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path: root/src/mesa/main/shaderapi.c
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* mesa: Make a function is_transform_feedback_active_and_unpaused.Paul Berry2012-12-181-5/+3
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-3/+3
* mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyingsMatt Turner2012-11-271-21/+15
* mesa: Fix const correctness of API implementation functions.Paul Berry2012-11-121-1/+1
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-17/+17
* mesa: disable ProgramParameteri until it is neededJordan Justen2012-11-031-4/+0
* glapi: alias ProgramParameteriARB to ProgramParameteriJordan Justen2012-11-031-1/+1
* mesa shaderapi: don't enable various functions for GL COREJordan Justen2012-11-031-0/+2
* dispatch: GLES1 fixes for _mesa_create_exec_table().Paul Berry2012-11-011-35/+39
* mesa: Don't flatten IF statements by default.Kenneth Graunke2012-10-161-0/+1
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-19/+31
* mesa: Set dispatch pointer for glShaderBinaryIan Romanick2012-09-281-0/+1
* Temporarily revert "mesa: remove remaining FEATURE_* defines where protected ...José Fonseca2012-09-151-0/+4
* mesa: remove remaining FEATURE_* defines where protected by API check.Oliver McFadden2012-09-151-4/+0
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-4/+0
* mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden2012-09-151-16/+0
* mesa: remove FEATURE_ARB_fragment_shader define.Oliver McFadden2012-09-151-6/+0
* mesa: remove FEATURE_ARB_vertex_shader define.Oliver McFadden2012-09-151-8/+1
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-3/+1
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-4/+4
* mesa/es: Validate glCreateShader targets in Mesa code rather than the ES wrapperIan Romanick2012-08-241-1/+1
* mesa/es: Validate glGetProgramiv pnames in Mesa code rather than the ES wrapperIan Romanick2012-08-241-8/+31
* mesa: Filter glGetProgramiv pnames based on available extensionsIan Romanick2012-08-241-30/+37
* mesa: Add support for glGetProgramiv pnames for UBOs.Eric Anholt2012-07-311-0/+29
* mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.Kenneth Graunke2012-07-221-3/+5
* mesa: add GLSL_REPORT_ERRORS debug flagBrian Paul2012-05-191-0/+14
* mesa: add some comments on shaderapi.c functionsBrian Paul2012-05-191-1/+14
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-161-60/+0
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+3
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-121-0/+1
* mesa: include uniforms.h to silence warning, remove unused varBrian Paul2012-01-111-2/+1
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-111-62/+2
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-111-0/+29
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-101-1/+1
* mesa: Fix typos in transform feedback error messages.Paul Berry2012-01-041-1/+1
* mesa: Disable certain error checks when transform feedback is pausedPaul Berry2011-12-231-2/+3
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-081-20/+0
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-081-18/+0
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-071-1/+0
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-071-5/+17
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+2
* mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt2011-10-101-3/+5
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-4/+5
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-4/+5
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-4/+5
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-041-7/+1
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-041-1/+1
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-041-42/+0
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-041-52/+0