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path: root/src/mesa/main/shaderapi.h
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* mesa: Fix const correctness of API implementation functions.Paul Berry2012-11-121-1/+1
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-9/+9
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-1/+2
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-161-3/+0
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+7
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-0/+11
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-041-0/+2
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-041-0/+2
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Make metaops use program refcounts instead of names.Eric Anholt2010-10-291-1/+7
* mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul2010-10-281-0/+7
* mesa: Skeletal support for GL_EXT_separate_shader_objectsIan Romanick2010-10-271-0/+9
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+3
* mesa: refactor shader api / object codeBrian Paul2010-06-101-0/+166