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path: root/src/mesa/main/shaderapi.c
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* mesa: Clean up various 'unused parameter' warnings in shaderapiIan Romanick2010-10-131-6/+14
* mesa: Clean up two 'comparison between signed and unsigned' warningsIan Romanick2010-10-131-2/+2
* mesa: Refactor validation of shader targetsIan Romanick2010-10-131-10/+33
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-27/+27
* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-091-11/+2
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-1/+5
* glsl: make compiler options per-targetLuca Barbieri2010-09-081-11/+20
* Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."Eric Anholt2010-08-251-0/+2
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-4/+6
* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-031-0/+2
* mesa: add geometry shader fields to gl_shader_programBrian Paul2010-07-021-52/+23
* mesa: add missing error checks in _mesa_program_parameteri()Brian Paul2010-07-021-8/+45
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+76
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3
* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-2/+2
* mesa: refactor shader api / object codeBrian Paul2010-06-101-0/+1552