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path:
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src
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mesa
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main
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shaderapi.c
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Author
Age
Files
Lines
...
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
1
-1
/
+0
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-5
/
+1
*
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
2017-01-19
1
-1
/
+22
*
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
2017-01-19
1
-20
/
+10
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
1
-0
/
+5
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
1
-6
/
+0
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
1
-5
/
+5
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
1
-1
/
+0
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-2
/
+16
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
2017-01-06
1
-6
/
+8
*
mesa/compiler: add local_size_variable to shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
1
-38
/
+42
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+1
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+1
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
1
-1
/
+1
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+6
*
mesa: use util_hash_crc32 instead of _mesa_str_checksum
Marek Olšák
2016-11-22
1
-1
/
+2
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-35
/
+35
*
glsl/i965: move per stage AtomicBuffers list to gl_program
Timothy Arceri
2016-11-19
1
-1
/
+0
*
mesa: fix empty program log length
Tapani Pälli
2016-11-18
1
-2
/
+4
*
mesa: Drop PATH_MAX usage.
Kenneth Graunke
2016-11-17
1
-26
/
+11
*
mesa/glsl: copy num_abos to gl_program
Timothy Arceri
2016-11-17
1
-0
/
+1
*
mesa/glsl: copy num_images to gl_program
Timothy Arceri
2016-11-17
1
-0
/
+2
*
compiler: remove copy_shader_info()
Timothy Arceri
2016-10-26
1
-2
/
+0
*
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...
Timothy Arceri
2016-10-26
1
-0
/
+1
*
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2016-10-26
1
-2
/
+1
*
mesa: set cs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-5
/
+3
*
mesa: set gs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-9
/
+7
*
mesa: copy tes metadata directly to shared shader info
Timothy Arceri
2016-10-26
1
-7
/
+4
*
mesa: set tcs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-3
/
+1
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
1
-0
/
+2
*
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
Timothy Arceri
2016-10-26
1
-19
/
+20
*
mesa: remove unused LocalSizeVariable
Timothy Arceri
2016-10-20
1
-1
/
+0
*
mesa/main: add support for ARB_compute_variable_groups_size
Samuel Pitoiset
2016-10-07
1
-0
/
+1
*
glsl: don't crash when dumping shaders if some come from cache
Timothy Arceri
2016-09-28
1
-2
/
+7
*
mesa: Remove redundant _mesa_has_shader_subroutine
Ian Romanick
2016-08-26
1
-8
/
+8
*
shaderapi: don't generate not linked error on GetProgramStage in general
Alejandro Piñeiro
2016-08-24
1
-1
/
+18
*
mesa/subroutines: drop the old subroutine index uploads.
Dave Airlie
2016-08-23
1
-6
/
+0
*
mesa: add api to write subroutine indicies to the program storage.
Dave Airlie
2016-08-23
1
-0
/
+10
*
mesa/subroutines: start adding per-context subroutine index support (v1.1)
Dave Airlie
2016-08-23
1
-30
/
+48
*
mesa: remove dd_function_table::UseProgram
Marek Olšák
2016-07-30
1
-6
/
+0
*
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Kenneth Graunke
2016-07-26
1
-1
/
+1
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-19
/
+19
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-8
/
+11
*
mesa: don't use drivers NewShader function when creating shader objects
Timothy Arceri
2016-06-30
1
-2
/
+1
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
1
-15
/
+28
*
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
2016-06-23
1
-12
/
+22
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