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* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
| | | | | | | | The information was lost during linking, causing the layout to be treated as FRAG_DEPTH_LAYOUT_NONE. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-140/+6
| | | | | | | | | | | | | | | | I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-6/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-251-11/+16
| | | | | | | | | | | | | Extend use_shader_program to support a different target. Allow to reuse the function to update the pipeline state. Note I bypass the flush when target isn't current. Maybe it would be better to create a new UseProgramStages driver function This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-17/+19
| | | | | | | | | | | | | | | | Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-251-3/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | To avoid NULL pointer check a default pipeline object is installed in _Shader when no program is current The spec say that UseProgram/UseShaderProgramEXT/ActiveProgramEXT got an higher priority over the pipeline object. When default program is uninstall, the pipeline is used if any was bound. Note: A careful rename need to be done now... V2: formating improvement V3 (idr): * Build fix. The original patch added calls to _mesa_use_shader_program with 4 parameters, but the fourth parameter isn't added to that function until a much later patch. Just drop that parameter for now. * Trivial reformatting. * Updated comment of gl_context::_Shader v4 (idr): Reformat spec quotations to look like spec quotations. Update comments describing what gl_context::_Shader can point to. Bot suggested by Eric. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-2/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-021-9/+11
| | | | | | | | | | | | i965 recently moved debug printfs to use stderr, including ones which trigger on MESA_GLSL=dump. This resulted in scrambled output. For drivers using ir_to_mesa, print_program was already using stderr, yet all the code around it was using stdout. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
| | | | | | | | | | | | While we want to be able to print to stdout for glsl_compiler, for debugging drivers we want to be able to dump to stderr because that's where other driver debug (like LIBGL_DEBUG) tends to go, and because some apps actually close stdout to shut up their own messages (such as the X Server, or NWN). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/sso: Implement _mesa_CreateShaderProgramvGregory Hainaut2014-02-211-1/+6
| | | | | | | | This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXTGregory Hainaut2014-02-211-8/+18
| | | | | | | | | | | This will allow the guts of the implementation to be shared with _mesa_CreateShaderProgramv. This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa/sso: Add support for GL_PROGRAM_SEPARABLE queryGregory Hainaut2014-02-211-0/+25
| | | | | | | | This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Add a mutex and refcounting to gl_shader_stateGregory Hainaut2014-02-211-0/+8
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Make get_shader_flags publicly availableGregory Hainaut2014-02-211-3/+3
| | | | | | | | | | Future patches will use this function outside shaderapi.c. This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgramiv supportJordan Justen2014-02-201-0/+6
| | | | | | | | | v3: * Add check for ARB_gpu_shader5 Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-201-0/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: assorted clean-ups in detach_shader()Brian Paul2014-02-121-12/+12
| | | | | | | Fix formatting, add new comments, get rid of extraneous indentation. Suggested by Ian in bug 74723. Reviewed-by: Ian Romanick <[email protected]>
* mesa: update assertion in detach_shader() for geom shadersBrian Paul2014-02-081-0/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74723 Cc: "10.0" "10.1" <[email protected]> Tested-by: Andreas Boll <[email protected]>
* main/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.Paul Berry2014-02-051-0/+18
| | | | | | v2: Improve error message. Reviewed-by: Jordan Justen <[email protected]>
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-051-0/+7
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa/cs: Handle compute shaders in _mesa_use_program().Paul Berry2014-02-051-0/+1
| | | | | | v2: do cs after the ordered pipeline stages for consistency. Reviewed-by: Matt Turner <[email protected]>
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-051-0/+5
| | | | | | | | | This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum. Also, where it is trivial to do so, it adds a compute shader case to switch statements that switch based on the type of shader. This avoids "unhandled switch case" compiler warnings. Reviewed-by: Matt Turner <[email protected]>
* mesa: Change redundant code into loops in shaderapi.c.Paul Berry2014-01-211-30/+9
| | | | | | | This is possible now that ctx->Shader.CurrentProgram is an array. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ↵Paul Berry2014-01-211-6/+6
| | | | | | | | | | | | | | | | | | | | | array. These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main: Allow ctx == NULL in _mesa_validate_shader_target().Paul Berry2014-01-211-3/+10
| | | | | | | | | This will allow this function to be used in circumstances where there is no context available, such as when building built-in GLSL functions. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-211-4/+4
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-2/+2
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-4/+4
| | | | | | | | | | | | | | | | | | | | | This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-3/+3
| | | | | | | | | | | | Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
* mesa: fix a typo in glDetachShader error messageTapani Pälli2013-12-121-1/+1
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: for GLSL_DUMP_ON_ERROR, also dump the info logBrian Paul2013-11-061-0/+2
| | | | | | | Since it's helpful to know why the shader did not compile. Also, call fflush() for Windows. Reviewed-by: José Fonseca <[email protected]>
* mesa: Drop unused return value from use_shader_programGregory Hainaut2013-10-301-5/+3
| | | | | | | | | | | | The return value has been unused since commit d348b0c. This was originally included in another patch, but it was split out by Ian Romanick. v2: Drop unnecessary final return. Suggested by Paul. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Cc: Eric Anholt <[email protected]>
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+6
| | | | | | | | | | | | | | | This patch implements the common support code required for the ARB_shader_atomic_counters extension. It defines the necessary data structures for tracking atomic counter buffer objects (from now on "ABOs") associated with some specific context or shader program, it implements support for binding buffers to an ABO binding point and querying the existing atomic counters and buffers declared by GLSL shaders. v2: Fix extension checks. Drop unused MAX_ATOMIC_BUFFERS constant. Acked-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix geometry shader program queries.Paul Berry2013-10-241-60/+40
| | | | | | | | | | | | | | | | | | | | | | | | The queries GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, and GEOMETRY_OUTPUT_TYPE (defined by GL 3.2) differ from the corresponding queries in ARB_geometry_shader4 in the following ways: - They use different enum values - They can only be queried; they cannot be set. - Attempting to query them yields INVALID_OPERATION if the program is not linked, or lacks a geometry shader. This patch switches us over from the ARB_geometry_shader4 behaviour to the GL 3.2 behaviour. Fixes piglit test query-gs-prim-types. v2: Improve comment above has_core_gs. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.Paul Berry2013-10-241-5/+3
| | | | | | | | | | | | This will make it easier for back-ends to share code between geometry shader and vertex shader compilation. Also, it is renamed to "UsesClipDistanceOut" to clarify that (a) in geometry shaders, it refers to the gl_ClipDistance output rather than the gl_ClipDistance input, and (b) it is irrelevant in fragment shaders. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Remove warning that geometry shader support is experimental.Paul Berry2013-10-121-6/+0
| | | | | | | | | | | | Geometry shader support is now working well, and adequately piglit tested. There are just a few piglit failures left to fix. So there's no need for an "experimental" warning anymore. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Disallow relinking if a program is used by an active XFB object.Kenneth Graunke2013-09-121-7/+8
| | | | | | | | | | | | | | | | | Paused transform feedback objects may refer to a program other than the current program. If any active objects refer to a program, LinkProgram must reject the request to relink. The code to detect this is ugly since _mesa_HashWalk is awkward to use, but unfortunately we can't use hash_table_foreach since there's no way to get at the underlying struct hash_table (and even then, we'd need to handle locking somehow). Fixes the last subcase of Piglit's new ARB_transform_feedback2 api-errors test. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: During linking, record whether a GS uses EndPrimitive().Paul Berry2013-09-111-0/+1
| | | | | | | | | This information will be useful in the i965 back end, since we can save some compilation effort if we know from the outset that the shader never calls EndPrimitive(). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.Paul Berry2013-08-231-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch extracts the following logic from validate_vertex_shader_executable(): (a) Generate an error if the shader writes to both gl_ClipDistance and gl_ClipVertex. (b) Record whether the shader writes to gl_ClipDistance in gl_shader_program for use by the back-end. (c) Record the size of gl_ClipDistance in gl_shader_program for use by transform feedback logic. And moves it into a function that is shared between vertex and geometry shaders. Strictly speaking we only need to have shared logic for (b) and (c) right now (since (a) only matters in compatibility contexts, and we're only implementing geometry shaders in core contexts right now). But the three are closely related enough that it seems sensible to keep them together. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
| | | | | | | | | | | | | | | | | | | Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader outputs - Constants that are new in GLSL 1.50 (e.g. gl_MaxGeometryInputComponents) This isn't a problem, since no back-end drivers currently enable geometry shaders. However, to make sure no one gets the wrong impression, emit a nasty warning to let the user know that geometry shader support isn't complete. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
| | | | | | | | | | ARB_geometry_shader4 spec Errors: "The error INVALID_VALUE is generated by ProgramParameteriARB if <pname> is GEOMETRY_VERTICES_OUT_ARB and <value> is negative." Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Copy linked program data for GS.Paul Berry2013-08-011-0/+8
| | | | | | | | | | The documentation for gl_shader_program.Geom and gl_geometry_program says that the former is copied to the latter at link time, but this wasn't happening. This patch causes _mesa_ir_link_shader() to perform the copy, and updates comment accordingly. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-0/+21
| | | | | | | | | | | | | This patch creates a single function to copy the the UsesClipDistance flag from gl_shader_program.Vert to gl_vertex_program. Previously this logic was duplicated in the i965-specific function brw_link_shader() and the core mesa function _mesa_ir_link_shader(). This logic will have to be expanded to support geometry shaders, and I don't want to have to update it in two separate places. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-3/+2
| | | | | | | | | | | | | | | | | | | | | | Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: Fix geometry shader error messages (missing right paren)Paul Berry2013-08-011-3/+3
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add MESA_GLSL debug flag to dump shaders on compile errorMarek Olšák2013-07-301-5/+14
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-1/+2
| | | | | | | | | | | This code had no relation to ir_to_mesa.cpp, since it was also used by intel and state_tracker, and most of it was duplicated with the standalone compiler (which has periodically drifted from the Mesa copy). v2: Split from the ir_to_mesa to shaderapi.c changes. Acked-by: Paul Berry <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move shader compiler API code to shaderapi.cEric Anholt2013-06-211-4/+38
| | | | | | | | | | | There was nothing ir_to_mesa-specific about this code, but it's not exactly part of the compiler's core turning-source-into-IR job either. v2: Split from the ir_to_mesa to glsl/ commit, avoid renaming the sh variable. Acked-by: Paul Berry <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>