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path:
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src
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mesa
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main
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shaderapi.c
Commit message (
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Author
Age
Files
Lines
*
mesa: remove dd_function_table::UseProgram
Marek Olšák
2016-07-30
1
-6
/
+0
*
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Kenneth Graunke
2016-07-26
1
-1
/
+1
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-19
/
+19
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-8
/
+11
*
mesa: don't use drivers NewShader function when creating shader objects
Timothy Arceri
2016-06-30
1
-2
/
+1
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
1
-15
/
+28
*
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
2016-06-23
1
-12
/
+22
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-9
/
+11
*
mesa: Try to unbreak the MSVC build.
Kenneth Graunke
2016-06-05
1
-0
/
+4
*
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.
Kenneth Graunke
2016-06-05
1
-0
/
+52
*
subroutines: handle explicit indexes properly
Dave Airlie
2016-05-23
1
-4
/
+12
*
mesa/subroutines: fix reset on bindpipeline
Dave Airlie
2016-05-23
1
-1
/
+3
*
mesa/subroutines: count number subroutines properly.
Dave Airlie
2016-05-23
1
-2
/
+2
*
mesa/subroutines: don't generate error in GetSubroutineIndex.
Dave Airlie
2016-05-23
1
-1
/
+0
*
arb_shader_subroutine: check active subroutine limit
Dave Airlie
2016-05-23
1
-0
/
+5
*
mesa: Replace uses of Shared->Mutex with hash-table mutexes
Matt Turner
2016-05-20
1
-2
/
+8
*
mesa/main: Add support for GL_ARB_cull_distance (v2)
Tobias Klausmann
2016-05-14
1
-0
/
+3
*
glShaderSource must not change compile status.
Jamey Sharp
2016-05-01
1
-1
/
+0
*
mesa/main: removing double semi-colons
Jakob Sinclair
2016-04-26
1
-1
/
+1
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-1
/
+1
*
mesa: remove initialized field from uniform storage
Timothy Arceri
2016-03-29
1
-2
/
+1
*
mesa: Expose compile_shader() and link_program() beyond the file.
Kenneth Graunke
2016-03-16
1
-10
/
+10
*
mesa: Make link_program() take a gl_shader_program, not a GLuint.
Kenneth Graunke
2016-03-16
1
-6
/
+4
*
mesa: Make compile_shader() take a gl_shader, not a GLuint.
Kenneth Graunke
2016-03-16
1
-9
/
+6
*
mesa: store shared size in gl_compute_program
Samuel Pitoiset
2016-02-13
1
-0
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-4
/
+4
*
Revert "mesa: Deal with size differences between GLuint and GLhandleARB in Ge...
Jeremy Huddleston Sequoia
2016-01-22
1
-17
/
+1
*
mesa: Deal with size differences between GLuint and GLhandleARB in GetAttache...
Jeremy Huddleston Sequoia
2016-01-21
1
-1
/
+17
*
mesa: Fix format warnings
Jeremy Huddleston Sequoia
2016-01-21
1
-1
/
+1
*
mesa: Fix some function prototype mismatching
Jeremy Huddleston Sequoia
2016-01-21
1
-8
/
+8
*
mesa: fix segfault in glUniformSubroutinesuiv()
Timothy Arceri
2016-01-18
1
-0
/
+10
*
mesa: print the invalid enum when CreateShader fails
Timothy Arceri
2016-01-13
1
-1
/
+2
*
main: Allow compute shaders to be compiled with OpenGLES 3.1
Jordan Justen
2015-12-16
1
-1
/
+1
*
main: Add MESA_VERBOSE=api for LinkProgram & UseProgram
Jordan Justen
2015-12-16
1
-0
/
+5
*
mesa: fix uniforms calculation in glGetProgramiv
Tapani Pälli
2015-11-02
1
-2
/
+12
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
1
-3
/
+3
*
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
main: Use NumUniformBlocks to count UBOs
Iago Toral Quiroga
2015-10-19
1
-5
/
+1
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-2
/
+2
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
1
-1
/
+1
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
1
-1
/
+1
*
mesa: clean up #includes in shaderapi.c
Brian Paul
2015-09-29
1
-5
/
+5
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
1
-2
/
+2
*
main: fix ACTIVE_UNIFORM_BLOCKS value
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+5
*
glsl: bail out early in _mesa_ShaderSource if no shaderobj
Tapani Pälli
2015-09-23
1
-11
/
+9
*
mesa: return initial value for PROGRAM_SEPARABLE when not linked
Tapani Pälli
2015-09-17
1
-1
/
+2
*
mesa: change 'SHADER_SUBST' facility to work with env variables
Tapani Pälli
2015-09-04
1
-38
/
+101
*
mesa/es3.1: Allow GL_COMPUTE_WORK_GROUP_SIZE for OpenGL ES 3.1
Marta Lofstedt
2015-08-26
1
-1
/
+1
*
mesa: undo split out of create shader code
Timothy Arceri
2015-08-19
1
-59
/
+50
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