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path: root/src/mesa/main/shaderimage.h
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* mesa: Reset image unit state to the default values when a bound image is ↵Francisco Jerez2015-08-201-0/+6
| | | | | | | | | | | | | | | deleted. The ES31-CTS.shader_image_load_store.basic-api-bind conformance test expects the whole image unit state to be reset when the bound texture object is deleted. The ARB_shader_image_load_store extension is rather vague regarding what should happen with image unit state other than the texture object in that case, but the GL 4.2 and GLES 3.1 specifications (section "Automatic Unbinding of Deleted Objects") explicitly require it to be reset to the default values. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glMemoryBarrierByRegionMarta Lofstedt2015-08-171-0/+3
| | | | | | | | The function glMemoryBarrierByRegion is part of OpenGL ES 3.1 and OpenGL 4.5 core and compatibility profiles. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-041-0/+6
| | | | | | | This is the required initial image unit state according to "Table 23.45. Image State (state per image unit)" of the OpenGL 4.3 specification. Reviewed-by: Matt Turner <[email protected]>
* mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.Francisco Jerez2015-05-041-0/+8
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-041-0/+7
| | | | | | | This function will be useful for back-ends to translate an image internal format as specified in GLSL code into a mesa format. Reviewed-by: Matt Turner <[email protected]>
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+3
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-151-0/+9
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+42
v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>