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mesa
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shaderapi.c
Commit message (
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Author
Age
Files
Lines
*
mesa: undo split out of create shader code
Timothy Arceri
2015-08-19
1
-59
/
+50
*
mesa: Raise INVALID_VALUE from glCreateShaderProgramv if count < 0
Marta Lofstedt
2015-08-17
1
-0
/
+9
*
mesa: NULL check InfoLog
Marta Lofstedt
2015-08-07
1
-2
/
+2
*
mesa: Fix errors values returned by glShaderBinary()
Eduardo Lima Mitev
2015-08-05
1
-3
/
+14
*
mesa: fix and simplify resource query for arrays
Timothy Arceri
2015-07-30
1
-1
/
+1
*
mesa: minor clean-ups in shaderapi.c
Brian Paul
2015-07-23
1
-7
/
+10
*
mesa: fix _mesa_error() compiler warnings in shaderapi.c
Brian Paul
2015-07-23
1
-33
/
+33
*
mesa: initialize variables to silence compiler warnings
Brian Paul
2015-07-23
1
-1
/
+1
*
mesa: fill out the ARB_shader_subroutine APIs
Dave Airlie
2015-07-23
1
-3
/
+448
*
mesa: Add stubs for ARB_shader_subroutine entrypoints
Chris Forbes
2015-07-23
1
-0
/
+61
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
1
-0
/
+1
*
mesa: handle tessellation shaders in use_shader_program
Marek Olšák
2015-07-23
1
-4
/
+2
*
mesa: add misc tessellation shader stuff
Fabian Bieler
2015-07-23
1
-0
/
+26
*
mesa: add tessellation shader getters (v3)
Fabian Bieler
2015-07-23
1
-0
/
+84
*
mesa: allow setting of patch parameters.
Marek Olšák
2015-07-23
1
-2
/
+42
*
mesa: add tessellation shader state and limits
Chris Forbes
2015-07-23
1
-0
/
+7
*
mapi: add ARB_tessellation_shader
Fabian Bieler
2015-07-23
1
-0
/
+18
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
1
-4
/
+4
*
mesa: use _mesa_has_geometry_shader in get_programiv
Marek Olšák
2015-06-05
1
-1
/
+1
*
mesa: reference built-in uniforms into gl_uniform_storage
Martin Peres
2015-06-04
1
-2
/
+2
*
mesa: remove unused options var in compile_shader()
Brian Paul
2015-04-28
1
-3
/
+0
*
mesa: remove the gl_sl_pragmas structure
Jason Ekstrand
2015-04-22
1
-6
/
+0
*
mesa: log shaders, GLSL info log with _mesa_log()
Brian Paul
2015-04-15
1
-14
/
+11
*
main: Change the type argument of use_shader_program() to gl_shader_stage.
Paul Berry
2015-03-19
1
-12
/
+11
*
main: Clean up a strange construction in use_shader_program().
Paul Berry
2015-03-19
1
-1
/
+1
*
mesa: use strdup() instead of _mesa_strdup()
Brian Paul
2015-03-11
1
-1
/
+1
*
mesa: Correct backwards NULL check.
Matt Turner
2015-03-02
1
-1
/
+1
*
mesa: Add missing error checks to GetProgramInfoLog, GetShaderInfoLog and Get...
Eduardo Lima Mitev
2015-02-24
1
-6
/
+32
*
mesa: Returns a GL_INVALID_VALUE error on several APIs when buffer size is ne...
Eduardo Lima Mitev
2015-02-03
1
-6
/
+20
*
mesa: Always generate GL_INVALID_OPERATION in _mesa_GetProgramBinary
Ian Romanick
2015-01-12
1
-0
/
+2
*
mesa: Ensure that length is set to zero in _mesa_GetProgramBinary
Ian Romanick
2015-01-12
1
-6
/
+20
*
mesa: Add missing error checks in _mesa_ProgramBinary
Ian Romanick
2015-01-12
1
-2
/
+25
*
mesa: simplify a conditional in detach_shader()
Brian Paul
2015-01-05
1
-3
/
+1
*
mesa: minor whitespace fixes in shaderapi.c
Brian Paul
2015-01-05
1
-12
/
+13
*
mesa: update comment on delete_shader_program()
Brian Paul
2015-01-05
1
-2
/
+3
*
mesa: rearrange error handling in glProgramParameteri()
Brian Paul
2015-01-05
1
-15
/
+11
*
mesa: fix error strings in shaderapi.c
Brian Paul
2015-01-05
1
-2
/
+2
*
Don't cast the return value of malloc/realloc
Matt Turner
2014-12-08
1
-3
/
+2
*
glsl: Add infrastructure for "hidden" uniforms.
Kenneth Graunke
2014-11-06
1
-2
/
+4
*
mesa: Remove context parameter from dd_function_table::NewShaderProgram
Ian Romanick
2014-10-24
1
-1
/
+1
*
glsl: Add context-level controls for whether temporaries have real names
Ian Romanick
2014-09-30
1
-0
/
+3
*
mesa: Drop _mesa_getenv() wrapper.
Matt Turner
2014-09-24
1
-1
/
+1
*
mesa: Use realloc() instead of _mesa_realloc() and remove the latter.
Matt Turner
2014-09-24
1
-3
/
+2
*
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
2014-08-11
1
-2
/
+2
*
util: Move the open-addressing linear-probing hash_table to src/util.
Kenneth Graunke
2014-08-04
1
-1
/
+1
*
util: Move ralloc to a new src/util directory.
Kenneth Graunke
2014-08-04
1
-1
/
+1
*
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
Iago Toral Quiroga
2014-06-30
1
-0
/
+1
*
mesa: Fix substitution of large shaders
Cody Northrop
2014-06-10
1
-3
/
+14
*
mesa: propagate FragDepthLayout to gl_program
Chia-I Wu
2014-05-09
1
-0
/
+5
*
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
Ian Romanick
2014-05-02
1
-140
/
+6
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