index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
/
shaderapi.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: simplify a conditional in detach_shader()
Brian Paul
2015-01-05
1
-3
/
+1
*
mesa: minor whitespace fixes in shaderapi.c
Brian Paul
2015-01-05
1
-12
/
+13
*
mesa: update comment on delete_shader_program()
Brian Paul
2015-01-05
1
-2
/
+3
*
mesa: rearrange error handling in glProgramParameteri()
Brian Paul
2015-01-05
1
-15
/
+11
*
mesa: fix error strings in shaderapi.c
Brian Paul
2015-01-05
1
-2
/
+2
*
Don't cast the return value of malloc/realloc
Matt Turner
2014-12-08
1
-3
/
+2
*
glsl: Add infrastructure for "hidden" uniforms.
Kenneth Graunke
2014-11-06
1
-2
/
+4
*
mesa: Remove context parameter from dd_function_table::NewShaderProgram
Ian Romanick
2014-10-24
1
-1
/
+1
*
glsl: Add context-level controls for whether temporaries have real names
Ian Romanick
2014-09-30
1
-0
/
+3
*
mesa: Drop _mesa_getenv() wrapper.
Matt Turner
2014-09-24
1
-1
/
+1
*
mesa: Use realloc() instead of _mesa_realloc() and remove the latter.
Matt Turner
2014-09-24
1
-3
/
+2
*
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
2014-08-11
1
-2
/
+2
*
util: Move the open-addressing linear-probing hash_table to src/util.
Kenneth Graunke
2014-08-04
1
-1
/
+1
*
util: Move ralloc to a new src/util directory.
Kenneth Graunke
2014-08-04
1
-1
/
+1
*
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
Iago Toral Quiroga
2014-06-30
1
-0
/
+1
*
mesa: Fix substitution of large shaders
Cody Northrop
2014-06-10
1
-3
/
+14
*
mesa: propagate FragDepthLayout to gl_program
Chia-I Wu
2014-05-09
1
-0
/
+5
*
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
Ian Romanick
2014-05-02
1
-140
/
+6
*
mesa/sso: Enable GL_ARB_separate_shader_objects by default
Ian Romanick
2014-05-02
1
-6
/
+0
*
mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_program
Gregory Hainaut
2014-03-25
1
-11
/
+16
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-17
/
+19
*
mesa/sso: replace Shader binding point with _Shader
Gregory Hainaut
2014-03-25
1
-3
/
+94
*
mesa: switch to c11 mutex functions
Brian Paul
2014-03-03
1
-2
/
+2
*
mesa: Move MESA_GLSL=dump output to stderr.
Kenneth Graunke
2014-03-02
1
-9
/
+11
*
glsl: Add a file argument to the IR printer.
Eric Anholt
2014-02-22
1
-1
/
+1
*
mesa/sso: Implement _mesa_CreateShaderProgramv
Gregory Hainaut
2014-02-21
1
-1
/
+6
*
mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXT
Gregory Hainaut
2014-02-21
1
-8
/
+18
*
mesa/sso: Add support for GL_PROGRAM_SEPARABLE query
Gregory Hainaut
2014-02-21
1
-0
/
+25
*
mesa: Add a mutex and refcounting to gl_shader_state
Gregory Hainaut
2014-02-21
1
-0
/
+8
*
mesa: Make get_shader_flags publicly available
Gregory Hainaut
2014-02-21
1
-3
/
+3
*
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Gregory Hainaut
2014-02-21
1
-0
/
+11
*
main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgramiv support
Jordan Justen
2014-02-20
1
-0
/
+6
*
mesa: initialize gl_geometry_program Invocations field
Jordan Justen
2014-02-20
1
-0
/
+1
*
mesa: assorted clean-ups in detach_shader()
Brian Paul
2014-02-12
1
-12
/
+12
*
mesa: update assertion in detach_shader() for geom shaders
Brian Paul
2014-02-08
1
-0
/
+1
*
main/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.
Paul Berry
2014-02-05
1
-0
/
+18
*
mesa/cs: Handle compute shader local size during linking.
Paul Berry
2014-02-05
1
-0
/
+7
*
mesa/cs: Handle compute shaders in _mesa_use_program().
Paul Berry
2014-02-05
1
-0
/
+1
*
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
2014-02-05
1
-0
/
+5
*
mesa: Change redundant code into loops in shaderapi.c.
Paul Berry
2014-01-21
1
-30
/
+9
*
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
2014-01-21
1
-6
/
+6
*
main: Allow ctx == NULL in _mesa_validate_shader_target().
Paul Berry
2014-01-21
1
-3
/
+10
*
mesa: Make validate_shader_target() non-static.
Paul Berry
2014-01-21
1
-4
/
+4
*
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
2014-01-09
1
-2
/
+2
*
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
Paul Berry
2014-01-08
1
-4
/
+4
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-7
/
+7
*
Rename overloads of _mesa_glsl_shader_target_name().
Paul Berry
2013-12-30
1
-3
/
+3
*
mesa: fix a typo in glDetachShader error message
Tapani Pälli
2013-12-12
1
-1
/
+1
*
mesa: for GLSL_DUMP_ON_ERROR, also dump the info log
Brian Paul
2013-11-06
1
-0
/
+2
*
mesa: Drop unused return value from use_shader_program
Gregory Hainaut
2013-10-30
1
-5
/
+3
[next]