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* mesa: Change redundant code into loops in shaderapi.c.Paul Berry2014-01-211-30/+9
| | | | | | | This is possible now that ctx->Shader.CurrentProgram is an array. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ↵Paul Berry2014-01-211-6/+6
| | | | | | | | | | | | | | | | | | | | | array. These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main: Allow ctx == NULL in _mesa_validate_shader_target().Paul Berry2014-01-211-3/+10
| | | | | | | | | This will allow this function to be used in circumstances where there is no context available, such as when building built-in GLSL functions. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-211-4/+4
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-2/+2
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-4/+4
| | | | | | | | | | | | | | | | | | | | | This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-3/+3
| | | | | | | | | | | | Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
* mesa: fix a typo in glDetachShader error messageTapani Pälli2013-12-121-1/+1
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: for GLSL_DUMP_ON_ERROR, also dump the info logBrian Paul2013-11-061-0/+2
| | | | | | | Since it's helpful to know why the shader did not compile. Also, call fflush() for Windows. Reviewed-by: José Fonseca <[email protected]>
* mesa: Drop unused return value from use_shader_programGregory Hainaut2013-10-301-5/+3
| | | | | | | | | | | | The return value has been unused since commit d348b0c. This was originally included in another patch, but it was split out by Ian Romanick. v2: Drop unnecessary final return. Suggested by Paul. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Cc: Eric Anholt <[email protected]>
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+6
| | | | | | | | | | | | | | | This patch implements the common support code required for the ARB_shader_atomic_counters extension. It defines the necessary data structures for tracking atomic counter buffer objects (from now on "ABOs") associated with some specific context or shader program, it implements support for binding buffers to an ABO binding point and querying the existing atomic counters and buffers declared by GLSL shaders. v2: Fix extension checks. Drop unused MAX_ATOMIC_BUFFERS constant. Acked-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix geometry shader program queries.Paul Berry2013-10-241-60/+40
| | | | | | | | | | | | | | | | | | | | | | | | The queries GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, and GEOMETRY_OUTPUT_TYPE (defined by GL 3.2) differ from the corresponding queries in ARB_geometry_shader4 in the following ways: - They use different enum values - They can only be queried; they cannot be set. - Attempting to query them yields INVALID_OPERATION if the program is not linked, or lacks a geometry shader. This patch switches us over from the ARB_geometry_shader4 behaviour to the GL 3.2 behaviour. Fixes piglit test query-gs-prim-types. v2: Improve comment above has_core_gs. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.Paul Berry2013-10-241-5/+3
| | | | | | | | | | | | This will make it easier for back-ends to share code between geometry shader and vertex shader compilation. Also, it is renamed to "UsesClipDistanceOut" to clarify that (a) in geometry shaders, it refers to the gl_ClipDistance output rather than the gl_ClipDistance input, and (b) it is irrelevant in fragment shaders. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Remove warning that geometry shader support is experimental.Paul Berry2013-10-121-6/+0
| | | | | | | | | | | | Geometry shader support is now working well, and adequately piglit tested. There are just a few piglit failures left to fix. So there's no need for an "experimental" warning anymore. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Disallow relinking if a program is used by an active XFB object.Kenneth Graunke2013-09-121-7/+8
| | | | | | | | | | | | | | | | | Paused transform feedback objects may refer to a program other than the current program. If any active objects refer to a program, LinkProgram must reject the request to relink. The code to detect this is ugly since _mesa_HashWalk is awkward to use, but unfortunately we can't use hash_table_foreach since there's no way to get at the underlying struct hash_table (and even then, we'd need to handle locking somehow). Fixes the last subcase of Piglit's new ARB_transform_feedback2 api-errors test. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: During linking, record whether a GS uses EndPrimitive().Paul Berry2013-09-111-0/+1
| | | | | | | | | This information will be useful in the i965 back end, since we can save some compilation effort if we know from the outset that the shader never calls EndPrimitive(). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.Paul Berry2013-08-231-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch extracts the following logic from validate_vertex_shader_executable(): (a) Generate an error if the shader writes to both gl_ClipDistance and gl_ClipVertex. (b) Record whether the shader writes to gl_ClipDistance in gl_shader_program for use by the back-end. (c) Record the size of gl_ClipDistance in gl_shader_program for use by transform feedback logic. And moves it into a function that is shared between vertex and geometry shaders. Strictly speaking we only need to have shared logic for (b) and (c) right now (since (a) only matters in compatibility contexts, and we're only implementing geometry shaders in core contexts right now). But the three are closely related enough that it seems sensible to keep them together. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
| | | | | | | | | | | | | | | | | | | Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader outputs - Constants that are new in GLSL 1.50 (e.g. gl_MaxGeometryInputComponents) This isn't a problem, since no back-end drivers currently enable geometry shaders. However, to make sure no one gets the wrong impression, emit a nasty warning to let the user know that geometry shader support isn't complete. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
| | | | | | | | | | ARB_geometry_shader4 spec Errors: "The error INVALID_VALUE is generated by ProgramParameteriARB if <pname> is GEOMETRY_VERTICES_OUT_ARB and <value> is negative." Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Copy linked program data for GS.Paul Berry2013-08-011-0/+8
| | | | | | | | | | The documentation for gl_shader_program.Geom and gl_geometry_program says that the former is copied to the latter at link time, but this wasn't happening. This patch causes _mesa_ir_link_shader() to perform the copy, and updates comment accordingly. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-0/+21
| | | | | | | | | | | | | This patch creates a single function to copy the the UsesClipDistance flag from gl_shader_program.Vert to gl_vertex_program. Previously this logic was duplicated in the i965-specific function brw_link_shader() and the core mesa function _mesa_ir_link_shader(). This logic will have to be expanded to support geometry shaders, and I don't want to have to update it in two separate places. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-3/+2
| | | | | | | | | | | | | | | | | | | | | | Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: Fix geometry shader error messages (missing right paren)Paul Berry2013-08-011-3/+3
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add MESA_GLSL debug flag to dump shaders on compile errorMarek Olšák2013-07-301-5/+14
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-1/+2
| | | | | | | | | | | This code had no relation to ir_to_mesa.cpp, since it was also used by intel and state_tracker, and most of it was duplicated with the standalone compiler (which has periodically drifted from the Mesa copy). v2: Split from the ir_to_mesa to shaderapi.c changes. Acked-by: Paul Berry <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move shader compiler API code to shaderapi.cEric Anholt2013-06-211-4/+38
| | | | | | | | | | | There was nothing ir_to_mesa-specific about this code, but it's not exactly part of the compiler's core turning-source-into-IR job either. v2: Split from the ir_to_mesa to glsl/ commit, avoid renaming the sh variable. Acked-by: Paul Berry <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-15/+2
| | | | | | | | We were duplicating this code all over the place, and they all would need updating for the next set of shader targets. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: remove #ifdef FEATURE_ES2, add some comments insteadBrian Paul2013-04-091-2/+9
| | | | Reviewed-by: Jordan Justen <[email protected]>
* ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.Haixia Shi2013-04-011-2/+4
| | | | | | | | | | | | | | | | | If the active uniform is an array, then the length of the uniform name should include the three extra characters for the "[0]" suffix, which is required by the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform(). This avoids the situation where the output buffer does not have enough space to hold the "[0]" suffix, resulting in an incomplete array specification like "foobar[0". NOTE: This is a candidate for the 9.1 branch. Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728 Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* shaderapi: Fix AttachShader errorbma2013-02-131-0/+14
| | | | | | | | | | | | | | | Detect a duplicate Shader type as and error instead of silently allowing it, restrict to ES2 API. v2: Tapani Pälli <[email protected]> - make the check run time instead of compile time v3: chadv - Quote spec on which error to generate. Signed-off-by: bma <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-211-81/+0
| | | | | | | | This cuts out a ton of code to make functions not set to a save_ variant match. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-10/+0
| | | | | | | | | | | We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add GetProgramiv support for GL_PROGRAM_BINARY_LENGTHIan Romanick2013-01-111-0/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add tracking for GL_PROGRAM_BINARY_RETRIEVABLE_HINT stateIan Romanick2013-01-111-0/+57
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Emit errors for geometry shader enums when ARB_gs4 is not supportedIan Romanick2013-01-111-5/+15
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add stub implementations of glGetProgramBinary and glProgramBinaryIan Romanick2013-01-111-0/+55
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix the naming of _mesa_ProgramParameteriARBIan Romanick2013-01-111-2/+2
| | | | | | | | After recent changes in the XML, the dispatch generators will expect this function to be named _mesa_ProgramParameteri. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make a function is_transform_feedback_active_and_unpaused.Paul Berry2012-12-181-5/+3
| | | | | | | | | | The rather unweildy logic for determining this condition was repeated in a large number of places. This patch consolidates it to a single inline function. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-3/+3
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyingsMatt Turner2012-11-271-21/+15
| | | | | | | | | v2: Perform this count the same way as elsewhere in this file, per Brian Paul's review. Fixes part of es3conform's transform_feedback_init_defaults test. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix const correctness of API implementation functions.Paul Berry2012-11-121-1/+1
| | | | | | | | | | | | | | This patch changes the use of const in the type signatures of _mesa_ShaderSource() and _mesa_TransformFeedbackVaryings(), to match the type signatures in the GL spec. This avoids warnings when building the code-generated api_exec.c file. Note: previously we avoided the build warnings because these functions were being type-checked against ShaderSourceARB and TransformFeedbackVaryingsEXT; those functions are semantically equivalent, but have fewer const qualifiers in their type signatures. Acked-by: Brian Paul <[email protected]>
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-17/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adjusts the aliasing pattern in the GL API description XML, and the functions that implement the GL API within Mesa, to consistently follow these naming conventions: - When several function names are aliases of each other, the primary name is the one with no extension suffix (or the name with the suffix "ARB", if no unsuffixed name is available). (By "primary name", I mean the name that all the other functions point to using the XML "alias" attribute). - The name of the mesa implementation of each function is the same as the primary name, with the prefix "_mesa_". This patch renames the following mesa functions: _check_GetTexGenxvOES => _mesa_GetTexGenxvOES _check_TexGenxOES => _mesa_TexGenxOES _check_TexGenxvOES => _mesa_TexGenxvOES _es_AlphaFuncx => _mesa_AlphaFuncx _es_ClearColorx => _mesa_ClearColorx _es_ClearDepthx => _mesa_ClearDepthx _es_ClipPlanef => _mesa_ClipPlanef _es_ClipPlanex => _mesa_ClipPlanex _es_Color4x => _mesa_Color4x _es_DepthRangex => _mesa_DepthRangex _es_DrawTexxOES => _mesa_DrawTexxOES _es_DrawTexxvOES => _mesa_DrawTexxvOES _es_Fogx => _mesa_Fogx _es_Fogxv => _mesa_Fogxv _es_Frustumf => _mesa_Frustumf _es_Frustumx => _mesa_Frustumx _es_GetClipPlanef => _mesa_GetClipPlanef _es_GetClipPlanex => _mesa_GetClipPlanex _es_GetLightxv => _mesa_GetLightxv _es_GetMaterialxv => _mesa_GetMaterialxv _es_GetTexEnvxv => _mesa_GetTexEnvxv _es_GetTexParameterxv => _mesa_GetTexParameterxv _es_LightModelx => _mesa_LightModelx _es_LightModelxv => _mesa_LightModelxv _es_Lightx => _mesa_Lightx _es_Lightxv => _mesa_Lightxv _es_LineWidthx => _mesa_LineWidthx _es_LoadMatrixx => _mesa_LoadMatrixx _es_Materialx => _mesa_Materialx _es_Materialxv => _mesa_Materialxv _es_MultMatrixx => _mesa_MultMatrixx _es_MultiTexCoord4x => _mesa_MultiTexCoord4x _es_Normal3x => _mesa_Normal3x _es_Orthof => _mesa_Orthof _es_Orthox => _mesa_Orthox _es_PointParameterx => _mesa_PointParameterx _es_PointParameterxv => _mesa_PointParameterxv _es_PointSizex => _mesa_PointSizex _es_PolygonOffsetx => _mesa_PolygonOffsetx _es_QueryMatrixxOES => _mesa_QueryMatrixxOES _es_Rotatex => _mesa_Rotatex _es_SampleCoveragex => _mesa_SampleCoveragex _es_Scalex => _mesa_Scalex _es_TexEnvx => _mesa_TexEnvx _es_TexEnvxv => _mesa_TexEnvxv _es_TexParameterx => _mesa_TexParameterx _es_TexParameterxv => _mesa_TexParameterxv _es_Translatex => _mesa_Translatex _mesa_ActiveTextureARB => _mesa_ActiveTexture _mesa_BeginQueryARB => _mesa_BeginQuery _mesa_BindAttribLocationARB => _mesa_BindAttribLocation _mesa_BindBufferARB => _mesa_BindBuffer _mesa_BindFramebufferEXT => _mesa_BindFramebuffer _mesa_BindProgram => _mesa_BindProgramARB _mesa_BindRenderbufferEXT => _mesa_BindRenderbuffer _mesa_BlendEquationSeparateEXT => _mesa_BlendEquationSeparate _mesa_BlendEquationSeparatei => _mesa_BlendEquationSeparateiARB _mesa_BlendEquationi => _mesa_BlendEquationiARB _mesa_BlendFuncSeparateEXT => _mesa_BlendFuncSeparate _mesa_BlendFuncSeparatei => _mesa_BlendFuncSeparateiARB _mesa_BlendFunci => _mesa_BlendFunciARB _mesa_BlitFramebufferEXT => _mesa_BlitFramebuffer _mesa_BufferDataARB => _mesa_BufferData _mesa_BufferSubDataARB => _mesa_BufferSubData _mesa_CheckFramebufferStatusEXT => _mesa_CheckFramebufferStatus _mesa_ClampColorARB => _mesa_ClampColor _mesa_ClientActiveTextureARB => _mesa_ClientActiveTexture _mesa_ColorMaskIndexed => _mesa_ColorMaski _mesa_CompileShaderARB => _mesa_CompileShader _mesa_CompressedTexImage1DARB => _mesa_CompressedTexImage1D _mesa_CompressedTexImage2DARB => _mesa_CompressedTexImage2D _mesa_CompressedTexImage3DARB => _mesa_CompressedTexImage3D _mesa_CompressedTexSubImage1DARB => _mesa_CompressedTexSubImage1D _mesa_CompressedTexSubImage2DARB => _mesa_CompressedTexSubImage2D _mesa_CompressedTexSubImage3DARB => _mesa_CompressedTexSubImage3D _mesa_DeleteBuffersARB => _mesa_DeleteBuffers _mesa_DeleteFramebuffersEXT => _mesa_DeleteFramebuffers _mesa_DeletePrograms => _mesa_DeleteProgramsARB _mesa_DeleteQueriesARB => _mesa_DeleteQueries _mesa_DeleteRenderbuffersEXT => _mesa_DeleteRenderbuffers _mesa_DeleteVertexArraysAPPLE => _mesa_DeleteVertexArrays _mesa_DisableIndexed => _mesa_Disablei _mesa_DisableVertexAttribArrayARB => _mesa_DisableVertexAttribArray _mesa_DrawBuffersARB => _mesa_DrawBuffers _mesa_DrawTexf => _mesa_DrawTexfOES _mesa_DrawTexfv => _mesa_DrawTexfvOES _mesa_DrawTexi => _mesa_DrawTexiOES _mesa_DrawTexiv => _mesa_DrawTexivOES _mesa_DrawTexs => _mesa_DrawTexsOES _mesa_DrawTexsv => _mesa_DrawTexsvOES _mesa_EnableIndexed => _mesa_Enablei _mesa_EnableVertexAttribArrayARB => _mesa_EnableVertexAttribArray _mesa_EndQueryARB => _mesa_EndQuery _mesa_FogCoordPointerEXT => _mesa_FogCoordPointer _mesa_FramebufferRenderbufferEXT => _mesa_FramebufferRenderbuffer _mesa_FramebufferTexture1DEXT => _mesa_FramebufferTexture1D _mesa_FramebufferTexture2DEXT => _mesa_FramebufferTexture2D _mesa_FramebufferTexture3DEXT => _mesa_FramebufferTexture3D _mesa_FramebufferTextureLayerEXT => _mesa_FramebufferTextureLayer _mesa_GenBuffersARB => _mesa_GenBuffers _mesa_GenFramebuffersEXT => _mesa_GenFramebuffers _mesa_GenPrograms => _mesa_GenProgramsARB _mesa_GenQueriesARB => _mesa_GenQueries _mesa_GenRenderbuffersEXT => _mesa_GenRenderbuffers _mesa_GenerateMipmapEXT => _mesa_GenerateMipmap _mesa_GetActiveAttribARB => _mesa_GetActiveAttrib _mesa_GetActiveUniformARB => _mesa_GetActiveUniform _mesa_GetAttribLocationARB => _mesa_GetAttribLocation _mesa_GetBooleanIndexedv => _mesa_GetBooleani_v _mesa_GetBufferParameterivARB => _mesa_GetBufferParameteriv _mesa_GetBufferPointervARB => _mesa_GetBufferPointerv _mesa_GetBufferSubDataARB => _mesa_GetBufferSubData _mesa_GetCompressedTexImageARB => _mesa_GetCompressedTexImage _mesa_GetFramebufferAttachmentParameterivEXT => _mesa_GetFramebufferAttachmentParameteriv _mesa_GetIntegerIndexedv => _mesa_GetIntegeri_v _mesa_GetQueryObjecti64vEXT => _mesa_GetQueryObjecti64v _mesa_GetQueryObjectivARB => _mesa_GetQueryObjectiv _mesa_GetQueryObjectui64vEXT => _mesa_GetQueryObjectui64v _mesa_GetQueryObjectuivARB => _mesa_GetQueryObjectuiv _mesa_GetQueryivARB => _mesa_GetQueryiv _mesa_GetRenderbufferParameterivEXT => _mesa_GetRenderbufferParameteriv _mesa_GetShaderSourceARB => _mesa_GetShaderSource _mesa_GetUniformLocationARB => _mesa_GetUniformLocation _mesa_GetUniformfvARB => _mesa_GetUniformfv _mesa_GetUniformivARB => _mesa_GetUniformiv _mesa_GetVertexAttribPointervARB => _mesa_GetVertexAttribPointerv _mesa_GetVertexAttribdvARB => _mesa_GetVertexAttribdv _mesa_GetVertexAttribfvARB => _mesa_GetVertexAttribfv _mesa_GetVertexAttribivARB => _mesa_GetVertexAttribiv _mesa_IsBufferARB => _mesa_IsBuffer _mesa_IsEnabledIndexed => _mesa_IsEnabledi _mesa_IsFramebufferEXT => _mesa_IsFramebuffer _mesa_IsQueryARB => _mesa_IsQuery _mesa_IsRenderbufferEXT => _mesa_IsRenderbuffer _mesa_IsVertexArrayAPPLE => _mesa_IsVertexArray _mesa_LinkProgramARB => _mesa_LinkProgram _mesa_LoadTransposeMatrixdARB => _mesa_LoadTransposeMatrixd _mesa_LoadTransposeMatrixfARB => _mesa_LoadTransposeMatrixf _mesa_MapBufferARB => _mesa_MapBuffer _mesa_MultTransposeMatrixdARB => _mesa_MultTransposeMatrixd _mesa_MultTransposeMatrixfARB => _mesa_MultTransposeMatrixf _mesa_MultiDrawArraysEXT => _mesa_MultiDrawArrays _mesa_PointSizePointer => _mesa_PointSizePointerOES _mesa_ProvokingVertexEXT => _mesa_ProvokingVertex _mesa_RenderbufferStorageEXT => _mesa_RenderbufferStorage _mesa_SampleCoverageARB => _mesa_SampleCoverage _mesa_SecondaryColorPointerEXT => _mesa_SecondaryColorPointer _mesa_ShaderSourceARB => _mesa_ShaderSource _mesa_Uniform1fARB => _mesa_Uniform1f _mesa_Uniform1fvARB => _mesa_Uniform1fv _mesa_Uniform1iARB => _mesa_Uniform1i _mesa_Uniform1ivARB => _mesa_Uniform1iv _mesa_Uniform2fARB => _mesa_Uniform2f _mesa_Uniform2fvARB => _mesa_Uniform2fv _mesa_Uniform2iARB => _mesa_Uniform2i _mesa_Uniform2ivARB => _mesa_Uniform2iv _mesa_Uniform3fARB => _mesa_Uniform3f _mesa_Uniform3fvARB => _mesa_Uniform3fv _mesa_Uniform3iARB => _mesa_Uniform3i _mesa_Uniform3ivARB => _mesa_Uniform3iv _mesa_Uniform4fARB => _mesa_Uniform4f _mesa_Uniform4fvARB => _mesa_Uniform4fv _mesa_Uniform4iARB => _mesa_Uniform4i _mesa_Uniform4ivARB => _mesa_Uniform4iv _mesa_UniformMatrix2fvARB => _mesa_UniformMatrix2fv _mesa_UniformMatrix3fvARB => _mesa_UniformMatrix3fv _mesa_UniformMatrix4fvARB => _mesa_UniformMatrix4fv _mesa_UnmapBufferARB => _mesa_UnmapBuffer _mesa_UseProgramObjectARB => _mesa_UseProgram _mesa_ValidateProgramARB => _mesa_ValidateProgram _mesa_VertexAttribPointerARB => _mesa_VertexAttribPointer _mesa_WindowPos2dMESA => _mesa_WindowPos2d _mesa_WindowPos2dvMESA => _mesa_WindowPos2dv _mesa_WindowPos2fMESA => _mesa_WindowPos2f _mesa_WindowPos2fvMESA => _mesa_WindowPos2fv _mesa_WindowPos2iMESA => _mesa_WindowPos2i _mesa_WindowPos2ivMESA => _mesa_WindowPos2iv _mesa_WindowPos2sMESA => _mesa_WindowPos2s _mesa_WindowPos2svMESA => _mesa_WindowPos2sv _mesa_WindowPos3dMESA => _mesa_WindowPos3d _mesa_WindowPos3dvMESA => _mesa_WindowPos3dv _mesa_WindowPos3fMESA => _mesa_WindowPos3f _mesa_WindowPos3fvMESA => _mesa_WindowPos3fv _mesa_WindowPos3iMESA => _mesa_WindowPos3i _mesa_WindowPos3ivMESA => _mesa_WindowPos3iv _mesa_WindowPos3sMESA => _mesa_WindowPos3s _mesa_WindowPos3svMESA => _mesa_WindowPos3sv loopback_Color3b_f => _mesa_Color3b loopback_Color3bv_f => _mesa_Color3bv loopback_Color3d_f => _mesa_Color3d loopback_Color3dv_f => _mesa_Color3dv loopback_Color3i_f => _mesa_Color3i loopback_Color3iv_f => _mesa_Color3iv loopback_Color3s_f => _mesa_Color3s loopback_Color3sv_f => _mesa_Color3sv loopback_Color3ub_f => _mesa_Color3ub loopback_Color3ubv_f => _mesa_Color3ubv loopback_Color3ui_f => _mesa_Color3ui loopback_Color3uiv_f => _mesa_Color3uiv loopback_Color3us_f => _mesa_Color3us loopback_Color3usv_f => _mesa_Color3usv loopback_Color4b_f => _mesa_Color4b loopback_Color4bv_f => _mesa_Color4bv loopback_Color4d_f => _mesa_Color4d loopback_Color4dv_f => _mesa_Color4dv loopback_Color4i_f => _mesa_Color4i loopback_Color4iv_f => _mesa_Color4iv loopback_Color4s_f => _mesa_Color4s loopback_Color4sv_f => _mesa_Color4sv loopback_Color4ub_f => _mesa_Color4ub loopback_Color4ubv_f => _mesa_Color4ubv loopback_Color4ui_f => _mesa_Color4ui loopback_Color4uiv_f => _mesa_Color4uiv loopback_Color4us_f => _mesa_Color4us loopback_Color4usv_f => _mesa_Color4usv loopback_EdgeFlagv => _mesa_EdgeFlagv loopback_EvalCoord1d => _mesa_EvalCoord1d loopback_EvalCoord1dv => _mesa_EvalCoord1dv loopback_EvalCoord1fv => _mesa_EvalCoord1fv loopback_EvalCoord2d => _mesa_EvalCoord2d loopback_EvalCoord2dv => _mesa_EvalCoord2dv loopback_EvalCoord2fv => _mesa_EvalCoord2fv loopback_FogCoorddEXT => _mesa_FogCoordd loopback_FogCoorddvEXT => _mesa_FogCoorddv loopback_Indexd => _mesa_Indexd loopback_Indexdv => _mesa_Indexdv loopback_Indexi => _mesa_Indexi loopback_Indexiv => _mesa_Indexiv loopback_Indexs => _mesa_Indexs loopback_Indexsv => _mesa_Indexsv loopback_Indexub => _mesa_Indexub loopback_Indexubv => _mesa_Indexubv loopback_Materialf => _mesa_Materialf loopback_Materiali => _mesa_Materiali loopback_Materialiv => _mesa_Materialiv loopback_MultiTexCoord1dARB => _mesa_MultiTexCoord1d loopback_MultiTexCoord1dvARB => _mesa_MultiTexCoord1dv loopback_MultiTexCoord1iARB => _mesa_MultiTexCoord1i loopback_MultiTexCoord1ivARB => _mesa_MultiTexCoord1iv loopback_MultiTexCoord1sARB => _mesa_MultiTexCoord1s loopback_MultiTexCoord1svARB => _mesa_MultiTexCoord1sv loopback_MultiTexCoord2dARB => _mesa_MultiTexCoord2d loopback_MultiTexCoord2dvARB => _mesa_MultiTexCoord2dv loopback_MultiTexCoord2iARB => _mesa_MultiTexCoord2i loopback_MultiTexCoord2ivARB => _mesa_MultiTexCoord2iv loopback_MultiTexCoord2sARB => _mesa_MultiTexCoord2s loopback_MultiTexCoord2svARB => _mesa_MultiTexCoord2sv loopback_MultiTexCoord3dARB => _mesa_MultiTexCoord3d loopback_MultiTexCoord3dvARB => _mesa_MultiTexCoord3dv loopback_MultiTexCoord3iARB => _mesa_MultiTexCoord3i loopback_MultiTexCoord3ivARB => _mesa_MultiTexCoord3iv loopback_MultiTexCoord3sARB => _mesa_MultiTexCoord3s loopback_MultiTexCoord3svARB => _mesa_MultiTexCoord3sv loopback_MultiTexCoord4dARB => _mesa_MultiTexCoord4d loopback_MultiTexCoord4dvARB => _mesa_MultiTexCoord4dv loopback_MultiTexCoord4iARB => _mesa_MultiTexCoord4i loopback_MultiTexCoord4ivARB => _mesa_MultiTexCoord4iv loopback_MultiTexCoord4sARB => _mesa_MultiTexCoord4s loopback_MultiTexCoord4svARB => _mesa_MultiTexCoord4sv loopback_Normal3b => _mesa_Normal3b loopback_Normal3bv => _mesa_Normal3bv loopback_Normal3d => _mesa_Normal3d loopback_Normal3dv => _mesa_Normal3dv loopback_Normal3i => _mesa_Normal3i loopback_Normal3iv => _mesa_Normal3iv loopback_Normal3s => _mesa_Normal3s loopback_Normal3sv => _mesa_Normal3sv loopback_Rectd => _mesa_Rectd loopback_Rectdv => _mesa_Rectdv loopback_Rectfv => _mesa_Rectfv loopback_Recti => _mesa_Recti loopback_Rectiv => _mesa_Rectiv loopback_Rects => _mesa_Rects loopback_Rectsv => _mesa_Rectsv loopback_SecondaryColor3bEXT_f => _mesa_SecondaryColor3b loopback_SecondaryColor3bvEXT_f => _mesa_SecondaryColor3bv loopback_SecondaryColor3dEXT_f => _mesa_SecondaryColor3d loopback_SecondaryColor3dvEXT_f => _mesa_SecondaryColor3dv loopback_SecondaryColor3iEXT_f => _mesa_SecondaryColor3i loopback_SecondaryColor3ivEXT_f => _mesa_SecondaryColor3iv loopback_SecondaryColor3sEXT_f => _mesa_SecondaryColor3s loopback_SecondaryColor3svEXT_f => _mesa_SecondaryColor3sv loopback_SecondaryColor3ubEXT_f => _mesa_SecondaryColor3ub loopback_SecondaryColor3ubvEXT_f => _mesa_SecondaryColor3ubv loopback_SecondaryColor3uiEXT_f => _mesa_SecondaryColor3ui loopback_SecondaryColor3uivEXT_f => _mesa_SecondaryColor3uiv loopback_SecondaryColor3usEXT_f => _mesa_SecondaryColor3us loopback_SecondaryColor3usvEXT_f => _mesa_SecondaryColor3usv loopback_TexCoord1d => _mesa_TexCoord1d loopback_TexCoord1dv => _mesa_TexCoord1dv loopback_TexCoord1i => _mesa_TexCoord1i loopback_TexCoord1iv => _mesa_TexCoord1iv loopback_TexCoord1s => _mesa_TexCoord1s loopback_TexCoord1sv => _mesa_TexCoord1sv loopback_TexCoord2d => _mesa_TexCoord2d loopback_TexCoord2dv => _mesa_TexCoord2dv loopback_TexCoord2i => _mesa_TexCoord2i loopback_TexCoord2iv => _mesa_TexCoord2iv loopback_TexCoord2s => _mesa_TexCoord2s loopback_TexCoord2sv => _mesa_TexCoord2sv loopback_TexCoord3d => _mesa_TexCoord3d loopback_TexCoord3dv => _mesa_TexCoord3dv loopback_TexCoord3i => _mesa_TexCoord3i loopback_TexCoord3iv => _mesa_TexCoord3iv loopback_TexCoord3s => _mesa_TexCoord3s loopback_TexCoord3sv => _mesa_TexCoord3sv loopback_TexCoord4d => _mesa_TexCoord4d loopback_TexCoord4dv => _mesa_TexCoord4dv loopback_TexCoord4i => _mesa_TexCoord4i loopback_TexCoord4iv => _mesa_TexCoord4iv loopback_TexCoord4s => _mesa_TexCoord4s loopback_TexCoord4sv => _mesa_TexCoord4sv loopback_Vertex2d => _mesa_Vertex2d loopback_Vertex2dv => _mesa_Vertex2dv loopback_Vertex2i => _mesa_Vertex2i loopback_Vertex2iv => _mesa_Vertex2iv loopback_Vertex2s => _mesa_Vertex2s loopback_Vertex2sv => _mesa_Vertex2sv loopback_Vertex3d => _mesa_Vertex3d loopback_Vertex3dv => _mesa_Vertex3dv loopback_Vertex3i => _mesa_Vertex3i loopback_Vertex3iv => _mesa_Vertex3iv loopback_Vertex3s => _mesa_Vertex3s loopback_Vertex3sv => _mesa_Vertex3sv loopback_Vertex4d => _mesa_Vertex4d loopback_Vertex4dv => _mesa_Vertex4dv loopback_Vertex4i => _mesa_Vertex4i loopback_Vertex4iv => _mesa_Vertex4iv loopback_Vertex4s => _mesa_Vertex4s loopback_Vertex4sv => _mesa_Vertex4sv loopback_VertexAttrib1dARB => _mesa_VertexAttrib1d loopback_VertexAttrib1dNV => _mesa_VertexAttrib1dNV loopback_VertexAttrib1dvARB => _mesa_VertexAttrib1dv loopback_VertexAttrib1dvNV => _mesa_VertexAttrib1dvNV loopback_VertexAttrib1sARB => _mesa_VertexAttrib1s loopback_VertexAttrib1sNV => _mesa_VertexAttrib1sNV loopback_VertexAttrib1svARB => _mesa_VertexAttrib1sv loopback_VertexAttrib1svNV => _mesa_VertexAttrib1svNV loopback_VertexAttrib2dARB => _mesa_VertexAttrib2d loopback_VertexAttrib2dNV => _mesa_VertexAttrib2dNV loopback_VertexAttrib2dvARB => _mesa_VertexAttrib2dv loopback_VertexAttrib2dvNV => _mesa_VertexAttrib2dvNV loopback_VertexAttrib2sARB => _mesa_VertexAttrib2s loopback_VertexAttrib2sNV => _mesa_VertexAttrib2sNV loopback_VertexAttrib2svARB => _mesa_VertexAttrib2sv loopback_VertexAttrib2svNV => _mesa_VertexAttrib2svNV loopback_VertexAttrib3dARB => _mesa_VertexAttrib3d loopback_VertexAttrib3dNV => _mesa_VertexAttrib3dNV loopback_VertexAttrib3dvARB => _mesa_VertexAttrib3dv loopback_VertexAttrib3dvNV => _mesa_VertexAttrib3dvNV loopback_VertexAttrib3sARB => _mesa_VertexAttrib3s loopback_VertexAttrib3sNV => _mesa_VertexAttrib3sNV loopback_VertexAttrib3svARB => _mesa_VertexAttrib3sv loopback_VertexAttrib3svNV => _mesa_VertexAttrib3svNV loopback_VertexAttrib4NbvARB => _mesa_VertexAttrib4Nbv loopback_VertexAttrib4NivARB => _mesa_VertexAttrib4Niv loopback_VertexAttrib4NsvARB => _mesa_VertexAttrib4Nsv loopback_VertexAttrib4NubARB => _mesa_VertexAttrib4Nub loopback_VertexAttrib4NubvARB => _mesa_VertexAttrib4Nubv loopback_VertexAttrib4NuivARB => _mesa_VertexAttrib4Nuiv loopback_VertexAttrib4NusvARB => _mesa_VertexAttrib4Nusv loopback_VertexAttrib4bvARB => _mesa_VertexAttrib4bv loopback_VertexAttrib4dARB => _mesa_VertexAttrib4d loopback_VertexAttrib4dNV => _mesa_VertexAttrib4dNV loopback_VertexAttrib4dvARB => _mesa_VertexAttrib4dv loopback_VertexAttrib4dvNV => _mesa_VertexAttrib4dvNV loopback_VertexAttrib4ivARB => _mesa_VertexAttrib4iv loopback_VertexAttrib4sARB => _mesa_VertexAttrib4s loopback_VertexAttrib4sNV => _mesa_VertexAttrib4sNV loopback_VertexAttrib4svARB => _mesa_VertexAttrib4sv loopback_VertexAttrib4svNV => _mesa_VertexAttrib4svNV loopback_VertexAttrib4ubNV => _mesa_VertexAttrib4ubNV loopback_VertexAttrib4ubvARB => _mesa_VertexAttrib4ubv loopback_VertexAttrib4ubvNV => _mesa_VertexAttrib4ubvNV loopback_VertexAttrib4uivARB => _mesa_VertexAttrib4uiv loopback_VertexAttrib4usvARB => _mesa_VertexAttrib4usv loopback_VertexAttribI1iv => _mesa_VertexAttribI1iv loopback_VertexAttribI1uiv => _mesa_VertexAttribI1uiv loopback_VertexAttribI4bv => _mesa_VertexAttribI4bv loopback_VertexAttribI4sv => _mesa_VertexAttribI4sv loopback_VertexAttribI4ubv => _mesa_VertexAttribI4ubv loopback_VertexAttribI4usv => _mesa_VertexAttribI4usv loopback_VertexAttribs1dvNV => _mesa_VertexAttribs1dvNV loopback_VertexAttribs1fvNV => _mesa_VertexAttribs1fvNV loopback_VertexAttribs1svNV => _mesa_VertexAttribs1svNV loopback_VertexAttribs2dvNV => _mesa_VertexAttribs2dvNV loopback_VertexAttribs2fvNV => _mesa_VertexAttribs2fvNV loopback_VertexAttribs2svNV => _mesa_VertexAttribs2svNV loopback_VertexAttribs3dvNV => _mesa_VertexAttribs3dvNV loopback_VertexAttribs3fvNV => _mesa_VertexAttribs3fvNV loopback_VertexAttribs3svNV => _mesa_VertexAttribs3svNV loopback_VertexAttribs4dvNV => _mesa_VertexAttribs4dvNV loopback_VertexAttribs4fvNV => _mesa_VertexAttribs4fvNV loopback_VertexAttribs4svNV => _mesa_VertexAttribs4svNV loopback_VertexAttribs4ubvNV => _mesa_VertexAttribs4ubvNV And changes the primary name assignment in the XML as follows: ActiveTextureARB => ActiveTexture AlphaFuncxOES => AlphaFuncx BeginConditionalRenderNV => BeginConditionalRender BeginQueryARB => BeginQuery BeginTransformFeedbackEXT => BeginTransformFeedback BindAttribLocationARB => BindAttribLocation BindBufferARB => BindBuffer BindBufferBaseEXT => BindBufferBase BindBufferRangeEXT => BindBufferRange BindFragDataLocationEXT => BindFragDataLocation BindFramebufferEXT => BindFramebuffer BindProgramNV => BindProgramARB BindRenderbufferEXT => BindRenderbuffer BlendEquationSeparateEXT => BlendEquationSeparate BlendFuncSeparateEXT => BlendFuncSeparate BlitFramebufferEXT => BlitFramebuffer BufferDataARB => BufferData BufferSubDataARB => BufferSubData CheckFramebufferStatusEXT => CheckFramebufferStatus ClampColorARB => ClampColor ClearColorxOES => ClearColorx ClearDepthxOES => ClearDepthx ClientActiveTextureARB => ClientActiveTexture ClipPlanefOES => ClipPlanef ClipPlanexOES => ClipPlanex Color4xOES => Color4x ColorMaskIndexedEXT => ColorMaski CompileShaderARB => CompileShader CompressedTexImage1DARB => CompressedTexImage1D CompressedTexImage2DARB => CompressedTexImage2D CompressedTexImage3DARB => CompressedTexImage3D CompressedTexSubImage1DARB => CompressedTexSubImage1D CompressedTexSubImage2DARB => CompressedTexSubImage2D CompressedTexSubImage3DARB => CompressedTexSubImage3D DeleteBuffersARB => DeleteBuffers DeleteFramebuffersEXT => DeleteFramebuffers DeleteProgramsNV => DeleteProgramsARB DeleteQueriesARB => DeleteQueries DeleteRenderbuffersEXT => DeleteRenderbuffers DeleteVertexArraysAPPLE => DeleteVertexArrays DepthRangexOES => DepthRangex DisableIndexedEXT => Disablei DisableVertexAttribArrayARB => DisableVertexAttribArray DrawBuffersARB => DrawBuffers EnableIndexedEXT => Enablei EnableVertexAttribArrayARB => EnableVertexAttribArray EndConditionalRenderNV => EndConditionalRender EndQueryARB => EndQuery EndTransformFeedbackEXT => EndTransformFeedback FogCoordPointerEXT => FogCoordPointer FogCoorddEXT => FogCoordd FogCoorddvEXT => FogCoorddv FogxOES => Fogx FogxvOES => Fogxv FramebufferRenderbufferEXT => FramebufferRenderbuffer FramebufferTexture1DEXT => FramebufferTexture1D FramebufferTexture2DEXT => FramebufferTexture2D FramebufferTexture3DEXT => FramebufferTexture3D FramebufferTextureLayerEXT => FramebufferTextureLayer FrustumfOES => Frustumf FrustumxOES => Frustumx GenBuffersARB => GenBuffers GenFramebuffersEXT => GenFramebuffers GenProgramsNV => GenProgramsARB GenQueriesARB => GenQueries GenRenderbuffersEXT => GenRenderbuffers GenerateMipmapEXT => GenerateMipmap GetActiveAttribARB => GetActiveAttrib GetActiveUniformARB => GetActiveUniform GetAttribLocationARB => GetAttribLocation GetBooleanIndexedvEXT => GetBooleani_v GetBufferParameterivARB => GetBufferParameteriv GetBufferPointervARB => GetBufferPointerv GetBufferSubDataARB => GetBufferSubData GetClipPlanefOES => GetClipPlanef GetClipPlanexOES => GetClipPlanex GetCompressedTexImageARB => GetCompressedTexImage GetFixedvOES => GetFixedv GetFragDataLocationEXT => GetFragDataLocation GetFramebufferAttachmentParameterivEXT => GetFramebufferAttachmentParameteriv GetIntegerIndexedvEXT => GetIntegeri_v GetLightxvOES => GetLightxv GetMaterialxvOES => GetMaterialxv GetQueryObjecti64vEXT => GetQueryObjecti64v GetQueryObjectivARB => GetQueryObjectiv GetQueryObjectui64vEXT => GetQueryObjectui64v GetQueryObjectuivARB => GetQueryObjectuiv GetQueryivARB => GetQueryiv GetRenderbufferParameterivEXT => GetRenderbufferParameteriv GetShaderSourceARB => GetShaderSource GetTexEnvxvOES => GetTexEnvxv GetTexParameterIivEXT => GetTexParameterIiv GetTexParameterIuivEXT => GetTexParameterIuiv GetTexParameterxvOES => GetTexParameterxv GetTransformFeedbackVaryingEXT => GetTransformFeedbackVarying GetUniformLocationARB => GetUniformLocation GetUniformfvARB => GetUniformfv GetUniformivARB => GetUniformiv GetUniformuivEXT => GetUniformuiv GetVertexAttribIivEXT => GetVertexAttribIiv GetVertexAttribIuivEXT => GetVertexAttribIuiv GetVertexAttribPointervNV => GetVertexAttribPointerv GetVertexAttribdvARB => GetVertexAttribdv GetVertexAttribfvARB => GetVertexAttribfv GetVertexAttribivARB => GetVertexAttribiv IsBufferARB => IsBuffer IsEnabledIndexedEXT => IsEnabledi IsFramebufferEXT => IsFramebuffer IsProgramNV => IsProgramARB IsQueryARB => IsQuery IsRenderbufferEXT => IsRenderbuffer IsVertexArrayAPPLE => IsVertexArray LightModelxOES => LightModelx LightModelxvOES => LightModelxv LightxOES => Lightx LightxvOES => Lightxv LineWidthxOES => LineWidthx LinkProgramARB => LinkProgram LoadMatrixxOES => LoadMatrixx LoadTransposeMatrixdARB => LoadTransposeMatrixd LoadTransposeMatrixfARB => LoadTransposeMatrixf MapBufferARB => MapBuffer MaterialxOES => Materialx MaterialxvOES => Materialxv MultMatrixxOES => MultMatrixx MultTransposeMatrixdARB => MultTransposeMatrixd MultTransposeMatrixfARB => MultTransposeMatrixf MultiDrawArraysEXT => MultiDrawArrays MultiTexCoord1dARB => MultiTexCoord1d MultiTexCoord1dvARB => MultiTexCoord1dv MultiTexCoord1iARB => MultiTexCoord1i MultiTexCoord1ivARB => MultiTexCoord1iv MultiTexCoord1sARB => MultiTexCoord1s MultiTexCoord1svARB => MultiTexCoord1sv MultiTexCoord2dARB => MultiTexCoord2d MultiTexCoord2dvARB => MultiTexCoord2dv MultiTexCoord2iARB => MultiTexCoord2i MultiTexCoord2ivARB => MultiTexCoord2iv MultiTexCoord2sARB => MultiTexCoord2s MultiTexCoord2svARB => MultiTexCoord2sv MultiTexCoord3dARB => MultiTexCoord3d MultiTexCoord3dvARB => MultiTexCoord3dv MultiTexCoord3iARB => MultiTexCoord3i MultiTexCoord3ivARB => MultiTexCoord3iv MultiTexCoord3sARB => MultiTexCoord3s MultiTexCoord3svARB => MultiTexCoord3sv MultiTexCoord4dARB => MultiTexCoord4d MultiTexCoord4dvARB => MultiTexCoord4dv MultiTexCoord4iARB => MultiTexCoord4i MultiTexCoord4ivARB => MultiTexCoord4iv MultiTexCoord4sARB => MultiTexCoord4s MultiTexCoord4svARB => MultiTexCoord4sv MultiTexCoord4xOES => MultiTexCoord4x Normal3xOES => Normal3x OrthofOES => Orthof OrthoxOES => Orthox PointParameterfEXT => PointParameterf PointParameterfvEXT => PointParameterfv PointParameteriNV => PointParameteri PointParameterivNV => PointParameteriv PointParameterxOES => PointParameterx PointParameterxvOES => PointParameterxv PointSizexOES => PointSizex PolygonOffsetxOES => PolygonOffsetx PrimitiveRestartIndexNV => PrimitiveRestartIndex ProvokingVertexEXT => ProvokingVertex RenderbufferStorageEXT => RenderbufferStorage RotatexOES => Rotatex SampleCoverageARB => SampleCoverage SampleCoveragexOES => SampleCoveragex ScalexOES => Scalex SecondaryColor3bEXT => SecondaryColor3b SecondaryColor3bvEXT => SecondaryColor3bv SecondaryColor3dEXT => SecondaryColor3d SecondaryColor3dvEXT => SecondaryColor3dv SecondaryColor3iEXT => SecondaryColor3i SecondaryColor3ivEXT => SecondaryColor3iv SecondaryColor3sEXT => SecondaryColor3s SecondaryColor3svEXT => SecondaryColor3sv SecondaryColor3ubEXT => SecondaryColor3ub SecondaryColor3ubvEXT => SecondaryColor3ubv SecondaryColor3uiEXT => SecondaryColor3ui SecondaryColor3uivEXT => SecondaryColor3uiv SecondaryColor3usEXT => SecondaryColor3us SecondaryColor3usvEXT => SecondaryColor3usv SecondaryColorPointerEXT => SecondaryColorPointer ShaderSourceARB => ShaderSource TexBufferARB => TexBuffer TexEnvxOES => TexEnvx TexEnvxvOES => TexEnvxv TexParameterIivEXT => TexParameterIiv TexParameterIuivEXT => TexParameterIuiv TexParameterxOES => TexParameterx TexParameterxvOES => TexParameterxv TransformFeedbackVaryingsEXT => TransformFeedbackVaryings TranslatexOES => Translatex Uniform1fARB => Uniform1f Uniform1fvARB => Uniform1fv Uniform1iARB => Uniform1i Uniform1ivARB => Uniform1iv Uniform1uiEXT => Uniform1ui Uniform1uivEXT => Uniform1uiv Uniform2fARB => Uniform2f Uniform2fvARB => Uniform2fv Uniform2iARB => Uniform2i Uniform2ivARB => Uniform2iv Uniform2uiEXT => Uniform2ui Uniform2uivEXT => Uniform2uiv Uniform3fARB => Uniform3f Uniform3fvARB => Uniform3fv Uniform3iARB => Uniform3i Uniform3ivARB => Uniform3iv Uniform3uiEXT => Uniform3ui Uniform3uivEXT => Uniform3uiv Uniform4fARB => Uniform4f Uniform4fvARB => Uniform4fv Uniform4iARB => Uniform4i Uniform4ivARB => Uniform4iv Uniform4uiEXT => Uniform4ui Uniform4uivEXT => Uniform4uiv UniformMatrix2fvARB => UniformMatrix2fv UniformMatrix3fvARB => UniformMatrix3fv UniformMatrix4fvARB => UniformMatrix4fv UnmapBufferARB => UnmapBuffer UseProgramObjectARB => UseProgram ValidateProgramARB => ValidateProgram VertexAttrib1dARB => VertexAttrib1d VertexAttrib1dvARB => VertexAttrib1dv VertexAttrib1sARB => VertexAttrib1s VertexAttrib1svARB => VertexAttrib1sv VertexAttrib2dARB => VertexAttrib2d VertexAttrib2dvARB => VertexAttrib2dv VertexAttrib2sARB => VertexAttrib2s VertexAttrib2svARB => VertexAttrib2sv VertexAttrib3dARB => VertexAttrib3d VertexAttrib3dvARB => VertexAttrib3dv VertexAttrib3sARB => VertexAttrib3s VertexAttrib3svARB => VertexAttrib3sv VertexAttrib4NbvARB => VertexAttrib4Nbv VertexAttrib4NivARB => VertexAttrib4Niv VertexAttrib4NsvARB => VertexAttrib4Nsv VertexAttrib4NubARB => VertexAttrib4Nub VertexAttrib4NubvARB => VertexAttrib4Nubv VertexAttrib4NuivARB => VertexAttrib4Nuiv VertexAttrib4NusvARB => VertexAttrib4Nusv VertexAttrib4bvARB => VertexAttrib4bv VertexAttrib4dARB => VertexAttrib4d VertexAttrib4dvARB => VertexAttrib4dv VertexAttrib4ivARB => VertexAttrib4iv VertexAttrib4sARB => VertexAttrib4s VertexAttrib4svARB => VertexAttrib4sv VertexAttrib4ubvARB => VertexAttrib4ubv VertexAttrib4uivARB => VertexAttrib4uiv VertexAttrib4usvARB => VertexAttrib4usv VertexAttribDivisorARB => VertexAttribDivisor VertexAttribI1ivEXT => VertexAttribI1iv VertexAttribI1uivEXT => VertexAttribI1uiv VertexAttribI4bvEXT => VertexAttribI4bv VertexAttribI4svEXT => VertexAttribI4sv VertexAttribI4ubvEXT => VertexAttribI4ubv VertexAttribI4usvEXT => VertexAttribI4usv VertexAttribIPointerEXT => VertexAttribIPointer VertexAttribPointerARB => VertexAttribPointer WindowPos2dMESA => WindowPos2d WindowPos2dvMESA => WindowPos2dv WindowPos2fMESA => WindowPos2f WindowPos2fvMESA => WindowPos2fv WindowPos2iMESA => WindowPos2i WindowPos2ivMESA => WindowPos2iv WindowPos2sMESA => WindowPos2s WindowPos2svMESA => WindowPos2sv WindowPos3dMESA => WindowPos3d WindowPos3dvMESA => WindowPos3dv WindowPos3fMESA => WindowPos3f WindowPos3fvMESA => WindowPos3fv WindowPos3iMESA => WindowPos3i WindowPos3ivMESA => WindowPos3iv WindowPos3sMESA => WindowPos3s WindowPos3svMESA => WindowPos3sv Acked-by: Brian Paul <[email protected]>
* mesa: disable ProgramParameteri until it is neededJordan Justen2012-11-031-4/+0
| | | | | | | | | ProgramParameteri will be required for ARB_geometry_shader4 or GLES3. Don't enable this function until either of those is supported. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glapi: alias ProgramParameteriARB to ProgramParameteriJordan Justen2012-11-031-1/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa shaderapi: don't enable various functions for GL COREJordan Justen2012-11-031-0/+2
| | | | | | | | | | | These EXT_separate_shader_objects function will no longer be enabled for CORE profiles: * UseShaderProgramEXT * ActiveProgramEXT * CreateShaderProgramEXT Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]>