| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: Fix const correctness of API implementation functions. | Paul Berry | 2012-11-12 | 1 | -1/+1 |
* | mesa: Standardize names of OpenGL functions. | Paul Berry | 2012-11-12 | 1 | -9/+9 |
* | mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core | Ian Romanick | 2012-09-28 | 1 | -1/+2 |
* | mesa: Remove dead _mesa_sizeof_glsl_type(). | Eric Anholt | 2012-04-16 | 1 | -3/+0 |
* | mesa: add support for ARB_blend_func_extended (v4) | Dave Airlie | 2012-04-13 | 1 | -0/+7 |
* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -0/+11 |
* | mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+2 |
* | mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+2 |
* | mesa: Clean up header file inclusion in shaderapi.h. | Vinson Lee | 2010-11-20 | 1 | -1/+3 |
* | mesa: Make metaops use program refcounts instead of names. | Eric Anholt | 2010-10-29 | 1 | -1/+7 |
* | mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation() | Brian Paul | 2010-10-28 | 1 | -0/+7 |
* | mesa: Skeletal support for GL_EXT_separate_shader_objects | Ian Romanick | 2010-10-27 | 1 | -0/+9 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -1/+1 |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+3 |
* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 1 | -0/+166 |