| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the required initial image unit state according to "Table 23.45. Image
State (state per image unit)" of the OpenGL 4.3 specification.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This function will be useful for back-ends to translate an image internal
format as specified in GLSL code into a mesa format.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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v2: Name image format classes consistently, fix array and 3D teximage
selection with layered = GL_FALSE, make sure that the
user-specified layer is less than the number of texture layers,
add some asserts.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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