 | 1 | -3/+5 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -14/+14 |
* | mesa: Fix printf-like warnings. | Vinson Lee | 2010-09-02 | 1 | -6/+6 |
* | mesa: move null ptr check (fdo bug 29843) | Brian Paul | 2010-08-27 | 1 | -2/+2 |
* | mesa: fix double-underscore naming | Brian Paul | 2010-08-27 | 1 | -4/+4 |
* | i965: Start building 965 FS backend. | Eric Anholt | 2010-08-26 | 1 | -11/+21 |
* | mesa: Free linked shaders when deleting the shader program. | Eric Anholt | 2010-08-18 | 1 | -0/+6 |
* | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks. | Eric Anholt | 2010-08-13 | 1 | -0/+2 |
* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -9/+7 |
* | mesa: add geometry shader fields to gl_shader_program | Brian Paul | 2010-07-02 | 1 | -0/+5 |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -1/+3 |
* | mesa: Remove unnecessary header. | Vinson Lee | 2010-06-26 | 1 | -1/+0 |