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path:
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src
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mesa
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main
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shaderapi.c
Commit message (
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Author
Age
Files
Lines
*
mesa: do not use format string as literal string
Juan A. Suarez Romero
2017-06-28
1
-2
/
+2
*
mesa: add KHR_no_error support for glCreateShader() and glCreateShaderObjectA...
Samuel Pitoiset
2017-06-28
1
-0
/
+16
*
mesa: rename create_shader() to create_shader_err()
Samuel Pitoiset
2017-06-28
1
-10
/
+19
*
mesa: pass the 'caller' function to create_shader()
Samuel Pitoiset
2017-06-28
1
-6
/
+6
*
mesa: add KHR_no_error support for glAttachShader() and glAttachObjectARB()
Samuel Pitoiset
2017-06-28
1
-0
/
+15
*
mesa: rename attach_shader() to attach_shader_err()
Samuel Pitoiset
2017-06-28
1
-17
/
+36
*
mesa: pass the 'caller' function to attach_shader()
Samuel Pitoiset
2017-06-28
1
-9
/
+10
*
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
Marek Olšák
2017-06-22
1
-2
/
+6
*
mesa: GL_ARB_shader_subroutine is not optional in core profile
Ian Romanick
2017-05-22
1
-40
/
+0
*
mesa: add an env var to force cache fallback
Timothy Arceri
2017-05-20
1
-0
/
+2
*
mesa: add KHR_no_error support for glUseProgram
Timothy Arceri
2017-05-17
1
-20
/
+45
*
mesa: move use_program() inside _mesa_use_program()
Timothy Arceri
2017-05-17
1
-29
/
+21
*
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
Timothy Arceri
2017-05-11
1
-22
/
+0
*
mesa: small _mesa_UseProgram() tidy up
Timothy Arceri
2017-05-11
1
-4
/
+1
*
mesa: Remove unnecessary locking from container objects.
Matt Turner
2017-04-22
1
-3
/
+0
*
mesa: remove MESA_GLSL=opt
Timothy Arceri
2017-03-31
1
-2
/
+0
*
mesa: remove MESA_GLSL=no_opts env option
Timothy Arceri
2017-03-31
1
-2
/
+0
*
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
2017-03-12
1
-3
/
+3
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-3
/
+12
*
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Timothy Arceri
2017-02-16
1
-5
/
+9
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
1
-1
/
+1
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
1
-5
/
+5
*
mesa: add new MESA_GLSL flag for printing shader cache debug info
Timothy Arceri
2017-01-31
1
-0
/
+2
*
mesa: move variable declaration to where its used
Emil Velikov
2017-01-27
1
-2
/
+2
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-4
/
+2
*
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-8
/
+4
*
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-11
/
+4
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
1
-8
/
+0
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-63
/
+41
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
1
-1
/
+0
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
1
-1
/
+0
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
1
-1
/
+0
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-5
/
+1
*
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
2017-01-19
1
-1
/
+22
*
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
2017-01-19
1
-20
/
+10
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
1
-0
/
+5
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
1
-6
/
+0
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
1
-5
/
+5
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
1
-1
/
+0
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-2
/
+16
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
2017-01-06
1
-6
/
+8
*
mesa/compiler: add local_size_variable to shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
1
-38
/
+42
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
1
-0
/
+1
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
1
-0
/
+1
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
1
-1
/
+1
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+6
*
mesa: use util_hash_crc32 instead of _mesa_str_checksum
Marek Olšák
2016-11-22
1
-1
/
+2
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