Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -0/+11 |
| | | | | | Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build. | ||||
* | mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+2 |
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+2 |
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | mesa: Clean up header file inclusion in shaderapi.h. | Vinson Lee | 2010-11-20 | 1 | -1/+3 |
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* | mesa: Make metaops use program refcounts instead of names. | Eric Anholt | 2010-10-29 | 1 | -1/+7 |
| | | | | | | | Fixes failure on restoring state when the program was active but deleted, and the name no longer exists. Bug #31194 | ||||
* | mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation() | Brian Paul | 2010-10-28 | 1 | -0/+7 |
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* | mesa: Skeletal support for GL_EXT_separate_shader_objects | Ian Romanick | 2010-10-27 | 1 | -0/+9 |
| | | | | | Really just filling in the entry points. None of them do anything other than validate their inputs. | ||||
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -1/+1 |
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* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+3 |
| | | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | ||||
* | mesa: refactor shader api / object code | Brian Paul | 2010-06-10 | 1 | -0/+166 |
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/. |