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path: root/src/mesa/main/shaderapi.c
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* mesa: use strdup() instead of _mesa_strdup()Brian Paul2015-03-111-1/+1
* mesa: Correct backwards NULL check.Matt Turner2015-03-021-1/+1
* mesa: Add missing error checks to GetProgramInfoLog, GetShaderInfoLog and Get...Eduardo Lima Mitev2015-02-241-6/+32
* mesa: Returns a GL_INVALID_VALUE error on several APIs when buffer size is ne...Eduardo Lima Mitev2015-02-031-6/+20
* mesa: Always generate GL_INVALID_OPERATION in _mesa_GetProgramBinaryIan Romanick2015-01-121-0/+2
* mesa: Ensure that length is set to zero in _mesa_GetProgramBinaryIan Romanick2015-01-121-6/+20
* mesa: Add missing error checks in _mesa_ProgramBinaryIan Romanick2015-01-121-2/+25
* mesa: simplify a conditional in detach_shader()Brian Paul2015-01-051-3/+1
* mesa: minor whitespace fixes in shaderapi.cBrian Paul2015-01-051-12/+13
* mesa: update comment on delete_shader_program()Brian Paul2015-01-051-2/+3
* mesa: rearrange error handling in glProgramParameteri()Brian Paul2015-01-051-15/+11
* mesa: fix error strings in shaderapi.cBrian Paul2015-01-051-2/+2
* Don't cast the return value of malloc/reallocMatt Turner2014-12-081-3/+2
* glsl: Add infrastructure for "hidden" uniforms.Kenneth Graunke2014-11-061-2/+4
* mesa: Remove context parameter from dd_function_table::NewShaderProgramIan Romanick2014-10-241-1/+1
* glsl: Add context-level controls for whether temporaries have real namesIan Romanick2014-09-301-0/+3
* mesa: Drop _mesa_getenv() wrapper.Matt Turner2014-09-241-1/+1
* mesa: Use realloc() instead of _mesa_realloc() and remove the latter.Matt Turner2014-09-241-3/+2
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-2/+2
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-041-1/+1
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
* glsl: Store info about geometry shaders that emit vertices to non-zero streams.Iago Toral Quiroga2014-06-301-0/+1
* mesa: Fix substitution of large shadersCody Northrop2014-06-101-3/+14
* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-140/+6
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-6/+0
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-251-11/+16
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-17/+19
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-251-3/+94
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-2/+2
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-021-9/+11
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
* mesa/sso: Implement _mesa_CreateShaderProgramvGregory Hainaut2014-02-211-1/+6
* mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXTGregory Hainaut2014-02-211-8/+18
* mesa/sso: Add support for GL_PROGRAM_SEPARABLE queryGregory Hainaut2014-02-211-0/+25
* mesa: Add a mutex and refcounting to gl_shader_stateGregory Hainaut2014-02-211-0/+8
* mesa: Make get_shader_flags publicly availableGregory Hainaut2014-02-211-3/+3
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-0/+11
* main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgramiv supportJordan Justen2014-02-201-0/+6
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-201-0/+1
* mesa: assorted clean-ups in detach_shader()Brian Paul2014-02-121-12/+12
* mesa: update assertion in detach_shader() for geom shadersBrian Paul2014-02-081-0/+1
* main/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.Paul Berry2014-02-051-0/+18
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-051-0/+7
* mesa/cs: Handle compute shaders in _mesa_use_program().Paul Berry2014-02-051-0/+1
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-051-0/+5
* mesa: Change redundant code into loops in shaderapi.c.Paul Berry2014-01-211-30/+9
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-6/+6
* main: Allow ctx == NULL in _mesa_validate_shader_target().Paul Berry2014-01-211-3/+10
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-211-4/+4