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path: root/src/mesa/main/shaderapi.c
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* mesa/main: removing double semi-colonsJakob Sinclair2016-04-261-1/+1
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-061-1/+1
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-291-2/+1
* mesa: Expose compile_shader() and link_program() beyond the file.Kenneth Graunke2016-03-161-10/+10
* mesa: Make link_program() take a gl_shader_program, not a GLuint.Kenneth Graunke2016-03-161-6/+4
* mesa: Make compile_shader() take a gl_shader, not a GLuint.Kenneth Graunke2016-03-161-9/+6
* mesa: store shared size in gl_compute_programSamuel Pitoiset2016-02-131-0/+1
* glsl: move to compiler/Emil Velikov2016-01-261-4/+4
* Revert "mesa: Deal with size differences between GLuint and GLhandleARB in Ge...Jeremy Huddleston Sequoia2016-01-221-17/+1
* mesa: Deal with size differences between GLuint and GLhandleARB in GetAttache...Jeremy Huddleston Sequoia2016-01-211-1/+17
* mesa: Fix format warningsJeremy Huddleston Sequoia2016-01-211-1/+1
* mesa: Fix some function prototype mismatchingJeremy Huddleston Sequoia2016-01-211-8/+8
* mesa: fix segfault in glUniformSubroutinesuiv()Timothy Arceri2016-01-181-0/+10
* mesa: print the invalid enum when CreateShader failsTimothy Arceri2016-01-131-1/+2
* main: Allow compute shaders to be compiled with OpenGLES 3.1Jordan Justen2015-12-161-1/+1
* main: Add MESA_VERBOSE=api for LinkProgram & UseProgramJordan Justen2015-12-161-0/+5
* mesa: fix uniforms calculation in glGetProgramivTapani Pälli2015-11-021-2/+12
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-201-3/+3
* main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOsIago Toral Quiroga2015-10-191-2/+2
* main: Use NumUniformBlocks to count UBOsIago Toral Quiroga2015-10-191-5/+1
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-141-2/+2
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-051-1/+1
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-031-1/+1
* mesa: clean up #includes in shaderapi.cBrian Paul2015-09-291-5/+5
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-291-2/+2
* main: fix ACTIVE_UNIFORM_BLOCKS valueSamuel Iglesias Gonsalvez2015-09-291-1/+5
* glsl: bail out early in _mesa_ShaderSource if no shaderobjTapani Pälli2015-09-231-11/+9
* mesa: return initial value for PROGRAM_SEPARABLE when not linkedTapani Pälli2015-09-171-1/+2
* mesa: change 'SHADER_SUBST' facility to work with env variablesTapani Pälli2015-09-041-38/+101
* mesa/es3.1: Allow GL_COMPUTE_WORK_GROUP_SIZE for OpenGL ES 3.1Marta Lofstedt2015-08-261-1/+1
* mesa: undo split out of create shader codeTimothy Arceri2015-08-191-59/+50
* mesa: Raise INVALID_VALUE from glCreateShaderProgramv if count < 0Marta Lofstedt2015-08-171-0/+9
* mesa: NULL check InfoLogMarta Lofstedt2015-08-071-2/+2
* mesa: Fix errors values returned by glShaderBinary()Eduardo Lima Mitev2015-08-051-3/+14
* mesa: fix and simplify resource query for arraysTimothy Arceri2015-07-301-1/+1
* mesa: minor clean-ups in shaderapi.cBrian Paul2015-07-231-7/+10
* mesa: fix _mesa_error() compiler warnings in shaderapi.cBrian Paul2015-07-231-33/+33
* mesa: initialize variables to silence compiler warningsBrian Paul2015-07-231-1/+1
* mesa: fill out the ARB_shader_subroutine APIsDave Airlie2015-07-231-3/+448
* mesa: Add stubs for ARB_shader_subroutine entrypointsChris Forbes2015-07-231-0/+61
* glsl: analyze TES usage of gl_ClipDistanceChris Forbes2015-07-231-0/+1
* mesa: handle tessellation shaders in use_shader_programMarek Olšák2015-07-231-4/+2
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-231-0/+26
* mesa: add tessellation shader getters (v3)Fabian Bieler2015-07-231-0/+84
* mesa: allow setting of patch parameters.Marek Olšák2015-07-231-2/+42
* mesa: add tessellation shader state and limitsChris Forbes2015-07-231-0/+7
* mapi: add ARB_tessellation_shaderFabian Bieler2015-07-231-0/+18
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-4/+4
* mesa: use _mesa_has_geometry_shader in get_programivMarek Olšák2015-06-051-1/+1
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-2/+2