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path: root/src/mesa/main/shaderimage.h
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* mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATEMarek Olšák2017-03-291-1/+1
* mesa: Move shader memory barrier functions into barrier.c.Francisco Jerez2016-08-241-6/+0
* mesa/shaderimage: Added func to get the GL_IMAGE_CLASS from the formatAntia Puentes2016-03-031-0/+6
* mesa/shaderimage: Make is_image_format_supported publicAntia Puentes2016-03-031-0/+8
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-091-9/+0
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-091-0/+11
* mesa: Reset image unit state to the default values when a bound image is dele...Francisco Jerez2015-08-201-0/+6
* mesa: Implement glMemoryBarrierByRegionMarta Lofstedt2015-08-171-0/+3
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-041-0/+6
* mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.Francisco Jerez2015-05-041-0/+8
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-041-0/+7
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+3
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-151-0/+9
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+42