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* mesa: add KHR_no_error support for glBindImageTextures()Samuel Pitoiset2017-05-291-31/+47
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support for glBindImageTexture()Samuel Pitoiset2017-05-291-0/+15
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add bind_image_texture() helperSamuel Pitoiset2017-05-291-7/+16
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add set_image_binding() helperSamuel Pitoiset2017-05-291-36/+34
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove unused layered parameter from validate_bind_image_texture()Samuel Pitoiset2017-05-291-4/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: stop abstracting texture object hashtable lockingTimothy Arceri2017-04-071-2/+3
| | | | | | | This doesn't do anything useful so just remove it. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-181-6/+16
| | | | | | | | | | | | | | | This extension can be enabled automatically as it is a subset of ARB_shader_image_load_store. v2: Replace helper function by qualifier struct field (Ilia) Enable NV_image_formats using ARB_shader_image_load_store (Ilia) v3: Drop extension field from gl_extensions (Ilia) Release notes (Ilia) Signed-off-by: Lionel Landwerlin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98480 Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Move shader memory barrier functions into barrier.c.Francisco Jerez2016-08-241-51/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: allow mutable buffer textures to back GL ES imagesIlia Mirkin2016-03-291-1/+6
| | | | | | | | | Since there is no way to create immutable texture buffers in GL ES, mutable buffer textures are allowed to back images. See issue 7 of the GL_OES_texture_buffer specification. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: fix malformed assertion in _image_format_class_to_glenum()Brian Paul2016-03-081-1/+1
| | | | Reviewed-by: Vinson Lee <[email protected]>
* mesa/shaderimage: Added func to get the GL_IMAGE_CLASS from the formatAntia Puentes2016-03-031-0/+45
| | | | | | | It will be used by the ARB_internalformat_query2 implementation to implement the IMAGE_COMPATIBILITY_CLASS <pname> query. Reviewed-by: Dave Airlie <[email protected]>
* mesa/shaderimage: Make is_image_format_supported publicAntia Puentes2016-03-031-8/+5
| | | | | | | | It will be used by the ARB_internalformat_query2 implementation to implement queries related to the ARB_shader_image_load_store extension. Reviewed-by: Dave Airlie <[email protected]>
* mesa/main: Avoid `void function returning a value` warning.Jose Fonseca2016-01-081-2/+4
| | | | | | Trivial. Reviewed-by: Brian Paul <[email protected]>
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-091-14/+0
| | | | | | | | | | | | | | The point is to avoid having to re-validate all image units when _NEW_TEXTURE is flagged, which can be expensive if the driver exposes a large number of image units. This has been reported to fix a 36% performance regression in the Synmark2 Multithread benchmark on the i965 driver which exposes 192 image units. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91788 Reported-by: Wendy Wang <[email protected]> Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-091-1/+2
| | | | | | | | | | | | | The call to _mesa_test_texobj_completeness() is unnecessary if the texture is already known to be complete. If the texture object is dirtied in the meantime _BaseComplete and _MipmapComplete will be reset to false. _mesa_is_image_unit_valid() will start to be called more frequently in a future commit, so it seems desirable to avoid the unnecessary work. Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-091-4/+4
| | | | | | | | | | | | | A future commit will remove all texture object-dependent derived state from the image unit struct to make validation unnecessary on texture state changes. Instead of checking gl_image_unit::_Valid drivers will be required to call this function when needed to find out whether an image unit is in a valid state and whether access from the shader is allowed. Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-031-9/+0
| | | | | | | Nothing sets it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Refuse to bind a mutable texture object to an image unit in GLES.Francisco Jerez2015-08-201-0/+12
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Initialize image unit state to different defaults in GLES.Francisco Jerez2015-08-201-2/+3
| | | | | | | | | There is no GL_R8 image format in GLES, according to the state table 20.32 of the GLES 3.1 spec the default value should be GL_R32UI. The ES31-CTS.shader_image_load_store.basic-api-bind Khronos conformance test checks that this is the case. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Reset image unit state to the default values when a bound image is ↵Francisco Jerez2015-08-201-6/+13
| | | | | | | | | | | | | | | deleted. The ES31-CTS.shader_image_load_store.basic-api-bind conformance test expects the whole image unit state to be reset when the bound texture object is deleted. The ARB_shader_image_load_store extension is rather vague regarding what should happen with image unit state other than the texture object in that case, but the GL 4.2 and GLES 3.1 specifications (section "Automatic Unbinding of Deleted Objects") explicitly require it to be reset to the default values. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Reject image formats not supported by GLES.Francisco Jerez2015-08-201-2/+65
| | | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Don't lose track of the shader image layer originally specified by the ↵Francisco Jerez2015-08-201-5/+6
| | | | | | | | | | | | | | | | user. The spec requires that all layers of the image starting from the 0-th are bound to the image unit regardless of the Layer parameter when Layered is true, so I was setting gl_image_unit::Layer to zero in that case for the convenience of the driver back-end. However the ES31-CTS.shader_image_load_store.basic-api-bind conformance test checks that the layer value returned by glGetInteger is the same that was originally specified, regardless of the value of layered. Rename Layer to _Layer as is usual for other derived state and keep track of the original layer value as gl_image_unit::Layer. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glMemoryBarrierByRegionMarta Lofstedt2015-08-171-0/+40
| | | | | | | | The function glMemoryBarrierByRegion is part of OpenGL ES 3.1 and OpenGL 4.5 core and compatibility profiles. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-1/+1
| | | | | | | Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Update image unit state when glBindImageTexture is called with texture=0.Francisco Jerez2015-05-041-16/+15
| | | | | | | | | | There's no indication in the spec that the image unit state other than the bound texture object shouldn't be updated when glBindImageTexture() is called passing the zero texture as argument. It's very unlikely that any application would ever have relied on this, but it's easy to get right, and it fixes the "state" ARB_shader_image_load_store piglit test. Reviewed-by: Matt Turner <[email protected]>
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-041-0/+13
| | | | | | | This is the required initial image unit state according to "Table 23.45. Image State (state per image unit)" of the OpenGL 4.3 specification. Reviewed-by: Matt Turner <[email protected]>
* mesa: Validate original image internal format rather than derived mesa format.Francisco Jerez2015-05-041-3/+3
| | | | | | | | | | | This matches what _mesa_BindImageTextures() does. The derived image format (gl_texture_image::TexFormat) isn't necessarily equivalent to the internal format of the texture image. If a forbidden internal format has been specified we need to mark the image unit as invalid as required by the spec, regardless of the derived format. Fixes the "invalid" ARB_shader_image_load_store piglit test. Reviewed-by: Matt Turner <[email protected]>
* mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image ↵Francisco Jerez2015-05-041-3/+4
| | | | | | | | | | validation. gl_texture_object::_MaxLevel doesn't have any meaningful value until _mesa_test_texobj_completeness() has been run. Fixes the "level" ARB_shader_image_load_store piglit test. Reviewed-by: Matt Turner <[email protected]>
* mesa: Add support for binding a buffer texture to a shader image unit.Francisco Jerez2015-05-041-31/+42
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-041-5/+5
| | | | | | | This function will be useful for back-ends to translate an image internal format as specified in GLSL code into a mesa format. Reviewed-by: Matt Turner <[email protected]>
* mesa/shaderimage.c: fix inconsistent sign warningAlon Levy2014-10-231-1/+1
| | | | | Signed-off-by: Alon Levy <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Implement glBindImageTexturesFredrik Höglund2014-05-021-0/+138
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix Type A _INT formats to MESA_FORMAT naming standardMark Mueller2014-01-271-18/+18
| | | | | | | | | | | | | | | | | | | | | | | | | Replace Type A _INT formats names with _SINT to match naming spec, and update type C formats as follows: s/MESA_FORMAT_R_INT8\b/MESA_FORMAT_R_SINT8/g s/MESA_FORMAT_R_INT16\b/MESA_FORMAT_R_SINT16/g s/MESA_FORMAT_R_INT32\b/MESA_FORMAT_R_SINT32/g s/MESA_FORMAT_RG_INT8\b/MESA_FORMAT_RG_SINT8/g s/MESA_FORMAT_RG_INT16\b/MESA_FORMAT_RG_SINT16/g s/MESA_FORMAT_RG_INT32\b/MESA_FORMAT_RG_SINT32/g s/MESA_FORMAT_RGB_INT8\b/MESA_FORMAT_RGB_SINT8/g s/MESA_FORMAT_RGB_INT16\b/MESA_FORMAT_RGB_SINT16/g s/MESA_FORMAT_RGB_INT32\b/MESA_FORMAT_RGB_SINT32/g s/MESA_FORMAT_RGBA_INT8\b/MESA_FORMAT_RGBA_SINT8/g s/MESA_FORMAT_RGBA_INT16\b/MESA_FORMAT_RGBA_SINT16/g s/MESA_FORMAT_RGBA_INT32\b/MESA_FORMAT_RGBA_SINT32/g s/\bMESA_FORMAT_RED_RGTC1\b/MESA_FORMAT_R_RGTC1_UNORM/g s/\bMESA_FORMAT_SIGNED_RED_RGTC1\b/MESA_FORMAT_R_RGTC1_SNORM/g s/\bMESA_FORMAT_RG_RGTC2\b/MESA_FORMAT_RG_RGTC2_UNORM/g s/\bMESA_FORMAT_SIGNED_RG_RGTC2\b/MESA_FORMAT_RG_RGTC2_SNORM/g s/\bMESA_FORMAT_L_LATC1\b/MESA_FORMAT_L_LATC1_UNORM/g s/\bMESA_FORMAT_SIGNED_L_LATC1\b/MESA_FORMAT_L_LATC1_SNORM/g s/\bMESA_FORMAT_LA_LATC2\b/MESA_FORMAT_LA_LATC2_UNORM/g s/\bMESA_FORMAT_SIGNED_LA_LATC2\b/MESA_FORMAT_LA_LATC2_SNORM/g
* mesa: Fix MESA_FORMAT names containg SIGNEDMark Mueller2014-01-271-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | Update comments. Replace format names containing SIGNED with SNORM appended w/decoration per the format name spec: s/MESA_FORMAT_SIGNED_R8\b/MESA_FORMAT_R_SNORM8/g s/MESA_FORMAT_SIGNED_RG88_REV\b/MESA_FORMAT_R8G8_SNORM/g s/MESA_FORMAT_SIGNED_RGBX8888\b/MESA_FORMAT_X8B8G8R8_SNORM/g s/MESA_FORMAT_SIGNED_RGBA8888\b/MESA_FORMAT_A8B8G8R8_SNORM/g s/MESA_FORMAT_SIGNED_RGBA8888_REV\b/MESA_FORMAT_R8G8B8A8_SNORM/g s/MESA_FORMAT_SIGNED_R16\b/MESA_FORMAT_R_SNORM16/g s/MESA_FORMAT_SIGNED_GR1616\b/MESA_FORMAT_R16G16_SNORM/g s/MESA_FORMAT_SIGNED_RGB_16\b/MESA_FORMAT_RGB_SNORM16/g s/MESA_FORMAT_SIGNED_RGBA_16\b/MESA_FORMAT_RGBA_SNORM16/g s/MESA_FORMAT_SIGNED_A8\b/MESA_FORMAT_A_SNORM8/g s/MESA_FORMAT_SIGNED_I8\b/MESA_FORMAT_I_SNORM8/g s/MESA_FORMAT_SIGNED_L8\b/MESA_FORMAT_L_SNORM8/g s/MESA_FORMAT_SIGNED_A16\b/MESA_FORMAT_A_SNORM16/g s/MESA_FORMAT_SIGNED_I16\b/MESA_FORMAT_I_SNORM16/g s/MESA_FORMAT_SIGNED_L16\b/MESA_FORMAT_L_SNORM16/g s/MESA_FORMAT_SIGNED_AL88\b/MESA_FORMAT_L8A8_SNORM/g s/MESA_FORMAT_SIGNED_RG88\b/MESA_FORMAT_G8R8_SNORM/g s/MESA_FORMAT_SIGNED_RG1616\b/MESA_FORMAT_G16R16_SNORM/g
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversion of Type P formats as follows (w/related comment fixes): s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g Conflicts: src/mesa/drivers/dri/i965/brw_surface_formats.c src/mesa/main/format_pack.c src/mesa/main/format_unpack.c src/mesa/main/formats.c src/mesa/main/texformat.c src/mesa/main/texstore.c
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update comments. Conversion of the following Type A formats: s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-271-2/+2
| | | | | | | | | | | | | Change all 4 color component unsigned byte formats to meet spec for P Type formats: s/MESA_FORMAT_RGBA8888\b/MESA_FORMAT_A8B8G8R8_UNORM/g s/MESA_FORMAT_RGBA8888_REV\b/MESA_FORMAT_R8G8B8A8_UNORM/g s/MESA_FORMAT_ARGB8888\b/MESA_FORMAT_B8G8R8A8_UNORM/g s/MESA_FORMAT_ARGB8888_REV\b/MESA_FORMAT_A8R8G8B8_UNORM/g s/MESA_FORMAT_RGBX8888\b/MESA_FORMAT_X8B8G8R8_UNORM/g s/MESA_FORMAT_RGBX8888_REV\b/MESA_FORMAT_R8G8B8X8_UNORM/g s/MESA_FORMAT_XRGB8888\b/MESA_FORMAT_B8G8R8X8_UNORM/g s/MESA_FORMAT_XRGB8888_REV\b/MESA_FORMAT_X8R8G8B8_UNORM/g
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-2/+2
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-151-0/+11
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+477
v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>