Commit message (Expand) | Author | Age | Files | Lines | ||
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* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -0/+11 | |
* | mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+2 | |
* | mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+2 | |
* | mesa: Clean up header file inclusion in shaderapi.h. | Vinson Lee | 2010-11-20 | 1 | -1/+3 | |
* | mesa: Make metaops use program refcounts instead of names. | Eric Anholt | 2010-10-29 | 1 | -1/+7 | |
* | mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation() | Brian Paul | 2010-10-28 | 1 | -0/+7 | |
* | mesa: Skeletal support for GL_EXT_separate_shader_objects | Ian Romanick | 2010-10-27 | 1 | -0/+9 | |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -1/+1 | |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+3 | |
* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 1 | -0/+166 |