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path: root/src/mesa/main/shaderapi.h
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* mesa: add KHR_no_error support for glCreateShader() and glCreateShaderObjectA...Samuel Pitoiset2017-06-281-0/+6
* mesa: add KHR_no_error support for glAttachShader() and glAttachObjectARB()Samuel Pitoiset2017-06-281-1/+6
* mesa: add KHR_no_error support for glUseProgramTimothy Arceri2017-05-171-0/+2
* mesa: retain gl_shader_programs after glDeleteProgram if they are in useTimothy Arceri2017-02-161-1/+1
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-231-4/+5
* mesa: change init subroutine defaults helper to work per gl_programTimothy Arceri2017-01-191-2/+2
* mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shaderTimothy Arceri2016-10-261-3/+2
* mesa: add api to write subroutine indicies to the program storage.Dave Airlie2016-08-231-0/+3
* mesa/subroutines: start adding per-context subroutine index support (v1.1)Dave Airlie2016-08-231-1/+2
* mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.Kenneth Graunke2016-06-051-0/+3
* mesa: Expose compile_shader() and link_program() beyond the file.Kenneth Graunke2016-03-161-0/+6
* mesa: Fix some function prototype mismatchingJeremy Huddleston Sequoia2016-01-211-10/+10
* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-09-291-0/+3
* mesa: fix and simplify resource query for arraysTimothy Arceri2015-07-301-1/+2
* mesa: fill out the ARB_shader_subroutine APIsDave Airlie2015-07-231-0/+3
* mesa: Add stubs for ARB_shader_subroutine entrypointsChris Forbes2015-07-231-0/+34
* mapi: add ARB_tessellation_shaderFabian Bieler2015-07-231-0/+8
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-161-6/+6
* mesa: implementation of glGetProgramResourceivTapani Pälli2015-04-161-0/+12
* mesa: glGetProgramResourceLocationIndexTapani Pälli2015-04-161-0/+4
* mesa: glGetProgramResourceLocationTapani Pälli2015-04-161-0/+4
* mesa: glGetProgramResourceNameTapani Pälli2015-04-161-0/+10
* mesa: glGetProgramResourceIndexTapani Pälli2015-04-161-0/+8
* mesa: glGetProgramInterfaceivTapani Pälli2015-04-161-0/+7
* mesa: Remove prototypes for nonexistent functionsIan Romanick2014-10-241-9/+0
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-251-1/+2
* mesa: Make get_shader_flags publicly availableGregory Hainaut2014-02-211-0/+3
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-0/+5
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-211-0/+3
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-1/+1
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-0/+5
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-211-4/+0
* mesa: Add stub implementations of glGetProgramBinary and glProgramBinaryIan Romanick2013-01-111-0/+8
* mesa: Fix the naming of _mesa_ProgramParameteriARBIan Romanick2013-01-111-2/+2
* mesa: Fix const correctness of API implementation functions.Paul Berry2012-11-121-1/+1
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-9/+9
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-1/+2
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-161-3/+0
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+7
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-0/+11
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-041-0/+2
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-041-0/+2
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Make metaops use program refcounts instead of names.Eric Anholt2010-10-291-1/+7
* mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul2010-10-281-0/+7
* mesa: Skeletal support for GL_EXT_separate_shader_objectsIan Romanick2010-10-271-0/+9
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+3